Good Morning Everyone! Testing build has been updated to version 1.19.2. If you're not on testing build, but are interested in trying it out, you can find directions here: http://www.ventdev.com/forums/showthread.php?tid=2594&pid=6237#pid6237 Please note, you can not play old save games in the latest version, but you can always switch builds back to the previous versions you were on. So what's in 1.19.2? The AI has been significantly strengthened. Optimizations to the turn times have been done to minimize the processing impact of the improved AI. This also includes assisted systems. The assisted component/vehicle designers and the automatic production systems have been greatly improved. (I'm almost constantly playing with automatic production enabled now.) Large amounts of the code has been rewritten. As such there may be some bugs/issues. So if you run into any, please don't hesitate to send us the log file and the save game. We've also added new/updated artwork for all components and vehicle types in the game. There should be no more placeholders. Likewise some tweaks have been made to reduce image scaling and to add a transparent boarder around the images so you can see what you've selected. Finally we've added 4 new options to the Advance Game Settings when you start a new game. One allows you to adjust the number of potential customers in the game. Another to select how much money they have. The third one allows you to adjust how often the AI will adjust their production numbers (I recommend keeping it at "Every 1 Turn/s" unless you are on older hardware and the turn times run sluggish.) The final slider allow you to adjust the AI starting funds. So what about 1.19.3? 1.19.3 will focus on a rewrite to most parts of the Finance System (Safe in the Office.) This includes improvements and new features to the stock system, the banking system, the debt system, etc. On a final note, I will be taking a few days off starting this weekend to handle "real world" stuff. Downtime from programming will be minimal, however my internet access will be spotty for about a week. As such I won't be able to guarantee a quick response time between the 13th and the 21st, but I will try my best. Thanks again! And Enjoy! :)
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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