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Hello everyone, Testing build has been updated to v1.21.4, if you are not on testing build and want to try it out, you can find instructions on how to switch builds here: http://www.ventdev.com/forums/showthread.php?tid=2594 So what's new in v1.21.4? This build mostly focused on finishing features in the mod tools. I will be using these Mod Tools to complete both content and balancing in v1.22 and beyond. I will be implementing a wiki and filling it over the next several days with instructions on how to use these mod tools as I use them myself. Outside of Mod Tools, several bug fixes and minor adjustments have been made to the sales formula. There is a major change to note, "Unit Costs" have been renamed to "Material Costs" and "Total Production Costs" have been renamed to "Total Unit Costs" in order to remove ambiguity and closely match the proper definitions of these terms and what they represent. Positions in the GUI remain the same. So what's next? GearCity is starting the end of development. Not including v1.22, there are only 3 major builds left. As such the Mod Tools have been implemented for me to complete the content in the game. v1.22 will finish sub-component balancing, music content, and have the last bit of AI vehicle design improvements. The Mod Tools will then be used over the period of the next 3 major builds to finish game content (Magazine Reviews, Random News Articles, etc) and map content (Newspaper articles, Turn Events, Major Events, etc). There was some question on the forums as to why I'm implementing Mod Tools now instead of focusing on little features. The primary reason is this: fixing a small feature takes a day. Finishing content takes several months and may involve multiple people. I will be spreading content out over the next year, over multiple builds. Where as I will focus purely on little bugs and features in v1.24 and v1.25. Change Log: ------------------------------------------------------------------------ -Mod Editor -Mod Loading Format -Settings Editor Mod Selection -Game Read Mod File and Override Scripts -Name List Editor -Newspaper Editor -Fixed bug with stuck benefits flag due to negotiation. -Fixed typo causing factory worker morale not to reset after benefit negotiation. -Reduced benefit morale degrade -Reduced requirements before employees get upset due to low benefits. -Fixed UAE crash on base map. -Fixed 2020 crash on European Map. -Removed Testing Map from the game -Fixed several reports issues in District reports. -Fixed bug in coordinate system when getting distances between two cities. -Fixed list not rescrolling properly on district mega menus. -Fixed bug in competition map where HQ were red when cities were red. -Adjusted age penalty effect. -Changed all instances of "Unit Cost" to "Material Costs" -Changed all instances "Total Production Costs" to "Total Unit Costs" -Fixed bug which does not check "Auto Benefits" when loading the game. -Load custom player logos files -Load custom music files -Reviews Editor -Components/Models/Vehicle Types editor -Racing Series Editor -Player Logo Editor (Add your own Logos to the game.) -Music Playlist editor (add your own music to the game.) -Did you know editor
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