Good morning everyone, Testing Build has been updated to v1.20.4. If you would like to try Testing Build out, but don't know how, see our tutorial here. So what's new in this build? The major noticeable change is to the Newspaper system. The newspaper has been completely redesigned in the new web browser system. It now holds more information and looks more like a newspaper... On top of this, filler articles have been added to fill out each issue more when there is no news. In addition, the Memo system and HR systems have been simplified. In the case of the memo system, we removed the need to open a separate window to read the memos. As for HR. We have removed the need to select specific research or production lines, thus removing an entire list box. Another major change, which is not really viewable to you yet, is the addition of a system that saves the history of the actions you do. You can view a short term history on the bottom of the side panel. However, in the background a more detailed system is being logged. This will be used in the upcoming view your history system coming into the showroom. So while it's not useable for you yet, it's got most of the data I need for future builds. Finally there were a number of bug fixes throughout the game, and a couple of minor features were added. 1.20.5 should see a redesign of the magazine system and auto-commands systems and some more cleanup of reports and a couple of minor features that were pushed back. After that build, we'll work on a 1.21 RC in prep for a 1.21 release. 1.20.4 Change Log ----------------------------------------------------------- -Side Panel Recent Actions List -Saved Notable Historical Actions by your company -Simplified Memo System by merging memo content into the same window as the list of memos. -Fixed Dividend Revenues in OEM parts revenues -Fixed number of caster issues -Memo Notification when AI opens branch at your branch locations -Added X to close button. Fixed scaling issues with top menu buttons. -Fixed AI factory upgrade monthly costs buffer overflow causing broken late games in v1.20.3. -Fixed bug in multiple reports showing zero inventory for a vehicle when it is not in production but units are being stored in reserve. -Fixed bug which would not cancel a factory redesign -Improved side panel Factory Update and Factory Redesign information -Added Factory Update and Factory Redesign information to multiple reports that show construction times. -Fixed bug in Marketing Efficiency reports that gave too low of a "named value" to numeric efficiency rating. -Fixed refit modified components exploit that allowed for refitted models to be developed faster than base models if the base model was currently in research. -Fixed bug that may cause unassigned production lines to be unavailable to the player. -Fixed bug in AI/Auto production system that could possibly assign the player a vehicle that is not theirs. -Fixed bug in Simple Monthly Report that displayed incorrect results of everything after racing revenues. -Disabled Merchandising Revenues if your HQ nation is at war. -Racing is now shutdown (no results, expenses, or income) if the majority of cities are at war in the world. (IE World War 1 and World War 2) -Implemented a Marque selection for Licensed Vehicle Designs. -Fixed bug with trim name selection when developing a New Generation vehicle. -Removed Factory/Production expense costs from city reports. Leaving just Branch Expenses -Fixed some bad text formatting on Company Directories table. -Translatable newspaper articles -Random news article fillers (Will add more in the future.) -Complete Newspaper redesign using new web browser system -Simplified HR system and got rid one of the list boxes. Assigning employees for factories and research are now down as a whole for the city rather than individual projects. -Added top total summary for individual vehicle reports. -Created a vehicle sales, production, inventory, and missed demand report for districts. -Created individual district reports showing all vehicles sold in the district. -Possible fix to Windows 10 'Save As' reports folder copy bug. Seems like windows 10's SHFileOperations silent flag is broken... This has not been tested yet. -Updated translation files.
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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