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Gang Beasts Valentine’s Update Changelog (build 1.0.4)


The full list of key modifications and fixes made in the Valentines’ build are:

  • fixed an issue that made costumes draw irregularly (when scrolling through multiple custom costumes in succession
  • added a button reference / instruction for setting character or gang controller in online and local game menus
  • added haptic feedback support (compatible controllers trigger force feedback when taking punches, kicks, headbutts, and other blunt force injuries or when grip stamina is close to spent
  • added lighthouse stage
  • added support for restarting the current local game from the in-game pause menu (restarting from the pause menu in a random game session with load a new stage, not the current stage)
  • added Valentine’s themed costume parts
  • fixed an issue that could force UI text and other information off screening some context
  • fixed an issue that could make the wrong networking message show in error in some contexts
  • fixed an issue that erroneously rendered sections of the exterior negative space on incinerator as white
  • fixed an issue that erroneously set the menu context to the costumes menu if the game start timer is cancelled and the back instruction is submitted from the local or online menu
  • fixed an issue that made the game stall or exit if a client running on an Ubuntu OS is in the game session
  • fixed an issue that malformed the rendering of the disconnection error character graphic
  • fixed an issue that prematurely exposed menu input from the opening logo screens
  • fixed an issue that stopped the selection of head costume parts in some contexts on the costumes menu
  • fixed an issue that triggered the associated character to headbutt when the input for duck / slump is used to exit from the in-game pause menu
  • fixed an issue where members of the same gang can be separated in error in the gang game mode
  • fixed an issue with football game scores incrementing when the ball collides with a goal (if the game ended in a draw)
  • fixed an issue with SFX samples triggered on the last stage persisting to the menu when a game session ends)
  • fixed an issue with the balloon screen showing rows for players not in the current game session in some contexts)
  • fixed an issue with the decrementing numbers starting on a low value (in the local and online game menus)
  • fixed an issue with the fire implementation on incinerator rendering over in-game messaging
  • fixed an issue with the railing colliders not syncing erroneously on chutes
  • fixed an issue with UI information for the current menu or screen failing to dismiss when transitioning to a new menu or screen
  • fixed online syncing issues with some costume parts
  • modified balloon screen to give more contextual information (balloons won in past stages fade onto screen concurrently with the screen blur transition, balloons won on the current stage inflate in place)
  • modified football UI size for legibility to standardise with other UI sizes
  • modified menu camera parameters, menu UI, and transition timings to make standardise immediacy of menu transitions
  • modified messaging colours to standardise in-game messaging
  • modified session win confetti to pass through character and stage geometry
  • modified the character colour palette to support 12 colours (blue, brown, green, lime, magenta, orange, pink, purple, tan, teal, and yellow)
  • modified the football game mode to add a golden goal mode if the game timer ends without a winning side
  • modified the glass implementation on elevators to optimise for concurrent glass breaks
  • modified the local and online menus to disable costume and colour selection when a game session request has been submitted to the game session matching service
  • modified the number of voice sets associated with NPC enemies on waves (to standardise voice sets for NPC enemies
  • modified the tolerances for left analogue stick input on menus to improve menu item selection
  • removed modal from input mapping menu to standardise menus
To read the full post associated with the Gang Beasts 1.0.4 build, please see http://beef.city/1_0_4 For support please email support@boneloaf.co


[ 2018-02-14 15:31:52 CET ] [ Original post ]

Gang Beasts Valentines Update Changelog (build 1.0.4)


The full list of key modifications and fixes made in the Valentines build are:

  • fixed an issue that made costumes draw irregularly (when scrolling through multiple custom costumes in succession
  • added a button reference / instruction for setting character or gang controller in online and local game menus
  • added haptic feedback support (compatible controllers trigger force feedback when taking punches, kicks, headbutts, and other blunt force injuries or when grip stamina is close to spent
  • added lighthouse stage
  • added support for restarting the current local game from the in-game pause menu (restarting from the pause menu in a random game session with load a new stage, not the current stage)
  • added Valentines themed costume parts
  • fixed an issue that could force UI text and other information off screening some context
  • fixed an issue that could make the wrong networking message show in error in some contexts
  • fixed an issue that erroneously rendered sections of the exterior negative space on incinerator as white
  • fixed an issue that erroneously set the menu context to the costumes menu if the game start timer is cancelled and the back instruction is submitted from the local or online menu
  • fixed an issue that made the game stall or exit if a client running on an Ubuntu OS is in the game session
  • fixed an issue that malformed the rendering of the disconnection error character graphic
  • fixed an issue that prematurely exposed menu input from the opening logo screens
  • fixed an issue that stopped the selection of head costume parts in some contexts on the costumes menu
  • fixed an issue that triggered the associated character to headbutt when the input for duck / slump is used to exit from the in-game pause menu
  • fixed an issue where members of the same gang can be separated in error in the gang game mode
  • fixed an issue with football game scores incrementing when the ball collides with a goal (if the game ended in a draw)
  • fixed an issue with SFX samples triggered on the last stage persisting to the menu when a game session ends)
  • fixed an issue with the balloon screen showing rows for players not in the current game session in some contexts)
  • fixed an issue with the decrementing numbers starting on a low value (in the local and online game menus)
  • fixed an issue with the fire implementation on incinerator rendering over in-game messaging
  • fixed an issue with the railing colliders not syncing erroneously on chutes
  • fixed an issue with UI information for the current menu or screen failing to dismiss when transitioning to a new menu or screen
  • fixed online syncing issues with some costume parts
  • modified balloon screen to give more contextual information (balloons won in past stages fade onto screen concurrently with the screen blur transition, balloons won on the current stage inflate in place)
  • modified football UI size for legibility to standardise with other UI sizes
  • modified menu camera parameters, menu UI, and transition timings to make standardise immediacy of menu transitions
  • modified messaging colours to standardise in-game messaging
  • modified session win confetti to pass through character and stage geometry
  • modified the character colour palette to support 12 colours (blue, brown, green, lime, magenta, orange, pink, purple, tan, teal, and yellow)
  • modified the football game mode to add a golden goal mode if the game timer ends without a winning side
  • modified the glass implementation on elevators to optimise for concurrent glass breaks
  • modified the local and online menus to disable costume and colour selection when a game session request has been submitted to the game session matching service
  • modified the number of voice sets associated with NPC enemies on waves (to standardise voice sets for NPC enemies
  • modified the tolerances for left analogue stick input on menus to improve menu item selection
  • removed modal from input mapping menu to standardise menus
To read the full post associated with the Gang Beasts 1.0.4 build, please see http://beef.city/1_0_4 For support please email support@boneloaf.co


[ 2018-02-14 15:31:52 CET ] [ Original post ]

Gang Beasts
Boneloaf Developer
Double Fine Presents Publisher
2017-12-12 Release
Game News Posts: 63
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (46771 reviews)
The Game includes VR Support
Public Linux Depots:
  • Gang Beasts (Linux) [1.29 G]
Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.

Watch in horror and amusement as gangs of floppy antagonists grab, push, pull, and shove their enemies from permanently suspended window-cleaning scaffolds, unattended ferris wheels, and commercial haulage trucks.

Gasp with shock and delight at the spectacle of stupidly pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the paths of moving trains.

MINIMAL SETUP
  • OS: Linux (Most Linux distributions should work)
  • Processor: 2nd generation Core i3. AMD A6. or higherMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Nvidia 8800 GT. AMD 5670. Intel HD 3000Network: Broadband Internet connection
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 16.10
  • Processor: Core i5Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: SM4 1GB VRAMNetwork: Broadband Internet connection
  • Storage: 2 GB available space
GAMEBILLET

[ 6132 ]

16.52$ (17%)
13.79$ (8%)
16.99$ (15%)
2.07$ (79%)
32.19$ (8%)
17.59$ (12%)
6.39$ (68%)
7.43$ (17%)
3.29$ (18%)
6.79$ (15%)
6.80$ (66%)
3.75$ (75%)
1.60$ (92%)
7.67$ (62%)
13.99$ (30%)
20.99$ (16%)
12.38$ (17%)
24.59$ (18%)
16.99$ (15%)
12.99$ (48%)
2.64$ (82%)
1.24$ (79%)
17.39$ (13%)
21.99$ (15%)
8.39$ (16%)
21.22$ (15%)
18.39$ (8%)
0.84$ (83%)
3.39$ (66%)
8.39$ (16%)
GAMERSGATE

[ 2625 ]

6.25$ (75%)
13.99$ (30%)
15.83$ (37%)
0.64$ (87%)
3.4$ (57%)
0.85$ (91%)
12.0$ (60%)
2.55$ (74%)
2.7$ (91%)
1.19$ (92%)
17.27$ (42%)
2.55$ (83%)
5.0$ (90%)
1.0$ (80%)
3.83$ (74%)
10.13$ (77%)
2.0$ (80%)
0.68$ (83%)
1.8$ (82%)
0.87$ (91%)
3.0$ (70%)
4.75$ (81%)
8.49$ (58%)
0.87$ (91%)
1.76$ (91%)
12.79$ (36%)
0.45$ (85%)
19.8$ (67%)
3.5$ (95%)
4.8$ (88%)

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