Hey Netherholics!
All good? How was your sweaty vacation?
If you feel a
gentle breeze in the back of your necks, enjoy:
IT'S US BLOWING YOU COOL NEWS!*
*(if you feel it twice, it's not us. Get the hell outta there.)
LETS SEE WHAT WE GOT!
1) IndieDevDay 2022
For the first time in centuries, were glad to announce
well have a physical stand in the IndieDevDay 2022 event on October 29 & 30!
For those who didnt know about it,
IDD is an
indie game development event held in Barcelona (Spain). This 5th edition is sponsored by the publisher Devolver Digital, and will have
tons of meetups, workshops, conferences, indie game stands and more!
You'll be able to meet us, kick us and also play the improved boss beta our Kickstarter backers tested! (1/3 actions may not be possible)
If youre in Barcelona during these days,
feel free to come by! (Entrance is literally
free).
**In case you are a horrible person who lives abroad and dont want to spend a fortune in transport (how dare you!), no worries: well have a virtual stand in the event website too!
2) New Footage and Materials
Having this event in mind,
weve worked hard to prepare and update every footage and material we can to show the game as it looks now. That means:
- New trailer
- Website content update
- Steam page content update
Well reveal everything once the event date is closer.
CAN'T WAIT FOR YOU TO SEE IT!
3) Development Progress
Besides the event preparation,
NetherWorlds development has continued flowing like a summer day sweat dripping down our armpits:
3.1) More Bosses!
Bosses #7 and #8 are fully playable, but theres still work to do regarding to final animations.
- Boss #7 will include a puzzle-solving mechanic and a unique weapon. Heres how the scenario will look like! [WIP]
- Boss #8 is a nearly total rework and improvement of the Abbess we showed in the original Kickstarter campaign. That includes explosive fetuses and tons of blood, of course.
Well show you more once we have the final assets!
3.2) More Buildings!
The
Gas City of Gazhova has several important structures, including the
Old Church. Weve finally finished its exterior, and
this is how its top wormlight looks like!
[video]https://i.imgur.com/Bs8pZRA.mp4[/video]
Wanna see the rest of it? Wait for the trailer! ;)
3.3) More Particles!
Travelling to a toxic city like Gazhova means
theres deadly gas everywhere, so
weve been testing different gas particles to set the mood.
Dont forget the gas mask in the city!
Weve also added
dust and snow particles to the desert and snow scenarios:
[video]https://i.imgur.com/Jt8DNft.mp4[/video]
[video]https://i.imgur.com/6F3GuK2.mp4[/video]
3.4) More Fixing!
Preparing new materials for Octobers IndieDevDay hasnt stopped us from the usual game development. That involved
fixing and improving stuff like:
- Tick Joe minigame minor bugs
- Zoom system for specific locations and cinematics:
We managed to avoid pixel deformations due to resolution, zoom scale, pixel perfect grid or others.

For some, the solution was to stop applying interpolation based on screen size. For others, changing the bulb.
- Alcohol (and/or other) effects for every drink depending on type and number. Food effects too!
- Buying system design implementation.
- Excessive slippery terrains:
Medoo is clumsy, but not THAT clumsy.
- New Autonomous Bird behavior system:
Footage soon!
- Controls changes:
Draw weapon and Change selection from multiple objects keys are separate now.
- Conditional Equipped Object system standardization:
Depending on the hat or/and mask youre wearing -or the object you have in the inventory-, youll be able to start or complete missions. Even getting into exclusive places!
- Strange bug in your Steam account:
That caused not having NetherWorld in your wishlist, but you can fix it easily by clicking the following awesome button!
https://store.steampowered.com/app/672420
Aaaaand that's it for now! How was it?
If you have any questions or insults, please comment below or send us a mail to
info@netherworldgame.com.
Thanks so much for your support and see you in the next devblog... or event! :)
Hungry Pixel team[ 2022-09-23 16:46:28 CET ] [ Original post ]