Galactic Thunderdome Pre-Alpha Version 0.0.2
[ 2021-01-28 19:58:02 CET ] [ Original post ]
4 New Maps:
- Oubliette - A "Cyberpunk" themed survival map with 4 difficulty modes. Oubliette on Nightmare has a 100% mortality rate...
- Popshot - An "Ancient Earthling" themed close quarters versus map, built entirely of suspended destructible platforms, crates, and explosive barrels. With limited jetpacks not falling to your death could be quite the challenge!
- Stone Bridge - An "Ancient Earthling" themed versus map built entirely from a destructible stone bridge.
- Small Cave - An "Ancient Earthling" themed versus map where players must fight each other in a claustrophobic cave. Some passage ways may need a tight squeeze!
- Timed Item Score - We've added a single and multiplayer game mode where the objective is to carry a valuable item to multiple checkpoint zones in the least time possible.
- Survival Checkpoints - We've added a single and multiplayer game mode where you must visit multiple checkpoints while surviving deadly hazards. Survive as long as you can!
- Minigun - The Minigun was running on some pretty ancient code. We've given it a slight rework and corresponding spinning barrel animation. The Minigun's barrel now speeds up as you fire (to correspond to the rate of fire increase), and gradually slows down when you stop shooting.
- Gasjack - The Gasjack used to be a small contact triggered gas mine, but that didn't quite lend itself to being useful. We've given it a general rework, and it's now equipped with a laser trigger and a larger gas cloud upon activation.
- Explosive Spear - The Explosive Spear was in an unreliable state, where it would either annihilate someone or do very little. We've given it a minor rework to bring the explosive damage and physical damage in line and both scaling with charge time.
- Auto Grenade Launcher - The Auto Grenade Launcher was just a little too powerful, so we've decrease the damage it deals, and made its shockwave less likely to render players unconscious.
- Explosion Bug Fix - Fixed a bug where explosions were applying multiple damage instances on some objects resulting in really unreliable quantities of damage...
- Barrel Overheating Balance - General rebalance to all items with the barrel overheat mechanic.
- Jetpack Visual Update - On maps with limited Jetpack fuel, the Jetpack will visually retracts and stop producing flames when the player has depleted their supply.
- Main Menu Controller Layout and Meta Tags - We've added a control map to the main menu, as well as meta tags to our "Quickplay Cards".
- Glue Visual Update - All our types of glue were using outdated art, so we've given each kind of glue a visual update, which includes new art on the pellets and strands of glue, as well as a new sheen!
- Zone Shader Improvements - The zone shaders we use to represent objectives (like goal zones, or checkpoints) wasn't playing nice with some of the masking we were doing. We've fixed those graphical glitches and given the zones a graphical update for good measure!
- Keyboard Support Added - We finally have keyboard support for those of you without controllers.
- Minor Particle System Optimization - We've found and squashed various hierarchy leaks in our particle system. Wind was also needlessly affecting obscene amounts of particles, which we have minimized.
- Various Pooling System Optimizations / Fixes - Various pooling optimizations, related mostly to inactive pooled objects. Some pooling systems weren't clearing properly when the game restarted.
- Stain Painters - Slight improvements to the way bullet holes and laser stains are added to every object.
- Door Collider Fix - Fixed issue with door colliders sometimes being misplaced.
Galactic Thunderdome
Pansimula
Pansimula
2024-10-23
Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
Game News Posts 17
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Positive
(13 reviews)
https://store.steampowered.com/app/1219800 
[0 B]
Galactic Thunderdome is a platform brawler about fighting in a dynamic, chaotic, physics-based world. With a vast selection of diverse items, a cast of unique characters, and a broad array of game modes, GTD is a monumental playground of cartoonish havoc built upon a foundation of simulated physics.
Supports up to 8 players locally, or 5 players online with our integrated Steam Remote Play lobby system. (Controllers required)
Battle with or against your friends in over 30+ maps with 80+ items in a variety of game modes.
Crush your friends in Deathmatch.
Race them to the golden idol in Treasure Hunt.
Hold the line and survive with them in Last Stand.
Earn your place as Galactic Champion by conquering the single-player Gauntlet.
More modes and maps in the works to come.
It is no easy feat to bend the chaos to your will and distill victory from the gnarly havoc of the Thunderdome, but it is your fate and duty as a Galactic Combatant to tame the mayhem or die trying!
GTD is set in the distant future where civilizations from around the galactic confederation come together to hold the deadliest and most esteemed tournament in history: the Galactic Thunderdome. Combatants arrive from all corners of the galaxy and all epochs of time to compete in a variety of harrowing events in an effort to become the Galactic Thunder Champion and bring glory to their cosmic homelands, while their televised deeds in the Thunderdome are broadcast into every living room in the celestial realm.
Play as any of the following Galactic Combatants, each with a unique special ability:
Dual-wield from the following assortment of items:
You get to play:
- Various game modes
- 10 characters, each with a unique special ability
- Over 80 unique weapons. Galactic Thunderdome features a two-hand weapon wielding system, allowing you to use any ranged weapon in one hand and any melee weapon in the other hand simultaneously, for over 1200 weapon combinations.
- An ever-growing number of dynamic and interactive arenas
- Up to 8 players locally
- Local couch games
- Online multiplayer with Steam Remote play
- Integrated Remote Play lobby for easy setup
Don't expect static damage values, linear trajectories, or fixed attack animations. Instead, you can count on:
- Accurate explosions, ricochets, collisions, forces, and crushing physics
- Simulated rope dynamics
- Destructible terrain
- Sticky and stretchy adhesives
- Simulated wind and gas dynamics
- A robust custom gravity system
- Smart bullet time
- Excessive cartoon gore
- Chaos
- Emergent gameplay
- A nearly unlimited skill ceiling
- Tears of joy and anguish
- Features that used to be bugs
MINIMAL SETUP
- OS: SteamOS 3.0 (based on Arch Linux)
- Processor: Custom AMD APU: AMD Zen 2 (Quad-core) at 2.4-3.5 GHzMemory: 8 MB RAM
- Memory: 8 MB RAM
- Graphics: AMD RDNA 2 GPU with 8 CUs. clocked between 1.0-1.6 GHzNetwork: Broadband Internet connection
- Storage: 6 MB available spaceAdditional Notes: Steam Deck
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