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This update improves performance a bit, adds a VSync setting, and makes adaptive VSync the default.
This update gives the timer sprites a much-needed revision. There's plenty more I want to do in future updates, but things have slowed down a bit because of other obligations. Stay tuned!
This update has nothing to do with it, but happy Valentine's Day!
The new grab cutscene is out now! It looks significantly better than just pausing the game by adding camera zoom and a spotlight effect.
Many of you rightly pointed out that the grab cutscene (if you could even call it that) just looks like the game froze. That changes now!
The last remnant of the old cutscene's jank is the jarring transition when a hunter switches back to their perspective. Once that's smoothed over I think this new cutscene will be good to go.
You can try it yourself in the grab-cutscene-test beta.
How does it look so far? Any suggestions for how it could be better?
The interactive ghost and hunter tutorials are here, bringing much-needed clarity for players not already familiar with the original minigame. A huge thank you to everyone who gave feedback along the way!
The hunter tutorial is ready for feedback. Like before, you can access it by going to the "Betas" tab in the game's properties. Try it out and let me know what you think.
I finally got an interactive ghost tutorial up and running, which you can access by going to the "Betas" tab in the game's properties. Try it out and let me know what you think. That's all for now. Happy new year!
This update fixes a bug where hunters revive without invulnerability.
This update adds a helpful "you" pointer alongside other minor changes.
This update adds a custom boot splash and fixes a couple minor bugs.
This update prevents hunters from stacking flashlight damage. Before this change the ghost could (rather hilariously) be killed in just a few seconds: [previewyoutube=cKagjWeZPyA;leftthumb][/previewyoutube]
Haunting Hijinx is a spiritual successor to a classic minigame where one player is a ghost and up to four players are ghost hunters.
Concealed by shadow, you will seek to outwit the ghost hunters and make them faint. A single touch is all it takes, but beware their searing lights! You must be clever if you are to catch the fiends off guard.
Your goal is to make all the hunters faint by grabbing them.
You are invisible by default.
Sprint to gain a helpful speed boost at the expense of being visible.
Charge your summon meter to summon a drain area under each hunter. Any hunter that doesn't quickly get away will be defenseless as their battery gets drained.
The hunters' flashlight beams will briefly stun you, make you visible, and deal significant damage.
Each armed with a flashlight, you and your friends will delve into the darkness to hunt down the ghost. Even though you can't see the ghost in the dark, you can sense when it draws near. Stay together; you will not survive alone for long.
Your goal is to destroy the ghost by shining your flashlight on it.
Your flashlight has limited battery life. You will need to pick up new batteries over time to keep the ghost at bay.
You will be alerted when the ghost is nearby, though you should be wary of any tricks it may play to keep you on edge.
Teamwork is essential. The ghost can easily outmaneuver a lone hunter but will struggle against a coordinated group.
You will faint if the ghost touches you.
Shine your flashlight on a downed hunter for a few moments to revive them. In the meantime, take care that you aren't vulnerable to being grabbed yourself!
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