If you're on v1.21 and would like to try Testing build, see our tutorial here: http://www.ventdev.com/forums/showthread.php?tid=2594 v1.21.3 is finally complete! There is just one more minor build and an RC before v1.22 is ready. Apart from what was added in v1.21.2's SP patches, v1.21.3 fixed several bugs in the racing system and mod tools. I was also able to implement random history (although it may need some more testing and more history...) and the regional mapping system. Finally I have made some adjustments to our buyer affordability calculations. I simplified a formula from a cubic function to a 1/x based function. This fixes an exploitable bug with high end vehicle sales. I may need to adjust the values some what (seems like mid end sales are a little bit too high now...) The preliminary work for our new default/base map has been implemented. Currently it is just 206 cities with 1900 and 2020 population figures, and a number of rate changes. I plan to expand the data in this map every Monday. I hope to get it as content finished as classic map by v1.22 release. I also included a test map for the regional city map system. This is a Europe only map with 68(?) cities that are in the new base map. I will expand the number of cities and content in this map as well over the next few months. -Fixed Bugs in AI Racing vehicle/engine designer -Improved AI Racing vehicle type selection for generic type events. -Adjusted Budget adjustments/program stoppage for AI racing. -Added automatic re-IDing of cities in the TurnEvents, AI, and City files using the City Editor Tools -Random History -City/Territory specific buyer rating. -Base files for "Base City Map" -Fixed bug with first earnings after IPO. -Display eps of a freshly IPO'd company. -Adjusted recent activity text to remove any confusion about your action to build a factory and the factory being actually built. -Fixed bugs in the "Will it Fit" system in advance chassis and engine designer if you create more than one engine or chassis per visit to RnD state. -Fixed bug which could cause reserved vehicles to become abandoned if you closed the factories. Game will now automatically scrap any vehicles in factories you close. -Added a few more peek messages to loading in Windows to prevent ghosting on weak win7+ machines. -Implemented Regional city maps, so you can change the map texture to any place in the world and have cities placed there using just gps coordinates. -Implemented a European Test map. -Changed buyer purchasing power formula to prevent exploitable sales and to simplify/speed up calculations. It may need some modifications over the next couple of patches.
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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