Wave after wave of mobs is coming to crush your defenses! Choose from a variety of modules with different effects such as weapons, enhancements, and affixes from the shop and deploy them on the battlefield to eliminate all mobs. Each module has a specific effective range, so you must carefully manage their placement to maximize their efficiency!

Game Features
★ Carefully planned grid management and thoughtfully designed roguelike mechanics
★ 66 completely unique modules: 8 types of weapons, 18 traits, 28 attributes... more exciting content in development
★ Moderate game length: approximately 1 hour to complete a single run (with automatic save feature)
★ Comprehensive explanations of game mechanics included
★ Compete with players worldwide, climb the Steam leaderboard, and showcase your incredible builds!
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- New Talent Tree Nodes: A new talent for the Cutter allows its projectiles to reverse direction once they reach the edge of the screen.\n
- New Affix Module: The Wind Chaser module replaces the next projectile you fire with a new type.\n
- Improved Fast-Forward Button: The fast-forward button is now available after wave 20 (previously it was hidden and only unlocked after wave 50).\n
- Fixed some translation issues.\n
- Fixed a bug where the final enemy in a projectile\'s path could not be hit correctly.\n
- The issue with the talent tree page background being too bright has been improved.\n
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- [Bug] Fixed the issue where the synthesizer upgrades in the talent tree did not take effect and display correctly in the shop.
A Word from the Dev
Hey friends ( *) long time no see! Over the past two months, Ive been closely following and updating Neon Ascending, and Im confident this round of content will be even more satisfying for everyone~As for the most anticipated feature weve finished the first version of the Talent Tree! It currently includes 93 nodes covering multiple aspects like economy, offense, defense, and multi-turret strategies. Well continue expanding the depth of these paths in the future.
On the performance side, we've improved the frame rate by at least 20%, maybe even 30%? Anyway, it's a lot smoother now!
Whats next on the roadmap? Something like this:
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Thanks so much for playing and supporting the game!
If you enjoy it, please share your screenshots and videos help us get the word out!
Update Details
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- Japanese language support has been added to the game text. More languages will be added in the future. We welcome any corrections or suggestions :)
- Adjusted shop item probabilities for better balance.
- Optimized game performance for smoother gameplay.
Fixed an issue where elite enemies had abnormal health values
- Fixed an issue with enemy health calculation occurring around wave 200.
- Enhanced the floating damage number display, now supporting larger values.
1. Content Update
- A new module called Magic Hat has been introduced. It enhances other enhancement modules in an unstable manner
2. Balance Adjustments
- Reduced the early-game offensive pressure from enemies (mobs) to provide a smoother gameplay experience
- Improved the Retriever's search capabilities, making its logic more consistent and aligned with player expectations
3. Feature Enhancements
- Added support for using the right mouse button instead of the middle mouse button to move the camera and rotate modules.
- At the start of the game, players can now re-roll their weapon choices an unlimited number of times
4. Bug Fixes
- Fixed the issue where clicking to skip while picking up a module would cause the game to freeze
Minimum Setup
- OS: linux 5.0.21+
- Processor: 4 GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 256MB. OpenGL 3+
- Storage: 200 MB available space
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