Testing Build has been updated to v1.20.5. If you would like to try testing build out, but don't know how, follow the tutorials here: http://www.ventdev.com/forums/showthread.php?tid=2594&pid=6237#pid6237 v1.20.5 brings about a redesign of the Autocommands system in the Mega Menu. Some functionality was removed or placed in different parts of the game. While some additional features were added into the Autocommands system. We also did a complete redesign of the magazine system. We moved it into our web-browser system much like the reports were. This provides a better experience while using the magazine. The Marque Catalog and Model Comparison were moved to the showroom partly due to technical reasons, but also because it's a better fit for future expansion of these two systems. The new magazine system may be a little laggy on OSX. I will see if I can improve this, and if not I'll replace it with a flat page on OSX. There was also a couple of bug fixes along the way. v1.21 will come in about 2 weeks. I will mainly focus on bugs/minor features between now and then. We will also have a server move coming in the next few days. So our webpages/forums and my email may be down for a few days. I will keep you posted and provide an alternative email when the time comes. Enjoy! Change Log ------------------------------------ -Removed "Fill" and "Wage" commands from Mega Menu and into HR -Reduced Number of Popups in Mega Menu -Show Average Wage in Auto Wage Margin -Removed Vehicle Dropdown Boxes in favor of List boxes -Added Stop Selling Check box to Auto-Commands "End Production" -Combined Recondition Auto-commands and removed the slider. -Removed Sell Everywhere, Sell in Region, Stop in Region, Change Car Price. Modify Marketing, and Regional Marketing as redundant. Removed Renew Contract as useless. -Created Racing Budget Adjustment which allows you to increase or decrease all racing budgets. -Created Idle Racing which will end all racing programs -Change All Prices can now work on individual vehicles, has been renamed to Change Prices. -Change Prices can now work with flat changes rather than percentages. -Fixed possible duplication bug when using replace model. -Moved Magazine to Webbrowser -Implemented Turn.js -Moved some reviews from ratings based to spec based -Fixed review formatting -Fixed class challenge formatting -Tweaked overall best results for class challenge -Moved some class challenge results from ratings to specs. -Added wealth index effect to costs effects on yearly awards. (So cheap car types it's more important, expensive vehicle types, not at all.) -Improved random factor in yearly awards -Cleaned up yearly awards formatting -Lobbying effects increase/decrease slowly based on budget -Storage fee per vehicle for extra vehicles in inventory. -Fixed bug in End Production code accessed from Mega Menu. -Fixed possible crash issue in stand alone vehicle designer. -Fixed possible incorrect variable when AI designs a racing car. -Fixed a number of possible null results when adding data together in the save game tables. -Fixed a couple of formatting issues when pulling data from the save game files.
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
[ 5952 ]
[ 3223 ]