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Patch notes for the Gang Beasts 0.5.0 beta
Online multiplayer support in Gang Beasts has had numerous iterations since the online beta started in May and is now sufficiently stable and scalable to release in the default Early Access builds on Steam. Currently the Gang Beasts online multiplayer supports the following server geographies:
Local multiplayer support in Gang Beasts has seen a number of improvements and fixes including, an provisional support for in game camera modification (single player only), support for playing online with multiple local players, provisional support for debug spawning (we plan to expand debug spawning support to form the template for sandbox modes in later builds), and a basic version of the revised waves game mode (currently limited to the grind stage). The list of modifications and fixes made to the local game in the 0.5.0 beta build are:
We are still working to finish modified geometry for stages but are close to having final geometry on most stages (excluding colour grading and post effects), the list of stages modified for the 0.5.0 build are:
We’re still working to standardise the game menus, UI, and messaging to remove annoyances and make key content more accessible, the 0.5.0 beta build fixes a number of issues with game menus and a modified score screen (with star shaped balloons for points), the key modification to menus, UI, and messaging:
Character movement, force parameters, concussion system, and targeting hierarchies have been modified to improve game play and the character customisation system has been exposed for testing, the full list of modifications to the character and character costume systems are:
[ 2016-12-21 11:23:30 CET ] [ Original post ]
Since the last Steam Early Access post was published at the start of December we’ve been working with Coatsink to test significant modifications and fixes to the character, costume, game mode and networking systems (the 0.5.0 build replaces the 0.3.4 and 0.4.4 Steam Early Access builds). Servers will be intermittently unavailable for the next hour as servers are modified (the 0.5.0 build is needed to play online as pre-0.5.0 builds are not supported by the modified server scheme)
Online / Servers
Online multiplayer support in Gang Beasts has had numerous iterations since the online beta started in May and is now sufficiently stable and scalable to release in the default Early Access builds on Steam. Currently the Gang Beasts online multiplayer supports the following server geographies:
- US East (N.Virginia)
- US West (N. California)
- EU (Ireland)
- Asia Pacific (Sydney)
- EU (Frankfurt)
- South America (São Paulo)
- Asia Pacific (Tokyo)
- Asia Pacific (Singapore)
- Asia Pacific (Seoul)
- India (Mumbai)
- added support for modifying the camera Y axis with the single player camera (mapped to left and right D-pad and left and right cursors keys by default)
- added an lobby to invite friends to before connecting to a server
- added support for playing with multiple local players online
- added online support for the blimp, billboard, buoy, and container stages
- added PTT VoIP (Push-to-talk Voice over Internet Protocol) support *
- fixed an issue that could make input mappings fail online
- fixed an issue that made servers ignore input held at round start (held inputs now trigger on round start)
- fixed an input issue with servers
- modified the scheme for storing and retrieving servers in the central server and refactored some backend server systems
- overhauled the master server scheme (to improve stability and implement support for polyinstancing)
Local
Local multiplayer support in Gang Beasts has seen a number of improvements and fixes including, an provisional support for in game camera modification (single player only), support for playing online with multiple local players, provisional support for debug spawning (we plan to expand debug spawning support to form the template for sandbox modes in later builds), and a basic version of the revised waves game mode (currently limited to the grind stage). The list of modifications and fixes made to the local game in the 0.5.0 beta build are:
- added modified scenes and geometry for blimp, billboard, buoy, subway, vents**, and containers
- added provisional support for single player camera adjustments (with D-pad or cursor keys)
- added support for playing with multiple local players online
- exposed the debug spawning system in local (currently does not have support player-controlled characters and some nav meshes are missing) ***
- fixed an issue in local game modes (with more than 4 players) giving false server disconnection errors
- fixed an issue that could make playing a local game with more than 4 players fail
- setup the waves game mode for local games (currently only the grind stage with default grey AI is available for the waves game mode)
Stages
We are still working to finish modified geometry for stages but are close to having final geometry on most stages (excluding colour grading and post effects), the list of stages modified for the 0.5.0 build are:
- blimp (optimisations, blimp geometry and colouring, beef city geometry, fog sphere)
- billboard (optimisations, billboard and scene geometry, beef city geometry, fog sphere)
- buoy (optimisations, water implementation, beef city geometry, fog sphere)
- chutes (optimisations, scene geometry, escalation geometry)
- containers (optimisations, container geometry, beef city geometry, fog sphere)
- elevators (optimisations, provisional glass break particle system)
- incinerator (optimisations, scene geometry, fire particles)
- subway (optimisations, scene geometry)
- vents (optimisations, scene geometry)
Menu / UI / messaging
We’re still working to standardise the game menus, UI, and messaging to remove annoyances and make key content more accessible, the 0.5.0 beta build fixes a number of issues with game menus and a modified score screen (with star shaped balloons for points), the key modification to menus, UI, and messaging:
- added support for saving menu and character costume settings
- added support for storing some settings (last character selection and other game settings)
- fixed an issue with the Steam overlay triggering the in-game pause menu
- fixed an issues that stoped local game modes from pausing when the pause menu is invoked
- modified input mapping screen to show keyboard and game controller mappings concurrently
- modified online menu UI to work with the new lobby system
- modified server browser to show more server entries per screen
- modified the score screen shown at the end of each round to prioritise score information (we are working on solutions to show other key information and metrics contextually in game)
- modified the temporary main menu background to improve legibility
- modified the loading and interstitial screens to only show a new stage is loading
- modified when loading and interstitial screens show should now only appear when a new level is loaded
Character
Character movement, force parameters, concussion system, and targeting hierarchies have been modified to improve game play and the character customisation system has been exposed for testing, the full list of modifications to the character and character costume systems are:
- added a grab delay to the jump implementation to stop characters from targeting posterior objects and enemies when jumping
- added the costume customisation system ****
- fixed a field of view issue that stopped elbows from triggering
- fixed a targeting issue to make characters prioritise anterior grab targets (over posterior grab targets)
- fixed an issue in the character hierarchy that triggered inconsistent leg behaviour
- fixed an issue that made characters slide vertically on walls when grip fails
- fixed an issue that made kicking forces and movement inconsistent
- fixed an issue where melee attacks would apply forces incorrectly (should be less prone to physics explosions)
- fixed an issue that limited grip parameters when climbing from a jump state
- modified and optimised character movement forces and timings
- modified colliders on character feet for stability
- modified concussion parameters (to reduce length for long concussions)
- modified damage parameters for body parts to make them take more damage to the chest, waist, hips, arms, and legs on collisions (head, stomach, crotch, hands and feet parameters have not been modified)
- modified drag forces on characters (to make lifting and throwing characters less difficult)
- modified force parameters for climbing to make climbing less difficult (some surfaces will still be difficult to climb until grab targets are fully populated to all stages)
- modified force scaling in damage calculations (to inflict more violence than other collisions)
- modified force parameters for punches, head-butts, and kicks to standardise character movement
- modified front and rear sliding to make characters elevate their legs immediately before sliding
- modified kick parameters to limit spamming
- modified targeting hierarchies to contextually prioritise anterior targets when jumping or falling
- modified the character breathing simulation to improve character stability
- modified the character’s vertical field of view (to reduce the frequency that characters target objects below their feet)
- modified the climbing implementation to contextually offset targeting per arm
- optimised the object targeting system for stability and performance
- restored contextual elbowing (for contexts where enemies are immediately behind the character)
[ 2016-12-21 11:23:30 CET ] [ Original post ]
Gang Beasts
Boneloaf
Developer
Double Fine Presents
Publisher
2017-12-12
Release
Game News Posts:
63
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(46771 reviews)
The Game includes VR Support
Public Linux Depots:
- Gang Beasts (Linux) [1.29 G]
Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.
Watch in horror and amusement as gangs of floppy antagonists grab, push, pull, and shove their enemies from permanently suspended window-cleaning scaffolds, unattended ferris wheels, and commercial haulage trucks.
Gasp with shock and delight at the spectacle of stupidly pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the paths of moving trains.
Watch in horror and amusement as gangs of floppy antagonists grab, push, pull, and shove their enemies from permanently suspended window-cleaning scaffolds, unattended ferris wheels, and commercial haulage trucks.
Gasp with shock and delight at the spectacle of stupidly pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the paths of moving trains.
MINIMAL SETUP
- OS: Linux (Most Linux distributions should work)
- Processor: 2nd generation Core i3. AMD A6. or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia 8800 GT. AMD 5670. Intel HD 3000Network: Broadband Internet connection
- Storage: 2 GB available space
- OS: Ubuntu 16.10
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: SM4 1GB VRAMNetwork: Broadband Internet connection
- Storage: 2 GB available space
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