Hey Netherholics!
If summer vibes havent reached you yet, youll feel them now, honey.
HERE WE GO!
[video]https://i.imgur.com/KREH7hG.mp4[/video]
No summer vibes, but mosquito bites? Time to have both!
1) Kickstarter Boss Beta Test Feedback's Feedback (and other extremely long titles)
We couldnt start this update without
thanking all Kickstarter backers who played NetherWorld's boss beta (and also happy you liked it that much!). Its been 2 months since its launch, and their feedback has helped us a lot improving and fixing certain aspects of the fights.
- Most of them pointed out there was a lack of reloading feedback sounds: FIXED!
- Were also working on some visual improvements such as the hallucinogenic gas geysers from The Angry Tree, among others.
[video]https://i.imgur.com/4ugGtfq.mp4[/video]
2) New Bosses Production
Were glad to announce that
weve started the production of the remaining bosses:
- Bosses finished: 6/12
- Bosses designed: 11/12
Hope we can show you some cool footage soon!
Meanwhile, heres some
Making Of footage from one of Xenus -the Neon Lizard- attacks:
[video]https://i.imgur.com/jF90xX0.mp4[/video]
3) Minigames progress
3.1) Tick Joe
Weve done tons of changes and improvements to this roguelike-ish minigame, so heres a summary:
- Enemy behavior polishment
- New projectile designs (for both Tick Joe + enemies)
- New block & enemy destruction animations
- Dash implementation
[video]https://i.imgur.com/UmzC5xi.mp4[/video]
- Laser glow addition
- Health UI implementation (may change in the future)
- Tile rotation and corner model addition for procedural dungeons
- 6 unique dungeon & enemy designs implementation (and more to come)
[video]https://i.imgur.com/PVFu6qe.mp4[/video]
3.2) Drinking tournaments
Weve been working on the
UI as well as testing it in one of the scenarios (youll be able to participate in every bar you find).
[video]https://i.imgur.com/dqSYnw9.mp4[/video]
[WIP] Avoid coffee or your Wasted bar will decrease!
4) Polishing animations
Thanks to our
procedural pixel arms system, weve been adding
reloading animations for every weapon.
DID YOU KNOW...?
This system is the same we use for object throwing!
[video]https://i.imgur.com/URx5OKv.mp4[/video]
5) Story
During the last updates youve heard us focusing a lot on minigames and bosses, but
what about the main story? Well Weve:
- finished a quest list system available from the inventory (footage soon)
- kept writing the second half of the script. Thanks to having all the game scenes and interactions planned, we can build most of the cinematics without having the final dialogues. That will avoid production bottle necks in the future.
- taking advantage of our event system, which allows the game to change weather, dialogues, character design/locations and more depending on the actions (events) completed by the player.
[video]https://i.imgur.com/iv9uTlZ.mp4[/video]
Some scenarios will look different in many ways when you come back during the story.
- been revising all first half of the game looking for bugs and possible scenario&cinematic improvements (still doing it).
Talking about improvements...
Add NetherWorld to your Wishlist and be a part of this crazy journey too!
https://store.steampowered.com/app/672420
Aaaaand that's it for now! How was it?
If you have any questions or insults, please comment below or send us a mail to
info@netherworldgame.com.
Thanks so much for your support, have a grrrrrreat summer and see you in the next devblog!
Hungry Pixel team[ 2022-06-21 18:09:33 CET ] [ Original post ]