Everything just got a little bit better; a bit of distance from the game helped highlight those few details that could be improved, and so they have been! The Fortress awaits, not radically different, but more accessible now to new players and those who've been with us since the beginning.
- New Settings Menu: Added the option to enable / disable Camera Shake and Hit Counters! Plus, all 3 options menus have been linked together into one efficient Settings Menu.
- Improved efficiency of lower GFX levels. If you've encountered any issues running the game on older computers, this will help keep frame-rates consistent.
- Digital Environment Guardian Update: The Guardian in the Digital Environment now behaves very differently! It can pass through walls at will as it savagely hunts the player down. This also greatly improves the efficiency of the Digital Environment as a whole, and should result in improved frame-rates on older machines.
- Fortress Repair Adjustment: Sabotaged Zones only repair at a rate of 1 percent per room transition regardless of difficulty, dying now has the added penalty of restoring 1 percent to every sabotaged zone per level of difficulty. As a result, there is less of a penalty for simply traversing the Fortress but a much greater penalty for death, encouraging more tactical play on difficulty levels above Beginner.
- Level Adjustments: Tweaks for level 1 and 2 of the Incursion Zone based on player feedback.
- Bug Fixes: Fixed a glitch involving the Airlock in B3, the Challenge Level not loading properly, and Totems not making a sound when punched.
- Mapping Update: All unexplored levels now show up as faded versions of the room name instead of "?" making it easier to find your way around the Fortress.
- More Leaderboards: The game now features Leaderboards not only for each mode, but for each possible difficulty of each mode for a total of 10 ranked lists.
[ 2016-06-01 23:23:34 CET ] [ Original post ]
Everything just got a little bit better; a bit of distance from the game helped highlight those few details that could be improved, and so they have been! The Fortress awaits, not radically different, but more accessible now to new players and those who've been with us since the beginning.
- New Settings Menu: Added the option to enable / disable Camera Shake and Hit Counters! Plus, all 3 options menus have been linked together into one efficient Settings Menu.
- Improved efficiency of lower GFX levels. If you've encountered any issues running the game on older computers, this will help keep frame-rates consistent.
- Digital Environment Guardian Update: The Guardian in the Digital Environment now behaves very differently! It can pass through walls at will as it savagely hunts the player down. This also greatly improves the efficiency of the Digital Environment as a whole, and should result in improved frame-rates on older machines.
- Fortress Repair Adjustment: Sabotaged Zones only repair at a rate of 1 percent per room transition regardless of difficulty, dying now has the added penalty of restoring 1 percent to every sabotaged zone per level of difficulty. As a result, there is less of a penalty for simply traversing the Fortress but a much greater penalty for death, encouraging more tactical play on difficulty levels above Beginner.
- Level Adjustments: Tweaks for level 1 and 2 of the Incursion Zone based on player feedback.
- Bug Fixes: Fixed a glitch involving the Airlock in B3, the Challenge Level not loading properly, and Totems not making a sound when punched.
- Mapping Update: All unexplored levels now show up as faded versions of the room name instead of "?" making it easier to find your way around the Fortress.
- More Leaderboards: The game now features Leaderboards not only for each mode, but for each possible difficulty of each mode for a total of 10 ranked lists.
[ 2016-06-01 23:23:34 CET ] [ Original post ]
Play the game on your platform of choice; Windows, OSX, or Linux!
[ 2016-03-09 22:02:02 CET ] [ Original post ]
Play the game on your platform of choice; Windows, OSX, or Linux!
[ 2016-03-09 22:02:02 CET ] [ Original post ]
Robo's World: The Zarnok Fortress has been developed for all 3 platforms but it's a bit more tricky to get Steam to accept our Mac / Linux builds than we originally anticipated. We've got the game running smoothly with Steamworks working on both platforms, so now it's just a matter of packaging for Steam distribution, hopefully within a week. If you have one of these platforms, please consider adding Zarnok Fortress to your Wishlist and keeping an eye out in the coming week for our Mac / Linux release!
[ 2016-03-07 21:12:18 CET ] [ Original post ]
🎮 Full Controller Support
- Robo's World: The Zarnok Fortress Linux [160.01 M]
Key Features
- Explore a colorful 2D interconnected world with 8 distinct zones, each with a unique set of obstacles, composed of 50+ levels
- Hack the ship's systems to cause havoc and take hazards offline
- Race against time: When you are faced with a planet ravaging force of evil, managing time is important: use your map, plot your course, sabotage!
- Master the alternate paths present in every level to stop the Fortress faster than anyone else!
- Navigate the Digital Environment, a game-within-a-game where the clock is stopped, but you’re in an extra vulnerable state as you Fast-Travel around the Fortress
- Consistent challenge presented by an adaptive AI. Use the Digital Environment to scramble their data bytes Pac-Man style
- Face off against six distinct classes of enemy robots each presenting a unique combat challenge from swarming Sentries to the brutal Elites
- Sneak past enemies to get the drop on them or be prepared to blast your way through hordes of reinforcements
- Uncover the mysterious origin of the Zarnok by accessing Lore Terminals hidden throughout the Fortress!
- Rock out to fast paced retro melodies that you’ll want to listen to long after the game is over
- Play the way you want to with fully customizable controls and 5 different difficulty settings to choose from
- Challenge yourself to get all 25 Steam Achievements and experience all new ways to play
- OS: Ubuntu 14.04 (64 bit)
- Processor: Intel Core i5 2.0 GHzMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: 128 MBNetwork: Broadband Internet connection
- Storage: 170 MB available space
- OS: Ubuntu 14.04 (64 bit)
- Processor: Intel Core i5 2.8 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 256 MBNetwork: Broadband Internet connection
- Storage: 170 MB available space
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