Testing build has been updated to v1.22 RC1. If you would like to try Testing Build, but don't know how, see our tutorial here: http://www.ventdev.com/forums/showthread.php?tid=2594 As a reminder, Stable and Legacy builds will be updated on the 12th. Default build will be updated on the 17th. This build is a Release Candidate for the Default build. (The one we send to lots of people.) I would be grateful if you report any issues you come across, big or small in the next few days. So that I can fix them for the release on the 17th and any future SP's we do for v1.22. Now for this update, from v1.21.4, you'll notice mostly balancing of subcomponents, adjusting the credit rating, and improvements to the AI component selection system. A new map has been added, the Base Territory Map. It's a 44 territory map, and is playable between 1900 and 2020. I've also started adding content to the maps. We have historical economic and energy events between 1900 to now. In the Base City Map, war event data and newspaper articles up till 1920, and WW2 war event data (and about half the newspaper articles). There is still some work to be done with both main maps. Namely flag changes and news articles. I focused most of the last week on these, and I will continue working on these every Monday after v1.22 is release. Between now and the 17th, I plan on adding a few more news articles to the maps, add new music to the game, (maybe) some new logos, and launch the wiki. (The wiki at launch will mostly be mod tool related stuff, I will continue working on the wiki every Saturday. It'll eventual host the game manual and in-depth data on the formulas in the game for min/maxers to use.) Change Log: -Increased Electric Engine weight. -Increased Electic Engine design and material costs. -Increased Electric Engine manufacturing and design complexity. -Increased Electric Engine Finish time. -Increased Electric Engine Torque. -Decreased Electric Engine RPMs -Adjusted Electric Engine Fuel Economy -Fixed bug in Components Mod Tool when exporting gearbox changes. -Fixed Advance Designer, layout, showing bore/strike text and help buttons for electric engines. -Fixed Advance Designer, layout, shows displacement slider for electric engines. -Fixed Advance Designer, Summary, showing bore and stoke text for electric engines. -Fixed Advance Designer, bottom panel, shows displacement help button for electric engines. -Fixed Advance Designer, bottom panel, Test Vehicle Rating Specs shows cc for electric engines. -Fixed Assisted Designer, showing displacement for electric engines. -Fixed View Engine showing Displacement, Bore, and Stroke for Electric Engines. -Added a 'None' induction system for designs, such as electrics, that do not have an air induction system. -Adjusted Bond Coupon Rates. -Adjusted Loan Interest Rates. -Implemented wiki system -Increased Diesel Torque and Fuel Economy. -Decreased Diesel RPMs -Increased Gasoline RPMs -Decreased Gasoline Torque -Decreased Natural Gas Torque and RPMs -Increased Natural Gas Fuel Economy -Decreased Hybrid Torque -Increased Hybrid Fuel Economy -Decreased Hydrogen Torque -Increased Hydrogen Fuel Economy. -Decreased Autogas's Torque and Fuel Economy -Increased E85's Torque and RPMs -Decreased E85's fuel economy -Increased Steam Torque and Weight -Decreased Steam's RPM and Fuel Economy -Increased 2-Stroke RPMs, Fuel Economy -Decreased 2-Stroke Reliability, Smoothness/Comfort, Weight, Torque -Implemented a hidden "Torque" value for valves, mainly to be used with 2 stroke. -Adjusted Star Display for SubComponents. -Allow for negative values for weight, smoothness, and reliability in valves mod tool. -Allow for negative values for smoothness in layouts and cylinders mod tool. -Increased Single Cylinder Power -Reduced Single Cylinder price and smoothness -Implemented direct effect of low engine 'smoothness' on consumer buyers rating for certain vehicle types (based on type's luxury ratings). This should prevent single cylinder/two stroke engines being used on certain vehicle types. -Fixed Crash in Mega Menu when using the Filters in the Districting System. -Adjusted V, Straight, 10 Cylinder, and 12 Cylinder Smoothness Balancing. -Added more 'layout arrangement' types to shorten VV, W, X, and H engines based on the number of cylinder banks they have. -Switched Fuel Rating and Power Ratings for Engines to directly use the Engine's Specs rather than cylinder count. -Ordering Subcomponents by Name -Adjusted fuel popularity growth system -Fixed some vehicle type popularity issues in some continents. -Nerfed Design/Testing sliders effects on ratings. -Rewrote used car sales system to have a more direct effect on lower end sales. -Removed drop down boxes with no items for Steam/Wankel engines. -Added "Turbined" flag for engine layouts that use "Dimension" rather than bore/stroke. This effects only Wankel engines in game. (Yes I know Wankels are not turbines, but Pistonless Rotary Engines are more similar to Turbines in this respect than real Rotary engines.) -Tweaked Credit Rating Formula -Credit Rating updates every 4 months rather than once a year now. -Fixed bug in the AI/Assisted Designer Components Selection system that was giving equal weight to all components (thus why It seemed random.) -Balanced AI subcomponent selection bias. -AI save/use previous game's player designs. -More City Data to Base City Maps -Adjusted various rates for Base City Maps -131 News articles and 800+ City events for Base City Map. -Added Base Territory Map.
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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