Hello Everyone, Testing build has been updated to v1.21.1. If you have not opted into Testing build you will not receive this update. If you wish to switch to Testing build, or change back to v1.21, you can find our tutorial on how to do this here. So what's new in v1.21.1? We mostly focused on a number of game and engine settings as well as features that will be required for the up coming map/mod systems. There was also a number of bug fixes in v1.21.1 and some gameplay balancing to improve difficulty. Some major features include AI establishment (AI start with more factories/branches/IPO'd/etc depending on how old they are. This is disabled on easy mode.) Auto-Marketing, Clone a Branch when creating Branches, and "Unlimited" game time when you reach the end of the game. The only thing missing that was planned for v1.21.1 is a "Random History Setting" which can be used at the start of the game or once you hit the "Unlimited" period. This will be implemented in v1.21.2. Besides that, v1.21.2 we will be implementing the new map loading system, map/city tools, turn events tools, the AI editor, and video settings editor. As well any bug fixes that are needed between now and then. The new map system is a major overhaul of a bunch of hard coded data, and on top of this I will be teaching my self QT (I am formerly a GTK+ guy, but GTK+ is pretty much dead outside of Linux.) So with the combination of those two things v1.21.2 may take a little longer than normal to finish. v1.21.1 Change Log ------------------------------------------------- -Increased Factory Employee Numbers in Early game years to be more aligned with historical figures. -Decreased amount of wear required to pull up Retool Action Memo for Factories. Factory retool year effects number of factory employees! -Reduced base Research Team costs by a factor of 10. Increased Research Team costs growth rate from 2% to 5%. -Changed Vehicle Designer Selected Components font color from white to orange and moved the text to the top to make it more readable. -Implemented All Time Sales Report for each vehicle type. Access them from the All Time Sales Report. -Report zoom in and zoom out using ctrl+ and ctrl- respectively. -Fixed Assisted Chassis Designer Bug if player had many large engines it would not allow design of a smaller chassis. If you have 6 or more engines, the assisted chassis size system will only check against the smallest engine rather than the average of engine sizes. -AI will now occasionally mimic (not completely copy) successful vehicle and component designs. -Adjusted AI engine designer sliders in the hopes to reduce or eliminate 0hp designs for AI vehicles. -In game notepad for you to write down notes (accessible from side panel.) -Redesign of New Game Window that merges advance game settings and makes space for map/scenario loading systems. -Advance game setting to adjust randomness of total customers -Advance game setting causing a gap in estimated research values when designing components/vehicles based upon your design skills. Gap amount is adjustable in this setting. -Advance game setting already designed Component/Vehicle Costs increase with inflation. -Advance game settings change your skill, image, and design rating values. -Advance game settings No marketing. (Dunno why, but it was heavily requested in 2014...) -Commonly request cheats added to advance game settings: No tech years, Can't Lose (Unlimited Money.) -Nightmare! Difficulty Level. -Custom Starting Year, you can now slide a slider and select a year between 1900 and 2019 to start in. -Advance Game Setting: Establish AI Companies with premade factories, branches, vehicles, etc (defaulted on for Normal, Hard, and Nightmare modes.) -Adjusted AI vehicle pricing. -Adjustments to AI component selection system (for AI and player Assisted Designer) to take into account vehicle wealth class and price of components. With the hopes there will be less insanely expensive cars in cheap car classes. -Fixed bug in Engine and Gearbox Licensing system. -Fixed bug that caused a discontinued vehicle to replace an active vehicle after canceling new generation/trim vehicle that has a replace model modification assigned to it. (Typically via the modify components windows.) -Fixed bug with Factory workers striking code that made Benefits demands to go too high. -Fixed number of bugs in the striking system due to newer systems to manage manufacturing and marketing. -Implemented new turnevents.xml modifier for Pension Fund growth rates as the existing system tied to the stock rates in the turnevent.xml file were not properly working with the funds. -Implemented a window refreshing system for when the game is under heavy processing to prevent "Window Not Responding" ghosting in Windows. This still needs to be tested in Linux and OSX. Will also need to test on a modern Windows machine to see if I need it in any more places. -Implemented a popup in some places telling you that the game is processing data. Will need to test on a modern Windows machine to see if I need it in any more places. -AI Stock IPO's changed to 10 years after founding due to new established AI system. -Adjustments to AI sales figures in Hard and Nightmare game modes. -Implemented an In Game Settings system. Accessible in the office by hitting Escape or clicking the file cabinets. -Delete Old Reports In Game Setting (Default On) -Auto Save Period In Game Setting. (Default 1 Year. Choices are: Never, 3 Months, 6 Months, 1 Year.) -Lock Office To Spring In Game Setting (Default Off, Prevents the office artwork from getting dark with the change of seasons.) -Awards now show up in Corporate Time Line. -Created Award Plaques and Trophies (Spent a whole day making them, and found out I only have room for little 48x48 pictures...) -Auto Marketing System. (Enable it with other Auto systems in Mega Menu Autocommands.) -Clone existing branch's distribution and marketing settings when building a new branch. -Unlimited Play Time -In Game Setting: Disable Save on Exit -OSX: Removed Game from OS X Dock and adjust Steam launch to remove terminal window. The game window should be minimizable, you will no longer have 5 instances of the game open and the terminal window will be gone, however Alt-Tab will not be able to pull open the game. -Linux: Launching game from shell script now, thus fixing Locale issues in languages that use comma as a decimal notation. -Fixed bug that would discontinue your licensed components if the parent company went bankrupt. -Fixed bug in factory clean up that would not free up production lines of factories in some cases. -Fixed bug in Factory Districting system located in the Mega Menu. that would not show production system if the entire district was in Limited Conflict status. -Fixed possible division by zero bug in Cash to Debt ratio variable used in stock evaluations. (Thus making companies share prices grow so quickly.) -Fixed bug in "Recondition All" branches prices.
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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