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Cut mechanics
Previously, levels were supposed to have multiple time triggers. That is, triggers that only activated at certain times. Which resulted in the player constantly having to wait when restarting the level. This problem was realized and partially solved by adding a new mechanic - fast-forwarding time in any safe zones. Now the level design has changed and it was decided to get rid of most of these time triggers. After that this mechanic became simply unnecessary.
This mechanic was relevant when the game was not yet planned to be released on Steam. Back then, we were only thinking about releasing it on Google Play. After we realized that the game was starting to get more complex and become more like a desktop game, we changed and cut out all the mobile features.
Originally it was supposed to be possible to kill any enemy, take off his clothes and dress up in them. But later it turned out that this is not what we would like to see in the final score. As a result, this mechanic was changed. It was added 3 to
[ 2024-02-18 15:10:32 CET ] [ Original post ]
A lot of time has passed since the beginning of development, and since it is a dynamic process, it was not without changes in the already implemented mechanics or the failure and subsequent sawing out of mechanics. We will talk about such mechanics now.
1. Cut out the mechanics of rewinding time forward
Previously, levels were supposed to have multiple time triggers. That is, triggers that only activated at certain times. Which resulted in the player constantly having to wait when restarting the level. This problem was realized and partially solved by adding a new mechanic - fast-forwarding time in any safe zones. Now the level design has changed and it was decided to get rid of most of these time triggers. After that this mechanic became simply unnecessary.
2. Cut out the mechanics of opening the door by watching in-game ads
This mechanic was relevant when the game was not yet planned to be released on Steam. Back then, we were only thinking about releasing it on Google Play. After we realized that the game was starting to get more complex and become more like a desktop game, we changed and cut out all the mobile features.
3. Changed the mechanics of changing into enemy uniforms
Originally it was supposed to be possible to kill any enemy, take off his clothes and dress up in them. But later it turned out that this is not what we would like to see in the final score. As a result, this mechanic was changed. It was added 3 to
[ 2024-02-18 15:10:32 CET ] [ Original post ]
Nazizombie's Slayer
Ousiron
Developer
Ousiron
Publisher
Q1 2025
Release
Game News Posts:
4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
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Nazizombies Slayer is a hardcore top-down pixel shooter. Complete guild tasks, buy equipment, kill your enemies, solve level challenges, follow the development of the plot and enjoy the gameplay.
- Stealth. Move slowly behind enemies' backs to avoid making noise and being seen.
- Use mines and grenades to freeze enemies, poison them, or deal damage. Combine them to get new effects and new abilities.
- Change and upgrade your costumes to increase your stats.
- Increase your capital. Trade items found in levels at the bar.
- Find secrets in the levels and solve simple puzzles.
The state of Zeichland declares war and starts fighting against the whole world. This is a terrible and uncomplicated situation for all mankind, but not for mercenaries, who see it only as an opportunity to earn money. The story is told on behalf of a mysterious mercenary from Big Earth, who arrived in Lower Zeich and settled in the newly opened branch of the Lanor Guild. You will have to fulfill the guild's tasks and follow the consequences of what is happening.
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