v1.22 Released!
For those of you on Testing Build, we've added a few songs, changed some textures, added more news events, implemented some new features in the music player, and removed a Baku from the Base City Map. The last point is a special one to note. If you're on a save game from v1.22 RC1, the news events and war status will be offset by 1, due to the removal of Baku from the game. Which means Asia and Australia war events will be incorrect and some cities may be stuck in war if they are already at war in your save game. Other than that, your save games should work fine.
If you're on Default Build, quite a lot has changed since the last update! Total Production Costs has been renamed Total Unit Costs, to better align with proper terminology. Several Advanced Game Settings have been added to the start of the game. Allowing you to adjust the start of the game to your liking. We've also included 4 additional maps to the game. These maps are not content complete, and more maps are to be added. Every Monday I will be working on completing the maps and adding new maps to the game. An in-game wiki has been implemented. You can access it from the "Help Button" in the upper right. Currently it only has some Mod Tool related information, however I will be working on documentation for the game every Saturday. I Should be able to fill it out with more game data in the coming months. You can find the external URL here: http://wiki.gearcity.info Mod Tools and Settings Editor has been implemented and included with the game. These are external tools are written in QT to help you (and me) alter the game's external .xml files. The Settings Editor allow you to change in game settings from outside of the game. If you're a programmer or you're curious, you can follow the code here: https://github.com/VisualEntertainmentAndTechnologies/ (Yes, it's a bit messy.) Mod support has been implemented, see the http://wiki.gearcity.info on how to implement mods and install them. (The content might not be completely filled out yet, but it should be in the coming weeks.) A number of bug fixes, gameplay balancing, and little features were added for v1.22. Finally around 53 songs were added from 3 new composers, Kevin MacLeod (incompetech.com), Christoph Willibald Gluck, and Juan Crisostomo Arriaga. I wanted to add some real, historical, 1920s Jazz/Rags, however finding truly public domain ones (free from state laws, like NY) is difficult . Thus More Classical may be added in the future to fill out the early game years. Music is now tied to the year, so the music style will change as the game progresses. You can also now disable RnD/Showroom music, with Continuous Play setting in the music player. The list can go on, but it's better to just link you the change log: http://steamcommunity.com/app/285110/discussions/0/152390014798714187/
I've accumulated several bugs in the last couple months that do not require save game changes. So I will start working on these bugs today and release them to everyone as a Supplemental Patches (SP) much like I have for the last two major builds. Following the SP's, I will move to work on the final major change in the game, rewriting the contracting system for v1.23. Other major tickets in this build will include improvements to the autoproduction system, improvements to spin off companies, and possibly the implementation of a new tutorial system. Of course, I'll be working on map data on Mondays, documentation on Saturdays, and most bugs you submit to me in between! GearCity is nearing the final stages of development. v1.25 is our planned release version of the game (possibly after several SPs, editing, and translation work). v1.24 and v1.25 will focus mostly on cleaning things up and implementing minor game play improvements. So If I can clear v1.23 in less time than v1.22, we'll be in good shape for a finished game soon. Until next time! Enjoy!
[ 2017-05-17 16:02:18 CET ] [ Original post ]
Version 1.22 has been released! If you wish to continue your v1.21 save games, you must switch to Stable build. See the directions here: http://www.ventdev.com/forums/showthread.php?tid=2594 on how to do this.
So what's new in v1.22?
Testing Build
For those of you on Testing Build, we've added a few songs, changed some textures, added more news events, implemented some new features in the music player, and removed a Baku from the Base City Map. The last point is a special one to note. If you're on a save game from v1.22 RC1, the news events and war status will be offset by 1, due to the removal of Baku from the game. Which means Asia and Australia war events will be incorrect and some cities may be stuck in war if they are already at war in your save game. Other than that, your save games should work fine.
Default Build
If you're on Default Build, quite a lot has changed since the last update! Total Production Costs has been renamed Total Unit Costs, to better align with proper terminology. Several Advanced Game Settings have been added to the start of the game. Allowing you to adjust the start of the game to your liking. We've also included 4 additional maps to the game. These maps are not content complete, and more maps are to be added. Every Monday I will be working on completing the maps and adding new maps to the game. An in-game wiki has been implemented. You can access it from the "Help Button" in the upper right. Currently it only has some Mod Tool related information, however I will be working on documentation for the game every Saturday. I Should be able to fill it out with more game data in the coming months. You can find the external URL here: http://wiki.gearcity.info Mod Tools and Settings Editor has been implemented and included with the game. These are external tools are written in QT to help you (and me) alter the game's external .xml files. The Settings Editor allow you to change in game settings from outside of the game. If you're a programmer or you're curious, you can follow the code here: https://github.com/VisualEntertainmentAndTechnologies/ (Yes, it's a bit messy.) Mod support has been implemented, see the http://wiki.gearcity.info on how to implement mods and install them. (The content might not be completely filled out yet, but it should be in the coming weeks.) A number of bug fixes, gameplay balancing, and little features were added for v1.22. Finally around 53 songs were added from 3 new composers, Kevin MacLeod (incompetech.com), Christoph Willibald Gluck, and Juan Crisostomo Arriaga. I wanted to add some real, historical, 1920s Jazz/Rags, however finding truly public domain ones (free from state laws, like NY) is difficult . Thus More Classical may be added in the future to fill out the early game years. Music is now tied to the year, so the music style will change as the game progresses. You can also now disable RnD/Showroom music, with Continuous Play setting in the music player. The list can go on, but it's better to just link you the change log: http://steamcommunity.com/app/285110/discussions/0/152390014798714187/
What's Next?
I've accumulated several bugs in the last couple months that do not require save game changes. So I will start working on these bugs today and release them to everyone as a Supplemental Patches (SP) much like I have for the last two major builds. Following the SP's, I will move to work on the final major change in the game, rewriting the contracting system for v1.23. Other major tickets in this build will include improvements to the autoproduction system, improvements to spin off companies, and possibly the implementation of a new tutorial system. Of course, I'll be working on map data on Mondays, documentation on Saturdays, and most bugs you submit to me in between! GearCity is nearing the final stages of development. v1.25 is our planned release version of the game (possibly after several SPs, editing, and translation work). v1.24 and v1.25 will focus mostly on cleaning things up and implementing minor game play improvements. So If I can clear v1.23 in less time than v1.22, we'll be in good shape for a finished game soon. Until next time! Enjoy!
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
MINIMAL SETUP
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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