Good Morning Everyone, 1.20 on Testing and Default (None) builds have been updated with a second Supplemental Patch which includes some new features and a few bug fixes. As mentioned previously, over the next couple of weeks I will be working on minor bug fixes and small features that do not require save game changes. I'll be releasing these over a series of (hopefully) weekly patches. This build does not require save game changes for v1.20 games. Although, if you are using an old save game, you may notice some drastic changes after you end the first turn on the new patch. Also bugged data from previous save game may still be in the save game, such as having more than 100% of share holders for a spin off company. This will be resolved when you decide to start a new game. Here is the Change Log for this patch: -------------------------------------------------------------------------------------- -Fixed bug in view competition that did not order results by units sold. -Fixed Crash when clicking Marketing on the world map. -Added duplicate name checker for player/AI marque names. -Added map city colors for per capita, population, etc to the Select HQ world map when you start a new game. -Added importance star ratings to "View Prototype" in the advance chassis/engine/gearbox designers. -AI will now reuse components more frequently (thus reducing the amount of new components they create.) -Cleaned up Random Event texts and adjusted random event frequency. -Replaced World Map Marketing Icons with their old icons. -Fixed OSX language file loading. -Fixed bug in "Switch to Advance" button in Assisted designer that caused duplicates in drop downs. -Balanced Branch Reconditioning costs so that it is cheaper to recondition instead of rebuild. -Components now have a 3 years buffer time before they decline in ratings. Vehicles now have a 2 year buffer time. -Adjustments to Racing Development effects on development skills. -Possible fix to "Price Dilution Lawsuit" memo when you are actually bankrupt. -Increased frequency of worker Benefits demands. -Increase value of worker Benefits demands. -Made a minimum Benefits demand amount based on the game year. -Minor patch to our DDS codec in Windows. -Fixed bug in Aerodynamic Drag calculations which did not take into account scaling body sizes up due to using a large chassis with a small body. -Fixed news article when you decline to purchase a bankrupt company -Fixed bug which bankrupted a bankrupt company when you declined to buy them when they have an AI offer for a buy out. -Buy Bankrupt Company offer will now popup if you own 50%+1 of a company (Even if you have it disabled.) -Buy Bankrupt Company will now take into consideration the number of shares you own when buying out the Company. So you only have to pay for the percentage of shares you don't own. -Fixed bug that would cause Advance Designer panels to disappear when "Returning" from body design window.
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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