Hey Netherholics!
Its us, or did February pass faster than January? Anyway,
hows 2023 going?
THIS HAS BEEN OURS SO FAR:
1) Bosses
As scheduled in
our last update,
Boss #10 is finished! Theres still visual stuff and minor bugs to polish, but were happy with the results. This time weve decided not showing screenshots
(sorry! v.v), but for now lets say its
a drug lord. ( )
So
Only 2 bosses ahead now!
In the following months well be discussing Boss #12's design. Its the final one and
we want to make sure its EPIC!
Hope we can tell (& show) you more soon without spoilers!
2) New implementations
2.1) Map location
Cant show footage yet, but
now you can see your location in the map! It will also
change during the story while unlocking the different worms and discovering where the heck they lead to.
2.2) Minigame rewards
Every time you finish a minigame, youll obtain items, money or both. Our idea was
items to pop up, and money to rain on you or going towards you. Visuals still WIP, but it works!
[video]https://i.imgur.com/WyVMmDD.mp4[/video]
While testing it, we had the great idea of setting a 3k coins reward. 2 minutes later, Medoo was still under the golden shower lol
3) Scenarios
3.1) Gas City
Gazhova is 95% done, as well as all its NPCs placed!
In the following weeks well start building all the in-game cinematics and dialogues, and also making sure everything (quests, minigames, NPCs, main story) works and looks cool.
[video]https://i.imgur.com/BiIx2T0.mp4[/video]
Hanging around at Ikarov's sewer bar! (Visuals not final)
3.2) Building the Capital!
While our programmer Dan is focused on Gazhova, this March our artist Alex will be on fire with the
last big scenario: Pinksburg. It will be the 8th scenario of the game, and
NetherWorld's capital.
How will it look like? Any guesses? Cant wait to show you concepts and building designs in the coming updates!
4) Business
In the last 3 months weve been a bit less active on Social media
(e.g. Twitter) and even slowed down NetherWorlds development a bit to deal with our
Boss #13: Paperwork.
[video]https://i.imgur.com/Mb5yUZf.mp4[/video]
The chance of a publisher agreement or just selling our game as a set up studio has demanded our attention, implying business & economic plans and budgets considering all the possible scenarios.
As a small indie team with very limited resources,
wed like to thank Barcelona Activa for their free assessment in business creation and financial stuff to avoid jail and bankruptcy in the future :')
5) What's ahead
5.1) Unblocking Part 1
Its taking more time than expected, but
we continue working to make sure the first 60% of the game (main and secondary content) is fully playable without any critical or major bugs. Its a kinda slow process but
were getting closer to the finish line!
[video]https://i.imgur.com/BtdZLuw.mp4[/video]
5.2) Writing Part 2
Not gonna lie: Writing a script while handling other necessary tasks is hard, and burnout ghosts are there. However,
having all the scenes planned makes us confident and glad about the direction the script is going.
[video]https://i.imgur.com/9dNf3Sl.mp4[/video]
5.3) WANTED: Publishers
We havent stopped sending pitches and scheduling meetings.
If you know any publishers that may be interested in NetherWorld, make them know!
5.4) WANTED: You
Our sensors detected in your eyes a high amount of
WISH to play the game, but... Is it in the
LIST?
Help us and add it below! (Thanks <3)
https://store.steampowered.com/app/672420
Aaaaand that's it for now! How was it?
If you have any questions or insults, please comment below or send us a mail to
info@netherworldgame.com.
Thanks so much for your support and see you in the next devblog! :)
Hungry Pixel team[ 2023-02-28 18:55:27 CET ] [ Original post ]