As part of this week's Czech & Slovak Games Week (a Steam and GOG.com event celebrating games from my home country), GIANT ROBOT GAME is featured here on Steam. I recorded a short segment in which I explain the game and my plans. In short, I plan on releasing a public playtest in the next few weeks or months, and go from there. I want to get the game into a state where it's well-tested, fun and replayable before I even release a demo. [previewyoutube=eM6ATmTY8iI;full][/previewyoutube] As an aside: Czech and Slovak games production leans heavily towards simulation (Factorio, Arma, DayZ, Mashinky, Space Engineers, Truck Simulator) and art (Samorost, Machinarium, Ministry of Broadcast, Last Train Home), so I'm more than happy to recommend the current Steam sales event. My game isn't available yet, but something like 40 others are, and some of them are deeply (up to 90%) discounted.
[ 2024-11-11 19:06:53 CET ] [ Original post ]
I just recorded a silent video update that shows some of the current functionality of the game. It's far from polished, as I'm trying not to spend too much time on marketing at this point. But at least there are subtitles that point out the kinds of things I wanted you to notice. NOTE: There is no sound. This is by design as the audio of the game is currently in flux. [previewyoutube=GN5rdqsKRkU;full][/previewyoutube] -- Filip
[ 2024-05-31 17:46:17 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
GAMEPLAY
- You see the world from a top-down perspective, with the robot centered. Move and pick targets using the mouse, much like you would in Diablo.
- You can equip special area-of-effect weapons and use them by hovering the mouse cursor over a target, then pressing a key. For example, press Q for homing missiles or W for grenades.
- You can bring up a submenu for any entity on the screen. This allows you to target specific parts of enemy robots, hack into them to make them believe they're friends, manipulate factories to produce what you need, and more.
FEATURES
- Every entity in the game is made from parts, and an entity's capabilities are determined by those parts. You can have a tank with a proximity detonation device, a factory on tracks, or a fuel tank with jet propulsion. (Whether those are good ideas is up to you.)
- Fire radiates heat and spreads through flammable environments.
- Concealment allows you to sneak up on enemies.
- Too much heat leads to explosions.
- Smoke that obscures vision and spreads with the wind.
- Smoke grenades.
- Deployable turrets.
- Deployable proximity mines.
- Explosions cause damage and stun nearby entities.
- Long-range scanner.
- Hacking.
- The game is lightweight and starts almost instantly.
- Factions.
- Humans in peril.
Items below are not yet finished.
- Destructible buildings.
- A meta map and campaign system (roguelike "run").
- Light inventory management.
- Old school modding. (Find or create a 3D model, drop it in a directory, edit a text file, and voilà: you're a modder now.)
MORE INFO
- The graphics are meant to mimic 1970's style sci-fi interfaces, such as those in Star Wars, Tron, Wargames, and so on. The idea is that you're not a human in the robot, you are the robot. What you see on the screen is the entirety of the robot's sensory input.
- I'm a solo developer and this is a passion project. Please set your expectations accordingly.
- OS: Linux 64bit
- Processor: x86Memory: 2 GB RAMStorage: 500 MB available space
- Memory: 2 GB RAMStorage: 500 MB available space
- Storage: 500 MB available space
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