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Minor update
[ 2024-12-15 20:03:45 CET ] [ Original post ]
We've made two small adjustments to Stig:
- Skipping a level no longer marks that level as completed. You can continue forward, but your game progress will not be affected, and no achievements will be gained.
- There is now an animation playing if you attempt to push something that cannot be moved.
[ 2024-12-15 20:03:45 CET ] [ Original post ]
Stig
Miriam and Lage
Developer
Miriam and Lage
Publisher
2024-11-20
Release
Game News Posts:
3
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
🕹️ Partial Controller Support
🎮 Full Controller Support
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Public Linux Depots:
- [0 B]
Stig is a single-player puzzle game about finding a path through colors. The objective of the game is to walk on colored tiles in an order that matches a given pattern. As you progress through the levels, more and more mechanics are introduced, keeping the puzzle solving experience varied and fresh.
The controls in the game are simple. All you need in order to navigate the puzzles is to move up, down, left, and right. If you ever make a mistake there is an undo and a restart button as well, which might come in handy during some of the trickier levels.
Key features
- Sokoban inspired puzzle solving
- Simple, clean visual style
- Dynamic gameplay progression that introduces new mechanics over time
- 100+ unique levels
Accessibility
ControlsThe game does not require quick inputs or fast reaction times, and can be played at any pace.
The controls are simple. Core gameplay uses direction input (four directions) and an undo button. The game does not require multiple simultaneous inputs.
Controls for keyboard and gamepad can be remapped.
Cognitive
Apart from a few tutorial texts and menu options the core gameplay requires no reading.
Stig is a puzzle game designed to be logically challenging. The game does not offer different skill settings.
Vision
The game does not use screen shake or quick camera movements. There are no flashing lights.
Gameplay information is primarily conveyed through color hue and value. There are settings for enabling high contrast colors, and for adding a pattern to each color in order to account for different kinds of color blindness, including total color blindness.
The game also has a setting for adjusting brightness.
Hearing
The game doesn't feature speech, and audio is not required for playing the game.
The volume of sound effects and background music can be adjusted.
MINIMAL SETUP
- OS: Requires "GLIBC 2.33" (Ubuntu 22.04 or similar)
- Processor: 2.0 GHz+. 32-bitMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: ATI Radeon X1300/NVIDIA GeForce 6600 GT/Intel HD 3000 or better
- Storage: 600 MB available space
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