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Galactic Thunderdome Closed Beta Version 0.5.0

Greetings, Galactic Contestants! Welcome back, Galactic Contestants! Thanks to all our dedicated playtesters for your invaluable feedback. Version 0.5.0 introduces thrilling new features, gameplay tweaks, and essential bug fixes to enhance your brawling experience. Join our Discord community to become a playtester and access the full version! Here's what's new in version 0.5.0: Features

  • New Emotes: Emotes with sound added for more expressive gameplay.
  • Last Stand Mode: Prepare for the ultimate test of endurance and strategy in our brand-new game mode: **Last Stand**! In this thrilling survival challenge, you can play solo or team up with friends as you face waves of relentless enemies in a highly defensible position. Your objective is simple: survive as long as you can. Enemies will spawn endlessly, testing your skills and tactics to the limit. Each wave will become more challenging, pushing you to adapt and strategize on the fly. Use your surroundings, manage your resources wisely, and hold your ground against the onslaught. Compete for medals that denote your achievements based on the number of kills and how far you progress. With 8 unique maps, each featuring different defensive positions and strategic opportunities, every Last Stand experience will offer a new challenge. Do you have what it takes to make your Last Stand? Jump in solo or with friends, and prove your mettle in this intense, action-packed survival mode!
  • New Last Stand Levels:
    • Added 7 new levels: Barbican, Hedgehog, Brawl Vault, Slaughterhouse Delight, Juggernaut Defence, Tectonics, and Caldera.
Game Modes
  • Gauntlet Mode:
    • Easy mode now has 60% more lives.
    • Special weapons bug fixed (not fully replenished on revive).
    • Medal display in the menu fixed.
  • Treasure Hunt:
    • Added new level: Heist.
  • New Level Elements:
    • Created several new elements: lava lakes, meteor showers, railguns, sliding machinegun batteries, murder holes, portcullises, gas roulettes, spinny turrets, deployable fans, hwachas, punchy bricks.
Gameplay Changes
  • General:
    • Arrow projectiles now become physical objects if they slow down enough.
    • Decreased player rotation in low-gravity environments by 1/3.
    • Item pickups now disappear after 60s if not collected and after 5-10s if stuck in the ground.
    • Bees drop from the air at the end of their lifespan and die upon ground collision.
    • Removed daze effect from bees.
    • Removed underhand throws, simplifying the throw mechanic to prevent confusion and misuse of grenades and mines.
  • AI Improvements:
    • AI players now face the direction they move when they cannot see their target.
    • Ability to override AI player smooth damp time for movement vector.
User Interface and Quality of Life Improvements
  • Menus and UI:
    • "How to play" in the main menu now shows controls.
    • Language selection includes flag images for easy identification.
    • Game Over screen displays winner's color and name (if online), or just color (if AI).
    • Returning to the main menu from an online game injects the lobby into menu history.
    • Loadout menu level name buffer moved to the right side, no longer visible when exiting or layered in front of the pause menu.
    • Fixed loadout menu showing wrong name.
    • AppData saved on Steam Remote Storage for cross-computer awards.
    • Visible controls in the loadout menu appear only when clickable.
    • "Enable UI" setting now works in Last Stand mode.
Bug Fixes
  • Fixed shot arrows not connecting to the proper object.
  • Fixed a sound bug having to do with Gauntlet mode's item prizes.
  • Fixed a placement bug with UI arrows.
  • Added yellow UI arrow in Stage Mode after 40s making it more clear that players need to choose an item.
  • Fixed sorting order of player character sprites.
  • Fixed stains and spawn effect being misplaced on the Merling character.
  • Fixed special weapons fully replenished on revive in Gauntlet.
  • Fixed Haelstrom ice ball line trim and layer.
  • Fixed Game Over winner picture not shown.
  • Fixed rock destruction optimization.
  • Fixed remote play host losing privileges during flash disconnect/reconnect.
  • Fixed remote play allowing re-invites after decline.
  • Fixed Game Over edge case.
  • Fixed sorting order of player character sprites.
  • Fixed fire and gas visuals passing through the sides of wind tubes.
  • Fixed dynamite fuse sparks going erratic when blown by wind.
  • Fixed crushers dealing unreliable damage to crushed players and other related issues.
  • Fixed blood stains flickering on the edges of walls.
  • Adjusted blood effects from shotguns for improved visual clarity.
  • Increased corpse burn rate to prevent infinite corpse accumulation.
  • Fixed bullet smoke trails appearing incorrectly in certain situations.
  • Improved the Locksmith mechanism to start slow and gradually increase speed without manual control buttons.
  • Adjusted Gauntlet camera zoom for better visibility.
  • Balanced gravjelly gun and bomb deployment for faster action.
General Improvements
  • Troubleshoot page now shows remote play info as the primary page.
  • Added more tips to the loading menu.
Keep the feedback coming, and together, we'll continue to refine and perfect this cosmic showdown! Thank you for being part of the Galactic Thunderdome community!


[ 2024-06-20 01:33:44 CET ] [ Original post ]



Galactic Thunderdome
Pansimula
  • Developer

  • Pansimula
  • Publisher

  • 2024-10-23
  • Release

  • Action Indie Strategy Casual RPG Adventure Simulation F2P Sports MMO Racing Singleplayer Multiplayer Coop EA
  • Tags

  • Game News Posts 17  
    🎹🖱️Keyboard + Mouse
    🕹️ Partial Controller Support
    🎮 Full Controller Support
  • Controls

  • Positive

    (13 reviews)


  • Review Score

  • https://store.steampowered.com/app/1219800 
  • Steam Store



  • [0 B]

  • Public Linux depots



  • Galactic Thunderdome is a platform brawler about fighting in a dynamic, chaotic, physics-based world. With a vast selection of diverse items, a cast of unique characters, and a broad array of game modes, GTD is a monumental playground of cartoonish havoc built upon a foundation of simulated physics.
    Supports up to 8 players locally, or 5 players online with our integrated Steam Remote Play lobby system. (Controllers required)
    Battle with or against your friends in over 30+ maps with 80+ items in a variety of game modes.
    Crush your friends in Deathmatch.
    Race them to the golden idol in Treasure Hunt.
    Hold the line and survive with them in Last Stand.
    Earn your place as Galactic Champion by conquering the single-player Gauntlet.
    More modes and maps in the works to come.
    It is no easy feat to bend the chaos to your will and distill victory from the gnarly havoc of the Thunderdome, but it is your fate and duty as a Galactic Combatant to tame the mayhem or die trying!




    GTD is set in the distant future where civilizations from around the galactic confederation come together to hold the deadliest and most esteemed tournament in history: the Galactic Thunderdome. Combatants arrive from all corners of the galaxy and all epochs of time to compete in a variety of harrowing events in an effort to become the Galactic Thunder Champion and bring glory to their cosmic homelands, while their televised deeds in the Thunderdome are broadcast into every living room in the celestial realm.



    Play as any of the following Galactic Combatants, each with a unique special ability:




    Dual-wield from the following assortment of items:




    You get to play:
    • Various game modes
    • 10 characters, each with a unique special ability
    • Over 80 unique weapons. Galactic Thunderdome features a two-hand weapon wielding system, allowing you to use any ranged weapon in one hand and any melee weapon in the other hand simultaneously, for over 1200 weapon combinations.
    • An ever-growing number of dynamic and interactive arenas
    • Up to 8 players locally
    • Local couch games
    • Online multiplayer with Steam Remote play
    • Integrated Remote Play lobby for easy setup
    Galactic Thunderdome is deeply physics-based, with forces, impacts, and velocities calculated procedurally in real time.
    Don't expect static damage values, linear trajectories, or fixed attack animations. Instead, you can count on:

    • Accurate explosions, ricochets, collisions, forces, and crushing physics
    • Simulated rope dynamics
    • Destructible terrain
    • Sticky and stretchy adhesives
    • Simulated wind and gas dynamics
    • A robust custom gravity system
    • Smart bullet time
    Additionally, we can offer you:
    • Excessive cartoon gore
    • Chaos
    • Emergent gameplay
    • A nearly unlimited skill ceiling
    • Tears of joy and anguish
    • Features that used to be bugs
    MINIMAL SETUP
    • OS: SteamOS 3.0 (based on Arch Linux)
    • Processor: Custom AMD APU: AMD Zen 2 (Quad-core) at 2.4-3.5 GHzMemory: 8 MB RAM
    • Memory: 8 MB RAM
    • Graphics: AMD RDNA 2 GPU with 8 CUs. clocked between 1.0-1.6 GHzNetwork: Broadband Internet connection
    • Storage: 6 MB available spaceAdditional Notes: Steam Deck
    GAMEBILLET

    [ 5951 ]

    9.80$ (61%)
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    1.11$ (78%)
    8.25$ (17%)
    12.48$ (58%)
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    5.03$ (16%)
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    21.99$ (15%)
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    16.57$ (17%)
    16.99$ (15%)
    16.52$ (17%)
    10.99$ (78%)
    0.60$ (90%)
    1.20$ (92%)
    5.77$ (17%)
    8.49$ (15%)
    GAMERSGATE

    [ 3198 ]

    3.75$ (81%)
    6.39$ (20%)
    7.87$ (47%)
    11.24$ (63%)
    20.09$ (33%)
    5.1$ (66%)
    11.52$ (62%)
    1.69$ (89%)
    1.7$ (83%)
    9.0$ (85%)
    10.3$ (59%)
    0.79$ (89%)
    3.4$ (83%)
    0.56$ (81%)
    6.5$ (50%)
    2.76$ (79%)
    3.38$ (66%)
    0.23$ (92%)
    5.4$ (82%)
    1.13$ (92%)
    15.99$ (20%)
    0.56$ (81%)
    2.03$ (89%)
    5.06$ (66%)
    2.0$ (80%)
    0.56$ (89%)
    1.13$ (92%)
    8.5$ (66%)
    3.0$ (50%)
    1.5$ (92%)

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