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Is it a Bird? (Patch 1.21)
New languages! We now support Japanese, Korean, Chinese (simplified) and Chinese (traditional). New Menu font to improve legibility. Tweaked buoyancy physics across all stages that use buoyancy. Improved Tentacles AI on the Aquarium stage. Addressed the problem of players being randomly kicked from local games. Corrected left and right grabs when interacting with objects. Improved stage lighting across all stages. Enhanced football physics to prevent clipping into the ground. Adjusted ball deflation rates in football mode. Updated joints in the stage to AutoJointV2 for improved stability.
Made various improvements to costume physics. Fixed the Beanie to function properly. Resolved the collider issue with the Life Vest. Fixed collision problems with the Deep Sea Helmet.
Enhanced escalation mechanics in the Aquarium stage. Stability updates to Vents. Increased stability of bricks on Girder. Stability updates to Roof. Improved Glass Fracture on Roof. Made improvements to ice breaking on Buoy. Improved Stability to Fence objects on Wheel. Added water to Containers. Stability updates on Subway. Stabilized the antenna on Buoy to reduce excessive shaking of characters and camera.
Fixes to matchmaking in Gang Mode.
Were sorry we didnt publish more frequent content, fixes, or development information since we released the Trawler stage in December 2021. A long sequence of technical issues and difficulties have limited our capacity to publish successive updates since Gang Beasts was fully released. However, since the end of 2021 weve worked (with partners at Coatsink, Robot Teddy, SuperGenius, Unity, and Rocket Science) to address technical issues, standardise processes to minimise technical debt and build a platform for more frequent content releases. The rest of this post summarises some of what is being worked on currently.
Weve made a number of key staff hires to supplement resources at Boneloaf and have more in-house staff working to support Gang Beasts. These hires include a Producer, a Senior Technical Animator, multiple Senior and general Engineering staff, Marketing, Player Support, Event and Operations specialists, and an internal QA team. You can find out more about everyone over here.
Boneloafs agreement with key development partner Coatsink ended at the start of 2023. We want to thank the staff and management at Coatsink for their support and friendship since 2013 and appreciate the significant contributions Coatsink staff have made to the development and success of Gang Beasts and Boneloaf.
Since February 2023, Boneloaf has worked closely with Rocket Science. This team brings a glut of resources and experience working with platforms, UX/UI, technical art, tools, and services to the development of Gang Beasts. Currently, staff at Rocket Science are working on a series of important modifications to online systems (to modernise the technology), standardise our build pipelines, implement a new UI system, provide support for game modes, and other systems. We expected transitioning to a new development partner could be a protracted and disruptive process, especially transitioning ownership of key development work from third parties, but Rocket Science have made this process as low friction as they could have. Were excited to now be in a position where we can give more information on the development and future plans for Gang Beasts.
Information in this post is limited to Boneloaf, Boneloafs partners, and what modifications have been made since the 1.18 build, with some information on technical issues and the next content release. To keep you more up to date, were working on a series of posts to give more specific information on current development and planned content which will give more context on what is being done to support Gang Beasts. --- Stay safe, wear a hard hat and dont carry birdseed! Boneloaf
[ 2023-10-04 08:54:27 CET ] [ Original post ]
Gang Beasts patch 1.21 is releasing today for all currently supported platforms! The 1.21 patch addresses a number of miscellaneous issues which will allow us to focus on new content in subsequent updates. The 1.21 build does not include new stages or costumes and is focused on these fixes (see below for more information).
A new stage and new costumes will be released soon, once were confident it is ready and subject to it passing quality assurance.
The key modifications and fixes made in the 1.21 build:
General
New languages! We now support Japanese, Korean, Chinese (simplified) and Chinese (traditional). New Menu font to improve legibility. Tweaked buoyancy physics across all stages that use buoyancy. Improved Tentacles AI on the Aquarium stage. Addressed the problem of players being randomly kicked from local games. Corrected left and right grabs when interacting with objects. Improved stage lighting across all stages. Enhanced football physics to prevent clipping into the ground. Adjusted ball deflation rates in football mode. Updated joints in the stage to AutoJointV2 for improved stability.
Costumes
Made various improvements to costume physics. Fixed the Beanie to function properly. Resolved the collider issue with the Life Vest. Fixed collision problems with the Deep Sea Helmet.
Stages
Enhanced escalation mechanics in the Aquarium stage. Stability updates to Vents. Increased stability of bricks on Girder. Stability updates to Roof. Improved Glass Fracture on Roof. Made improvements to ice breaking on Buoy. Improved Stability to Fence objects on Wheel. Added water to Containers. Stability updates on Subway. Stabilized the antenna on Buoy to reduce excessive shaking of characters and camera.
Online
Fixes to matchmaking in Gang Mode.
Issues
Were sorry we didnt publish more frequent content, fixes, or development information since we released the Trawler stage in December 2021. A long sequence of technical issues and difficulties have limited our capacity to publish successive updates since Gang Beasts was fully released. However, since the end of 2021 weve worked (with partners at Coatsink, Robot Teddy, SuperGenius, Unity, and Rocket Science) to address technical issues, standardise processes to minimise technical debt and build a platform for more frequent content releases. The rest of this post summarises some of what is being worked on currently.
Boneloaf
Weve made a number of key staff hires to supplement resources at Boneloaf and have more in-house staff working to support Gang Beasts. These hires include a Producer, a Senior Technical Animator, multiple Senior and general Engineering staff, Marketing, Player Support, Event and Operations specialists, and an internal QA team. You can find out more about everyone over here.
Coatsink
Boneloafs agreement with key development partner Coatsink ended at the start of 2023. We want to thank the staff and management at Coatsink for their support and friendship since 2013 and appreciate the significant contributions Coatsink staff have made to the development and success of Gang Beasts and Boneloaf.
Rocket Science
Since February 2023, Boneloaf has worked closely with Rocket Science. This team brings a glut of resources and experience working with platforms, UX/UI, technical art, tools, and services to the development of Gang Beasts. Currently, staff at Rocket Science are working on a series of important modifications to online systems (to modernise the technology), standardise our build pipelines, implement a new UI system, provide support for game modes, and other systems. We expected transitioning to a new development partner could be a protracted and disruptive process, especially transitioning ownership of key development work from third parties, but Rocket Science have made this process as low friction as they could have. Were excited to now be in a position where we can give more information on the development and future plans for Gang Beasts.
More Beef
Information in this post is limited to Boneloaf, Boneloafs partners, and what modifications have been made since the 1.18 build, with some information on technical issues and the next content release. To keep you more up to date, were working on a series of posts to give more specific information on current development and planned content which will give more context on what is being done to support Gang Beasts. --- Stay safe, wear a hard hat and dont carry birdseed! Boneloaf
[ 2023-10-04 08:54:27 CET ] [ Original post ]
Gang Beasts
Boneloaf
Developer
Double Fine Presents
Publisher
2017-12-12
Release
Game News Posts:
63
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(46771 reviews)
The Game includes VR Support
Public Linux Depots:
- Gang Beasts (Linux) [1.29 G]
Gang Beasts is a silly local multiplayer party game with surly gelatinous characters, brutal mêlée fight sequences, and absurdly hazardous environments.
Watch in horror and amusement as gangs of floppy antagonists grab, push, pull, and shove their enemies from permanently suspended window-cleaning scaffolds, unattended ferris wheels, and commercial haulage trucks.
Gasp with shock and delight at the spectacle of stupidly pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the paths of moving trains.
Watch in horror and amusement as gangs of floppy antagonists grab, push, pull, and shove their enemies from permanently suspended window-cleaning scaffolds, unattended ferris wheels, and commercial haulage trucks.
Gasp with shock and delight at the spectacle of stupidly pugnacious thugs punching, kicking, and throwing their foes into unspecified hazardous machinery, flaming incinerator pits, and the paths of moving trains.
MINIMAL SETUP
- OS: Linux (Most Linux distributions should work)
- Processor: 2nd generation Core i3. AMD A6. or higherMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Nvidia 8800 GT. AMD 5670. Intel HD 3000Network: Broadband Internet connection
- Storage: 2 GB available space
- OS: Ubuntu 16.10
- Processor: Core i5Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: SM4 1GB VRAMNetwork: Broadband Internet connection
- Storage: 2 GB available space
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