Galactic Thunderdome Pre-Alpha Version 0.0.1
[ 2021-01-13 23:03:50 CET ] [ Original post ]
New Map:
- Old Warehouse - A "Modern Earthling" themed map filled with destructible crates, explosive barrels, heavy scaffolding, and piston powered platforms. Old Warehouse sports deathmatch and team deathmatch modes.
- Illegal Space Bee Hive - The beehive does minimal damage itself when thrown, but the aggressive illegal space bees that live inside can flay a humanoid alive in seconds.
- Repulse Gauntlet - The Repulse Gauntlet can be charged to fire a repulsive shockwave, which applies tremendous forces to the objects and projectiles stuck inside the shockwave.
- Taser and Electric Bow - The Taser and Electric Bow now electrocute players (rather than just dazing them). This should make it more apparent why the player is suddenly unconscious. The Electric Bow fires an electrified arrow that stuns on impact, and 2.5s after impact in a large AOE. The Taser just zaps people you stab with it...
- Healing Gas Grenade - The Healing Gas Grenade was intended to be used on friendlies and yourself, but due to the long time it took to start producing gas was fairly ineffective. We've change it to immediately produce the fragrant pink gas the moment you start cooking it, and we've buffed the gas to make it heal even faster. Hopefully this will make healing gas a little more useful.
- Black Hole Gun - The black hole has been changed to move very slowly and gradually growing in mass for 10 seconds until it explodes. The black holes no longer bounces off terrain, but instead stops at the first impassable surface. The maximum mass of the black hole has been increased and a small damage zone at the center has been added for the last 2.5 seconds of its lifespan.
- Grenade Light Update - Various Grenades have had visual updates to improve visibility and indicate their state.
- Rocket Hammer Lights Update - The Rocket Hammer now has lights indicating its state (cooldown, charge state, etc.)
- Official Character Names and Lore
- Weapons Overheating - Many of our automatic weapons were balanced around their limited ammunition, but we found this to be anti-fun. Instead we've decided to implement an overheating system on all our automatic weapons (Browning, Assault Rifle, Laser Rifle, Minigun, Uzi, Impact Saw, and Auto Shotgun). Firing too many rounds will result in the barrel of these weapons getting red hot, smoking, and being unable to fire until it cools down.
- Shield Ability Improvements - The shield ability used to only deflect projectiles that were moving towards the player.. This could result in a player moving into a projectile while having their shield up and dying. The shield ability now reliably protects the player regardless of the projectile's speed and attack vector, and can even accelerates slow projectiles away from the player.
- Destructible Crates - Wooden crates can now be broken down into smaller chunks of wood when destroyed.
- Explosive Barrel Shrapnel - Barrels have always exploded, but felt a little lackluster when doing so. We've added shrapnel to barrel explosions which can cut a humanoid in two rather easily.
- "Quick Play Card" Rework - Major rework of our internal system for creating round parameters, like available weapons, characters, map, and win condition. This makes our job easier when creating "Quick Play Cards" and will be essential when we eventually implement user generated round parameters.
- Camera Tracking Improvements - The camera tracking algorithm for gore and players has been revamped to ensure important information is visible on screen.
- Slow Motion / Focus Improvements - A slight rework of the slow motion / focus systems was done to minimize some inconsistent behavior during slow motion events.
- Input System Refractor - Paving the way for keyboard/mouse support, and online multiplayer.
- Minor Particle System Optimization - Some rather unideal code has been optimized, which should make some particle effects less demanding.
Galactic Thunderdome
Pansimula
Pansimula
2024-10-23
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(13 reviews)
https://store.steampowered.com/app/1219800 
[0 B]
Galactic Thunderdome is a platform brawler about fighting in a dynamic, chaotic, physics-based world. With a vast selection of diverse items, a cast of unique characters, and a broad array of game modes, GTD is a monumental playground of cartoonish havoc built upon a foundation of simulated physics.
Supports up to 8 players locally, or 5 players online with our integrated Steam Remote Play lobby system. (Controllers required)
Battle with or against your friends in over 30+ maps with 80+ items in a variety of game modes.
Crush your friends in Deathmatch.
Race them to the golden idol in Treasure Hunt.
Hold the line and survive with them in Last Stand.
Earn your place as Galactic Champion by conquering the single-player Gauntlet.
More modes and maps in the works to come.
It is no easy feat to bend the chaos to your will and distill victory from the gnarly havoc of the Thunderdome, but it is your fate and duty as a Galactic Combatant to tame the mayhem or die trying!
GTD is set in the distant future where civilizations from around the galactic confederation come together to hold the deadliest and most esteemed tournament in history: the Galactic Thunderdome. Combatants arrive from all corners of the galaxy and all epochs of time to compete in a variety of harrowing events in an effort to become the Galactic Thunder Champion and bring glory to their cosmic homelands, while their televised deeds in the Thunderdome are broadcast into every living room in the celestial realm.
Play as any of the following Galactic Combatants, each with a unique special ability:
Dual-wield from the following assortment of items:
You get to play:
- Various game modes
- 10 characters, each with a unique special ability
- Over 80 unique weapons. Galactic Thunderdome features a two-hand weapon wielding system, allowing you to use any ranged weapon in one hand and any melee weapon in the other hand simultaneously, for over 1200 weapon combinations.
- An ever-growing number of dynamic and interactive arenas
- Up to 8 players locally
- Local couch games
- Online multiplayer with Steam Remote play
- Integrated Remote Play lobby for easy setup
Don't expect static damage values, linear trajectories, or fixed attack animations. Instead, you can count on:
- Accurate explosions, ricochets, collisions, forces, and crushing physics
- Simulated rope dynamics
- Destructible terrain
- Sticky and stretchy adhesives
- Simulated wind and gas dynamics
- A robust custom gravity system
- Smart bullet time
- Excessive cartoon gore
- Chaos
- Emergent gameplay
- A nearly unlimited skill ceiling
- Tears of joy and anguish
- Features that used to be bugs
MINIMAL SETUP
- OS: SteamOS 3.0 (based on Arch Linux)
- Processor: Custom AMD APU: AMD Zen 2 (Quad-core) at 2.4-3.5 GHzMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: AMD RDNA 2 GPU with 8 CUs. clocked between 1.0-1.6 GHzNetwork: Broadband Internet connection
- Storage: 6 MB available spaceAdditional Notes: Steam Deck
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