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State of Development and Planned Release

Mandatory short introduction


Hello, and thank you for being here. I am Aaron "Koss" Parpaiola, the solo developer behind 'TOWST: The One Who Sees Things', writing you from Europe. This is my first game and I have no particular skills in game making or game design, or anything tangentially related to it. The game want to be a love letter to the puzzle and adventure games I love the most, while also adding other themes I find fascinating or make me who I am. I also want to clear any doubt that, despite being a humorous play on words inspired by 'The Looker' (By Bradley Lovell) 'The One Who Sees Things' is somehow taking itself seriously, at least enough to attempt to evoke a lot of feelings and emotions (positive ones, I hope). This, thankfully, does not exclude humor from being present. A tragicomedy, if you will.

So what's the state of development?


Between highs and lows (mostly the latter) development proceeds, albeit slowly, and the plan remain for a 2025 release. It will be on Steam for Windows and, thanks to Valve and Proton, for the steamdeck and Linux too. It will be in English, and I hope I can find solutions to add other languages, but I have no news regarding that for now. A lot of recent focus have been introspective: have my goals changed? Have I derailed from what I had set out to do? I did not like some of the answers, but I acknowledged them, cleared my mind and gathered strength. There are a lot of things I cannot show- this being a puzzle game where "the least you know the better". I am trying to discover the balance between sharing, not too much, keeping interest, and making the actual game. Soon I hope to have a new playtest version available which will focus on the story/narration. I plan (so many plans) to post a devlog update here on steam sometime later related to this very topic and how I decided to approach it after some trial and error, and how I made it work both in-story and in-gameplay (at least I hope so).
Until then, you can find me slightly more active on Bluesky @theonewhoponder, and/or you can join the game's official discord (can click the discord icon at the bottom).
hank you for reading, I wish you all a nice day. -Aaron


[ 2025-02-04 20:43:38 CET ] [ Original post ]

TOWST: The One Who Sees Things
Aaron "Koss" Parpaiola Developer
Aaron "Koss" Parpaiola Publisher
1970-01-01 Release
Game News Posts: 1
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)


-Explore a Timeless World of Wisdom-
Step into an afterlife teeming with historical and mythological figures: philosophers, legendary heroes, poets, and thinkers. Yet, no one remain? All that remains are the books they wrote, the notes they left behind, and some prisms—Echoes, replaying past conversations, that may hold the key to understand. Understand what?



-Experiment with the Ominous Boards-

A technology of this world — the Boards, are used for everything, from the most mundane task like opening or closing a door, to the more complicated ones like defining the laws of physic. Most of them contain puzzles and riddles created specifically for you. Why?



-Experience at your own pace- The main content to finish the game and experience the story is friendly to even the most novice players. If you have more experience and are looking for a challenge, there's plenty of optional content and secrets to discover. If you are agile enough you may be able to jump over some boards.


-Knowledge-based, non-linear, something-something-
The game allow non-linear progression depending on the knowledge you obtain and how much you decide to explore. External knowledge can help you, and I invite anyone to research anything they see and don't understand, but it is not needed and the game will always give all the tools and knowledge needed to understand and solve the puzzles, and you are never required to brute-force puzzles. At least, until you are.


MINIMAL SETUP
  • OS: SteamOSMemory: 4000 MB RAMStorage: 10000 MB available spaceAdditional Notes: Tested on Steamdeck.
  • Memory: 4000 MB RAMStorage: 10000 MB available spaceAdditional Notes: Tested on Steamdeck.
  • Storage: 10000 MB available spaceAdditional Notes: Tested on Steamdeck.
GAMEBILLET

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10.78$ (17%)
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GAMERSGATE

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4.35$ (83%)
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13.99$ (30%)
2.25$ (89%)
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0.56$ (81%)
1.35$ (89%)
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1.88$ (92%)
5.28$ (74%)
8.28$ (45%)
4.4$ (78%)
1.5$ (81%)
14.99$ (50%)
8.0$ (80%)
11.55$ (32%)
3.0$ (80%)
3.0$ (85%)
13.04$ (48%)
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2.81$ (81%)
4.0$ (80%)
19.99$ (20%)
1.5$ (70%)

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