
The Wind's Path is a top down action game. A powerful force is wreaking havoc in different worlds and only you can stop it. As you run through various dangerous worlds, you'll gain strange new powers. As long as you keep moving, who knows where you'll end up.
You play as Olis, a young boy who wants to explore the world. One day, he gets caught in a wind storm and taken into a strange dimension in between many different worlds.
Olis' wind powers are controlled by how much "Flow" the player has. You gain Flow by running, defeating enemies, absorbing the wind, and dodging attacks.
I added some difficulty settings into the game.
This isn\'t the normal \"EasyMode\" or \"Hard Mode\" though. In the settings menu under the gameplay settings, there will be options to modify the game. Things like, giving the player a higher jump (making platforming more forgiving), or not allowing dashing/dodging.
These settings can be mixed and matched to create personalized challenge runs or to ease the game\'s difficulty.
The harder settings will probably break the game if you turn them all on. And the \"assist\" settings will make the game more forgiving to people who struggle with the normal game.
If you have any ideas for challenge or assist settings please let me know. I\'m looking for more options to add to the game.
Got a huge update for you!
The Wind\'s Path is now framerate independent!
This means no more slow down making the game come to a snail\'s pace.
The Wind\'s Path was designed around 60fps gameplay. So if you weren\'t getting that solid 60 before, it won\'t slow down. Instead, it will become a bit choppier. If you had no slowdown before, this won\'t be an issue for you at all. The gameplay will be more consistent either way.
Steam Deck Refresh Rate Compatibility
If you want to use the Steam Deck\'s refresh rate options, this will also allow you to extend battery life while playing at a lower refresh rate.
A much needed new feature has been implemented.
Input buffering!
This will make the game a little more forgiving when handling inputs.
If you press the jump, dash or attack buttons a little early, the game will now execute those inputs when allowed.
(Thanks again, Tim!)
This, along with previous updates, will make the gameplay smoother and be more forgiving on the players.
Enjoy the new grace period!
PS
If something feels off please let me know.
A few updates based on feedback.
Now able to dash out of the attack recovery animation. Pressing dash after using the basic attack will let you instantly dash away or towards your target. (Thanks Tim!)
[/*]1 old save file will be kept alongside the main save and backup files. Just in case you made a mistake and the autosave kicked in before you could quit the game.
[/*]Fixed Billboard light Placement. The lights align with the billboard again.
[/*]General performance improvements. HOPING that this makes the game run better and at a locked 60fps (For Steam Deck at the very least).
[/*]
If you\'re having any issues please let me know.
That\'s all for now!
A couple of updates:
The game will now create a backup save file.
[/*]Safer saving system to mitigate chances of corrupting save file.
[/*]
The saving method has been changed. The game now uses a .sav file instead of .res. This will be reset your game's progression but will make the game less vulnerable to malicious exploits. Please contact me if you have any further issues. Thanks!
Optimized particle effects to be less resource hungry
The screenshake was causing lag in the first few calamity rooms. I've taken them out for the time being. The levels shouldn't lag as much now. Please let me know if you are still experiencing issues.
Thanks for your time!

The Winds Path Demo on Steam has been updated with some badly needed fixes.
Endless Project Games is still accepting feedback from anyone who plays the demo. So dont be shy!
These fixes include the following:
- New tutorial - Added a new tutorial to teach players more of the games mechanics.
- Smoother Difficulty - Eased some of the entry levels to ease players into the main game.
- Increased Attack Range - The basic wind attack has an increased range. This makes attacking enemies slightly safer because the player can attack from farther back now.
- Updated Capsule Art

A new tutorial has been added to help people learn the mechanics.
This should hopefully help ease players into the game. As always any feedback is appreciated!
Thanks!
Minimum Setup
- OS: Any distribution
- Processor: Dual-Core 2.4 ghz processorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Support for OpenGL 3.3
- Storage: 2 GB available space
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