Hey Netherholics!
Hope youre all fine. Oh, youre not? Dont worry, we bring good stuff to fix that!
Medoo, light up the room and LETS GO!!
DEWORMCRATIC ELECTION RESULTS
A month ago we asked our Kickstarter backers which
double-headed worm model they preferred to puke them (and you too) around NetherWorld scenarios.
Hmmm... Parabolic A, Punky B or Mustaches C?
AND THE PEOPLE SPOKE:
CONGRATS TO PARABOLIC A!
We wanna thank our incredible backers again for voting and giving us feedback. We also noticed people liked B a lot (it even won the Twitter poll!), so MAYBE we manage to include it one way or another.
We also promised wed show the winners main animations
you'll see when travelling from a scenario to the Worm Cave (vomiting / absorbing effects will be added soon):

However, this is only the basic model.
The final design of each worm will change a bit depending on the scenario they are placed on (or lead to). We really hope you like it!
SCENARIOS: UPDATES & UPGRADES
Were glad to announce that
all the scenarios from the first 60% of the game are playable. Some of them have a new look too! (no lightning or particles yet).
1) New Mordisco Desert
In order to
make it feel eerier and threatening, we decreased saturation, changed sky color and tested increasing mountains size (so they looked closer to the player). We'll add
sandstorm particles in the future.

We also fixed the scale of some houses that made Medoo look way taller than he really is:
- Old Saloon size:

"Optimistic Medoo", 2020. Oil on canvas.
- New Saloon size:

"Realistic Medoo", 2021. Tears on canvas.
2) New forest
Fornus Forest was one of the first areas we created on 2016, and despite some upgrades it was looking too old. We decided to burn most of it and plant
new assets in a completely new terrain. SLOPES EVERYWHERE!

Weve also improved some of the creature designs:

Whether you get lost or wanna have fun in Fornus, we encourage you to visit this spot. Its empty now, but
keep reading to know who youll find there.
3) Home, S-weed Home
Weve made
Medoos house bigger, and with more rooms and objects. Besides... It will change
a bit during the story!
CHARACTERS: UPDATES & UPGRADES
Scenarios arent the only ones with a new face. Check out some of the
big changes weve done to main and secondary characters!
1) Bozky
Our best friend and pet looked so big on screen that stood out more than Medoo himself (that's not difficult, but still).
2) Cubick
We gave him the outfit a real cokehead mage deserves!
3) Aitana
She's very shy and comes from a conservative and religious family, so we changed her animations and clothes to reflect that.

She... she's gonna be fine. Yeah. Totally fine.
4) Petra
We wanted to add more personality to The Puke's best bitch. If you need business or entrepreneurship advice, she's your girl.
5) Marinda
The Puke's Whorehouse owner has 2 passions: Money and sexual slaves.
6) "Them"
Are you lost? Are you hot? Meet "Them" at Fornus Stones and let it flow.
TECHNICAL STUFF
Our beloved PLIB (Programmer-Locked-In-Basement) Dan has been focused on in-game cinematics and fixing minor bugs, as well as working on:
- Worm teleportation system.
- Autosave system implementation.
- Fast-Dressing tool (internal use only):
It allows us to test clothes on Medoo faster just by dragging them there.

WHAT NEXT?
DAAAMN, after
the Accident we never thought wed be that happy seeing all the lost scenarios on Unity again, as well as the new ones!
Tell us your impressions in the comments!
During the following weeks well keep working on
in-game cinematics, designing a new HD UI and also finishing and
revising some parts of the script.
Add NetherWorld to your Wishlist and join us in this crazy journey!
https://store.steampowered.com/app/672420
Aaaaand Holy Worm, that's it for now!
How was it? If you have any questions, please comment below or send us a mail to
info@netherworldgame.com.
As always,
thanks so much for your support, stay safe and see you in the next devblog!
Hungry Pixel team[ 2021-06-05 09:05:00 CET ] [ Original post ]