Patch notes for the Gang Beasts 0.5.4 betaThe Gang Beasts 0.5.4 beta build published with this post has a number of fixes, optimisations, and other modifications including improvements to the input mapping system, the gondola and trucks stages, the SFX and the orbit camera systems.
We are still working on other stability fixes and minimising in-game exploits and other annoyances and expect to have more examples of this work in coming builds.
Following the 0.5.4 build Coatsink will be pushing out support for two new server geographies in Canada (Montreal) and the UK (London) with full support coming from next week.
Please note the 0.5.4 beta build replaces the default 0.5.3 and ”unstable" 0.5.3 beta builds for server compatibilty (moving between the default and “unstable” builds on Steam will download the same 0.5.4 beta build)
The list of modifications and fixes made in the 0.5.4 beta builds are:
- added VOIP indicators for spectating players
- added a second speed to orbit cameras (two camera inputs in the same direction of travel accelerates the camera orbit, camera inputs in the opposite direction of travel slow or stop the current camera orbit)
- added per player support for resetting custom input bindings
- fixed an issue that made the game unresponsive if launched in the Steam Client offline mode
- fixed an issue that stopped playback of the warp SFX when music is muted
- fixed an issue with kigurumi tails clipping other geometry on the costume customisation screen
- fixed an issue with leg costume parts that made characters show irregular visual artefacts
- fixed an issue with the current truck colliders on the trucks stage
- fixed horn SFX on the trucks stage
- modified VOIP and name labels to lock them to the bounds of the screen (to indicate when an offscreen player is talking)
- modified the suspended platforms on the gondola stage with hinged side gates
- modified the horizontal and vertical building geometry in the gondola stage (to mask the scale of the building)
- modified the volume of menu and UI SFX
- optimised SFX performance
Current issues identified with the 0.5.4 beta build are:
- concussion SFX is missing or not audible
[ 2017-03-02 18:28:29 CET ] [ Original post ]
Gang Beasts
Boneloaf
Developer
Double Fine Presents
Publisher
2017-12-12
Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(47514 reviews)
The Game includes VR Support
Public Linux Depots:- Gang Beasts (Linux) [1.29 G]
Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.
Watch in horror and amusement as gangs of floppy antagonists grab, push, pull, and shove their enemies from permanently suspended window-cleaning scaffolds, unattended ferris wheels, and commercial haulage trucks.
Gasp with shock and delight at the spectacle of stupidly pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the paths of moving trains.
MINIMAL SETUP- OS: Linux (Most Linux distributions should work)
- Processor: 2nd generation Core i3. AMD A6. or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia 8800 GT. AMD 5670. Intel HD 3000Network: Broadband Internet connection
- Storage: 2 GB available space
RECOMMENDED SETUP- OS: Ubuntu 16.10
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: SM4 1GB VRAMNetwork: Broadband Internet connection
- Storage: 2 GB available space
33.17$ (17%)
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3.26$ (53%)
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8.91$ (70%)
8.7$ (65%)
3.3$ (78%)
3.0$ (80%)
3.48$ (83%)
7.49$ (63%)
0.84$ (58%)
5.0$ (75%)
3.0$ (80%)
0.94$ (81%)
3.48$ (83%)
24.49$ (30%)
7.83$ (74%)
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