Good morning everyone, 1.19 and the OS X port has been released today. You will find that your old save games no longer work in the new build, but don't fret! You can manually switch builds of the game to continue your old saves: tutorial on switching builds. 1.19 was a long process, mainly focused on GUI tweaks, adjustments, and bug fixes. Most major features included focus on GUI related tasks, such as Hotkeys (F9 to view the list for the room you're in.) Resizable windows (hardware mouse users will not see a mouse icon change when mousing over a resizable window. The edge of most leather background windows are resizable. Just click and drag.) The ability to save resized GUI in a room so it loads this way every time. (F11 to save GUI.) A "Did you Know" splash screen while waiting on turns to process, and the ability to stop auto turns. And I'm running out of space, check out the change log for more! We also did some work with the car designer. More paints have been added as well as the ability to paint accessories. We also created a "Development Pace" slider for vehicles and components. This new slider will allow you to adjust the amount of time engineers have to work on the project. Rushing a project will cost you more money but you'll get the product faster. Where as taking your time will cost you less in development costs but longer amounts of time under development. Finally the game has been ported to OSX. It has been tested on a number of versions and works as far back as 10.7, however the game was officially developed on 10.10 and officially tested on 10.10. As such we recommend that you have a Yosemite 10.10 or newer version of OS X. If in doubt try our demo located on our main website: www.gearcity.info (Linux Demo will be added in ~4-6 hours.) For a change log of 1.19: http://steamcommunity.com/app/285110/discussions/0/520518053436639817/ So what's next? 1.20 will mainly focus on money. The build has been broken down into three major parts: [olist]
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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