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v1.21.4 Testing Build Released!

Hello everyone, Testing build has been updated to v1.21.4, if you are not on testing build and want to try it out, you can find instructions on how to switch builds here: http://www.ventdev.com/forums/showthread.php?tid=2594 So what's new in v1.21.4? This build mostly focused on finishing features in the mod tools. I will be using these Mod Tools to complete both content and balancing in v1.22 and beyond. I will be implementing a wiki and filling it over the next several days with instructions on how to use these mod tools as I use them myself. Outside of Mod Tools, several bug fixes and minor adjustments have been made to the sales formula. There is a major change to note, "Unit Costs" have been renamed to "Material Costs" and "Total Production Costs" have been renamed to "Total Unit Costs" in order to remove ambiguity and closely match the proper definitions of these terms and what they represent. Positions in the GUI remain the same. So what's next? GearCity is starting the end of development. Not including v1.22, there are only 3 major builds left. As such the Mod Tools have been implemented for me to complete the content in the game. v1.22 will finish sub-component balancing, music content, and have the last bit of AI vehicle design improvements. The Mod Tools will then be used over the period of the next 3 major builds to finish game content (Magazine Reviews, Random News Articles, etc) and map content (Newspaper articles, Turn Events, Major Events, etc). There was some question on the forums as to why I'm implementing Mod Tools now instead of focusing on little features. The primary reason is this: fixing a small feature takes a day. Finishing content takes several months and may involve multiple people. I will be spreading content out over the next year, over multiple builds. Where as I will focus purely on little bugs and features in v1.24 and v1.25. Change Log: ------------------------------------------------------------------------ -Mod Editor -Mod Loading Format -Settings Editor Mod Selection -Game Read Mod File and Override Scripts -Name List Editor -Newspaper Editor -Fixed bug with stuck benefits flag due to negotiation. -Fixed typo causing factory worker morale not to reset after benefit negotiation. -Reduced benefit morale degrade -Reduced requirements before employees get upset due to low benefits. -Fixed UAE crash on base map. -Fixed 2020 crash on European Map. -Removed Testing Map from the game -Fixed several reports issues in District reports. -Fixed bug in coordinate system when getting distances between two cities. -Fixed list not rescrolling properly on district mega menus. -Fixed bug in competition map where HQ were red when cities were red. -Adjusted age penalty effect. -Changed all instances of "Unit Cost" to "Material Costs" -Changed all instances "Total Production Costs" to "Total Unit Costs" -Fixed bug which does not check "Auto Benefits" when loading the game. -Load custom player logos files -Load custom music files -Reviews Editor -Components/Models/Vehicle Types editor -Racing Series Editor -Player Logo Editor (Add your own Logos to the game.) -Music Playlist editor (add your own music to the game.) -Did you know editor


[ 2017-04-14 16:12:00 CET ] [ Original post ]



GearCity
Visual Entertainment And Technologies
  • Developer

  • KISS ltd
  • Publisher

  • 2014-05-30
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 165  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1265 reviews)


  • Review Score

  • http://www.gearcity.info/
  • Website

  • https://store.steampowered.com/app/285110 
  • Steam Store

  • The Game includes VR Support



    GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]

  • Public Linux depots

  • Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.

    GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.

    GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.

    Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.

    GearCity currently offers:
    120 Years (1440 Months/Turns) of gameplay.
    274 Cities with historical economic and population data.
    300 Marques inspired by real companies.
    29 Vehicle types
    200 Moddable vehicles
    56 Vehicle Accessories
    20 Basic Tutorial Videos
    240 Historical Events
    Dynamic consumer demands based on user input.
    Realistic consumer AI.
    Stock Market system.
    Marque creation, spinoffs, and takeovers.
    Race Funding system.
    Marketing
    Factory management.
    Distribution management.
    Transport management
    Labor and Unions management.
    Lobbying
    Charts
    Data Reports
    And much much more.
    MINIMAL SETUP
    • OS: 32-Bit with glibc 2.17 or higher
    • Processor: 1.2 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 128MB with OpenGL 1.2 Support
    • Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
    RECOMMENDED SETUP
    • OS: 64-Bit with glibc 2.19 or higher
    • Processor: 3 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 512MB with OpenGL 2.0 Support
    • Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
    GAMEBILLET

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    1.58$ (77%)

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