Hello again everyone, Testing build has been updated for supplemental patch #2. This includes many bug fixes and is the final SP for v1.21.2. No save game changes are required, although some things might change some what in your gameplay experience (specially with pensions.) I will now move to finish v1.21.3 which will include random history and at least 1, possibly 2 new maps. Change log for v1.21.2 SP2: -Fixed bug that shows district shipping checkbox when autoproduction is enabled -Fixed bug in networth chart that included factory construction as well as unfinished vehicle and component designs. -Fixed bug in advance designer that caused warning messages to "stick" after multiple designs -Fixed bug in advance designer that caused optimal fuel messages to pop up when they shouldn't -Fixed incorrect prestige ratings in Marque' view in Finances. -Fixed incorrect weight unit in racing engine lists. -Fixed bug in racing budget lock due to bug fixes in lobbying and other lock systems. -Fixed bug in racing results memo that didn't show racing series. -Fixed multiple bugs where engine power rating and engine reliability ratings were getting mixed when pulling data from the DB. (This fixed two known bugs, one of which was the Engine Reliability Modification issue.) -Fixed bug in GearBox modification issue with smoothness rating. It was being applied twice. -Fixed a bug with factory/branch ownership when you spin off/sell a marque. -Assisted and Advance designer will no longer allow you to design 0hp engines. You'll get a popup message telling you that the engine was rejected and why. -Fixed possible negative RnD costs in expense reports (because budget locks were being processed before reports were being generated.) -Moved reports buttons in office to allow "web browser" window to be shorter. Thus hopefully giving most 1080 window mode players with 1080 monitors a full browser instead of the short version. -Pension payouts now occur immediately (the year after), as approximately 6-8% of the work force retires each year. -Pension liabilities are generated only for when workers retire, liabilities last 25 years now. And grow around 3% per year. (Less for factory workers, more for engineers/admins.) -Fixed bug in the pension payout report. -Changes to the pension system prevent excess pension liability costs and causes payouts to be immediate. -Fixed bug in marketing report text causing the wrong text to be displayed. -Fixed Autocommands replace model duplicate list bug. -Possible fixes to world map city selection bugs (let me know if you still have problems clicking cities!) -Fixed unclickable cities on "Classic Map" -Added more information to the City Info popup, including name of the city/territory, population, and percapita. -Fixed a couple of bugs in the German translation file that caused crashes. -Added more colors and broke population and percapita data down more when using the "Mapping" system to view the data. -Fixed regression bug that caused all modded engines to be transversed. -Fixed contract and factory shutdown memo bugs. -Reordered contract requirement units. This will become obsolete in v1.23 with new contracting system and (possibly) unit type selection. -Some Lists will now automatically scroll to the selected position rather than resetting to the top! -Fixed resizing bugs in mega menu and world map distribution. -Disabled auto center for some windows when something like "Apply" is clicked. If you notice any that do it, and they probably shouldn't, let me know. -Fixed debt's being transferred when making a wholly owned subsidiary.
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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