[previewyoutube=6bsvFhVqaIA;leftthumb][/previewyoutube] Hi everyone! As I mentioned earlier this year, we have been working on a new version of the game with the intent of fixing various problems that have plagued the game for years now, including the game just straight up not functioning on Macs anymore. The list of changes/additions includes: - Steam Achievements - Mac/Linux support - Steam Deck support (not reflected yet on the store page, we're going through the verification) - Proper gamepad support, also on Mac/Linux - Bugfixes - 60 FPS - Steam Overlay (the Overlay was previously disabled because it caused rendering issues) Apologies for the long wait, and thank you for your patience.
As the title says, the full OST should now be available once more. Apologies for the trouble.
The soundtrack for Environmental Station Alpha has been nonfunctional for some time now without me realizing. The reason for this was that the OST was implemented back before Steam had a dedicated soundtrack feature; during those days the way to add an OST on Steam was to release it as DLC. When I converted the soundtrack DLC into a Steam soundtrack, I assumed that the actual audio files would stay around, but this actually wasn't the case and the conversion just wiped them entirely. I really should've noticed this; my apologies. It seems that the lossless FLAC files for the audio are currently stored on an external hard-drive; I'll put them available once I locate them, but for the time being you can listen to the MP3 files, at least. As for the fixed version of the game itself, we've been working on that! Shouldn't be long now, but I'll be sure to drum the fixed release up a bit when it happens, so look forward to that.
ESA has currently some issues with crashing on Win11 platforms, and as announced previously, the MacOS version doesn't run at all. We're working on addressing these issues by porting the game to a new codebase which makes handling of these things easier and/or actually possible. At the same time the gamepad support should become better, as a nice bonus. In the meantime it's recommended that you hold off from purchasing the game because the porting will take a bit of time and while it's underway the issues will be around. Apologies for the trouble; I had hoped to get these things handled together with the release of ESA2, but the problems cropped up faster than expected, requiring us to take action.
The game has stopped working on newer versions of MacOS due to technical reasons that I can't fix right now. For that reason, I've disabled MacOS support for the time being. I'm intending for this to be temporary, but fixing the issue will require quite substantial work and I'm not sure what the timeline for that will be. Huge apologies for the issues people have had with the game; I'm hoping that a bunch of them can be addressed in a future update. Especially this MacOS issue and the wonky controller support are on my mind. Apologies also for not reacting to these issues sooner.
The green switch block bug should now be gone. Alongside that I managed to figure out a semi-fix for the yellow teleporter alt+tab issue, as well as fix some small issues related to the game timer. So yeah. I had known about the switch bug for some time, but had assumed it to be a rare problem due to me not having touched that bit of the code since release. I filed it away as a "fix this in a future bugfix patch", but only now noticed how common it was. It's embarrassing that just by looking at the Steam forums more often I would've noticed the seriousness of the bug, and I deeply apologize for the delay on this. The past year has been extremely busy, not only because of Noita; since I could rely on the aforementioned assumption that the green switch bug is fairly rare, I allocated my energy on other things during 2019. Obviously being busy doesn't really justify the game being broken, especially since it was part of the Nolla Games bundle and all, and as such it was good to see that some had gotten refunds even beyond the 2-hour playtime limit due to this problem. Luckily for ESA (and me), 2020 is looking to allow me a bit more time, and I'll be allocating part of that to maintaining ESA again. The biggest thing I'd like to fix still is the gamepad support; the only way to help this is to rewrite the entire gamepad code, which feels terrifying, but in the end I doubt it'd take more than a couple days of intensive testing and tweaking to get going. Sadly, this fix probably wouldn't help with the lack of gamepad support on Mac; I'd have to look for other solutions there. All in all, apologies again for letting the problem exist for so long; it should be gone now and I'll be monitoring the community forums more closely again now that I have the time. Thank you for your support.
Noita, a game I've been working on in the Nolla Games team, will be coming to Steam Early Access on September 24th and has a new trailer! Check out the trailer here: https://www.youtube.com/watch?v=smkdscv6SJs Noita's Steam page (if you're interested, do give it a wishlist): https://store.steampowered.com/app/881100/Noita/ The game is an action roguelite with the twist of every pixel in the game world being physically simulated. What this means is that the world is made of different materials that can be destroyed and react to each other. Wood burns, and water coming into contact with fire creates steam that in turn condenses back into water, and so on.
- Fixed the previously implemented system to make entering one-tile-high passages take all wall types into account to remove inconsistencies.
- Fixed the new option in the settings menu overlapping other options - Fixed a bug in the new feature for entering tight passages more easily - Made Serpent 5 turn slower in the first phase
Phew! I've been really busy with business and Baba Is You, but took some time today to implement some much-needed updates: - Made it easier to get into one-tile-high passages - Added the ability to turn the water/fire wavey effect on/off to the settings (the "Shaders on/off" option) - Fixed boss healthbar going behind objects - Fixed lava in the Multicore fight bugging out - Hopefully fixed being able to skip credits sequences too early - Made Overgrowth's third phase do less damage with its tentacles (I should spend some more time adjusting this and some other bosses) - Added a lua hook for tracking game events I'm still planning to implement the following updates: - Hopefully finding a way to fix the softlock related to the yellow teleporters - Fixing a timing error in the final boss - Changing the gamepad support to use a more up-to-date plug-in (this should make the game playable with pretty much any gamepad. Still Windows-only, though, I'm afraid.) Thank you for your patience!
Some players have had an issue where the game doesn't render areas correctly when in an underwater/high-temperature area. I'm planning to release a larger bugfix patch later on, but right now don't have the resources to do so, so as a placeholder fix the special rendering effects in said areas have been disabled for the time being. Apologies for the inconvenience.
Environmental Station Alpha has got an update with optimizations to the gameplay itself. There was some old code that was unnecessarily memory-heavy, and replacing that resulted in the FPS increasing to about 3 times what it used to be. The FPS is still locked, but on computers that used to experience slowdown, that should be much, much rarer now!
Another small update! Previously, if you set the sound volume too low, some sounds might not play at all; this has now been fixed.
Environmental Station Alpha has updated! The big new thing is that the level-loading code is much more optimized now, leading to faster loading times especially on older computers! The new version also removes some rng elements, and you can now skip the credits sequence if you've already seen it. There was also a small graphical glitch related to the new water effect that is now fixed. NOTE! The new optimizations have altered the codebase in a significant way, so it's possible that there are new bugs in the game. If you enter a room and see somethingout of place (for example that there's an enemy in the room that wasn't there before), please don't hesitate to report it on the community page! Apologies about this in advance.
So, Environmental Station Alpha was just updated! The update doesn't add much, mostly fixing some tiny, tiny bugs. However, there's some underlying stuff that has changed and that'll help future patches a lot. That is, I've replaced certain code that wasn't working anymore and that prevented the game from being updated. It took a long time, but now that's taken care of! There probably isn't all that much patching to happen with ESA anymore, but nevertheless I prefer having the option to do so.
Just wanted to post a quick announcement that the false positive report from Malwarebytes Anti-Malware will be fixed in the next update of MBAM. Thank you for the information! I've heard that AVG Free might have a similar issue, so if anyone runs into an antivirus program not liking ESA, please contact me!
Just wanted to post a quick announcement that the false positive report from Malwarebytes Anti-Malware will be fixed in the next update of MBAM. Thank you for the information! I've heard that AVG Free might have a similar issue, so if anyone runs into an antivirus program not liking ESA, please contact me!
Hello everyone! There haven't been updates to Environmental Station Alpha for some time now, and I wanted to explain why & what I can do about that in the future. Over a year ago I noticed that a graphical effect in the game had broken down while applying some simple bugfixes. Basically all underwater/hot areas (i.e. areas with a wavy effect) appeared completely black on my computer. Since the effect was done via a plug-in, my options seemed to be either to remove the effect entirely or re-do it from scratch. I opted for the latter but due to working on ESA 2 (and later Baba Is You) the re-do ended up being a much more demotivating task than what I expected. Long story short, the game is still unupdated because of this, but I plan to finally fix the problem and get the game to a patchable state again. I wanted to say this to explain why some bugs are still unfixed (even though I claimed to fix them). The other thing relates to some recent posts about Malwarebytes Anti-Malware reporting ESA's files as Potentially Unwanted Programs (PUPs). I noticed that the party developing MAM had reported going to be stricter with PUP detection in the future, so this issue is probably a side-effect of that. In the past the AVG anti-virus program also briefly considered games made with the same tool as ESA to be harmful. I'll contact Malwarebytes about this and hopefully the issue will be resolved soon. Sorry on both of these accounts and thank you very much for your patience! I hope ESA 2 will be able to deliver more of what you enjoyed in ESA (in case you did in fact enjoy ESA!)
Hello everyone! There haven't been updates to Environmental Station Alpha for some time now, and I wanted to explain why & what I can do about that in the future. Over a year ago I noticed that a graphical effect in the game had broken down while applying some simple bugfixes. Basically all underwater/hot areas (i.e. areas with a wavy effect) appeared completely black on my computer. Since the effect was done via a plug-in, my options seemed to be either to remove the effect entirely or re-do it from scratch. I opted for the latter but due to working on ESA 2 (and later Baba Is You) the re-do ended up being a much more demotivating task than what I expected. Long story short, the game is still unupdated because of this, but I plan to finally fix the problem and get the game to a patchable state again. I wanted to say this to explain why some bugs are still unfixed (even though I claimed to fix them). The other thing relates to some recent posts about Malwarebytes Anti-Malware reporting ESA's files as Potentially Unwanted Programs (PUPs). I noticed that the party developing MAM had reported going to be stricter with PUP detection in the future, so this issue is probably a side-effect of that. In the past the AVG anti-virus program also briefly considered games made with the same tool as ESA to be harmful. I'll contact Malwarebytes about this and hopefully the issue will be resolved soon. Sorry on both of these accounts and thank you very much for your patience! I hope ESA 2 will be able to deliver more of what you enjoyed in ESA (in case you did in fact enjoy ESA!)
Environmental Station Alpha is featured right now in the Humble Clickteam Fusion Bundle along with several really cool games made with Clickteam programs. Go check the bundle out: https://www.humblebundle.com/clickteam-fusion-bundle
Environmental Station Alpha
Arvi Teikari
Hempuli Oy
2015-04-22
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
http://www.hempuli.com/esa/
https://store.steampowered.com/app/350070 
The game's musics were made by Roope 'Noby' Mäkinen ( http://noby.untergrund.net/ )
The SFX were made by Joonas 'Kissa3' Turner ( http://twitter.com/kissakolme ) and Niilo Takalainen
NOTE: The Mac version doesn't have gamepad or Steam Cloud support.
- OS: Ubuntu 16.04
- Processor: 2.0 GHz+. 32- or 64-bit
- Graphics: ATI Radeon X1300/NVIDIA GeForce 6600 GT/Intel HD 3000 or betterSound Card: Intel High Definition Audio
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