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Patch notes for the Gang Beasts 1.0.11/1.011 builds
[ 2019-10-24 14:59:46 CET ] [ Original post ]
The 1.0.11/1.011 builds have a number of fixes that give parity between public builds for currently supported platforms and a number of gameplay, costume, UI, online, and input fixes. Please see Gang Beasts FAQ page or email support@boneloaf.co if you have specific feedback on this build or other questions about the game. The list of key modifications and fixes made in the 1.0.11/1.011 builds are:
- added a player list to the online pause menu
- added build numbering to the settings menu (to help with support issues)
- fixed an audio issue that stopped the puddle drip SFX from playing back
- fixed an issue that allowed dropkicks to be exploited
- fixed an issue that allowed goals to be scored when the game has ended in the football game mode
- fixed an issue that could attribute "Big Head" and "Drop Kick" achievements to the wrong character
- fixed an issue that could make the game unresponsive if a user disconnected when starting an online game session
- fixed an issue that sent players to the online menu screen if the input for back is pressed multiple times when an online game session is loading
- fixed an issue that still showed characters that have left an online game session on the session hosts online menu screen
- fixed an issue that stopped the Ground Floor' achievement from unlocking in online game sessions
- fixed an issue where AI characters could unlock the "Safety warning" achievement
- fixed an issue where characters could be removed outside stage geometry when grabbing falling meat on chutes
- fixed an issue where players are kicked from online game sessions if the associated game controller is disconnected when joining servers
- fixed an issue where the input label text for the gang and colour parameters now showing as expected for online game session clients
- fixed an issue with controller disconnection messages conflicting with server disconnection messages
- fixed an issue with objects/props sticking on puddles on "subway"
- fixed an issue with some audio setting not being modified by user settings
- fixed an issue with the "Ground Floor" achievement unlocking in error (achievement should no unlock if the character is in a concussion or fall state)
- fixed an issue with the game credits sequence not scrolling from the start of the credit roll
- fixed an issue with the game score screen not showing in some contexts
- fixed an issue with the game score screen reordering the current game statistics on screen
- fixed an issue with UI information conflicting with disconnection messages
- fixed multiple issues with costume parts not rendering as expected
- fixed numerous issues with costume geometry
- fixed syncing issues with some parts
- modified "elevator" to stabilise elevator cables when broken
- modified audio settings to make them fade in after the attract mode screen
- modified audio settings to make them fade in after the attract mode screen
- modified costume system geometry and database to support more combinations of costume parts
- modified football to use a golden ball if the game enters extra time
- modified the implementations for triggering the "Big Head", "Drop Kick", and "Self Storage" to limit the potential for accidental unlocks
- modified the local game session screen to force characters into the set/join state (to stop late costume, colour, or gang/team modifications)
- modified the maximum concussion length
- modified the parameters for kicking inactive players to not kick absent players in private online game sessions
- modified the public kick timer window from 30 to 60 seconds
- modified the rendering of usernames for offscreen characters
- modified the stage loading sequence to avoid exposing characters to the game camera before their costumes/colours are set
- modified UI button references to not show in contexts where not needed
- modified UK and US text label localisations for the ambient sound parameter from "Ambiance" to "Ambience"
- modified waves mode to support the re-spawning of eliminated players between waves
- optimised loading times for some contexts
- removed the score screen from the "football" game mode
- updated the input system to Rewired 1.1.19.6
[ 2019-10-24 14:59:46 CET ] [ Original post ]
Gang Beasts
Boneloaf
Developer
Double Fine Presents
Publisher
2017-12-12
Release
Game News Posts:
63
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(46771 reviews)
The Game includes VR Support
Public Linux Depots:
- Gang Beasts (Linux) [1.29 G]
Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.
Watch in horror and amusement as gangs of floppy antagonists grab, push, pull, and shove their enemies from permanently suspended window-cleaning scaffolds, unattended ferris wheels, and commercial haulage trucks.
Gasp with shock and delight at the spectacle of stupidly pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the paths of moving trains.
Watch in horror and amusement as gangs of floppy antagonists grab, push, pull, and shove their enemies from permanently suspended window-cleaning scaffolds, unattended ferris wheels, and commercial haulage trucks.
Gasp with shock and delight at the spectacle of stupidly pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the paths of moving trains.
MINIMAL SETUP
- OS: Linux (Most Linux distributions should work)
- Processor: 2nd generation Core i3. AMD A6. or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia 8800 GT. AMD 5670. Intel HD 3000Network: Broadband Internet connection
- Storage: 2 GB available space
- OS: Ubuntu 16.10
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: SM4 1GB VRAMNetwork: Broadband Internet connection
- Storage: 2 GB available space
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