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v1.22 Supplemental Patch #2, Release Candidate #1 (whew, long name...) has been released to Testing Build users. I planned to release this update about 12 hours from this post, but accidentally clicked the wrong thing in Steam. My play tests in Windows have been stable, I will test in Linux and OSX overnight. If you run into any issues please let me know. Final SP2 patch will be released to Default and Testing build users on Saturday. Change Log: ----------------------------------------------------------- -Fixed Model Comparison crash in the showroom when changing company if the bottom list is empty and top list is not. -Implemented safety check against negative shipping costs. -Implemented safety check against incorrect amount of public shares for a company. -Fixed bug in shipping system that caused incorrect branch infrastructure and gasoline ratings to be used. Thus reducing shipping costs. -Added an exponential increase to shipping costs of 1.2 based on the distance. (Previous system had linear costs. Now the further away something has to be shipped, the little more it will cost per mile.) -Increased the amount of Administrative, Marketing, and Branch employees. -Reactivate discontinued (End Production) vehicles. This includes canceled designs. -Create new generation or trims of discontinued vehicles. -Fixed Target Demographic and Gearbox Type help buttons. Rewrote Engine Power help button to be more accurate with changes for v1.22. -Canceling "Advanced" design of a vehicle or component will close the "Build It" window if it is open. -Player can now set starting funds when spinning off a Marque. -Can now set AI Behavior when spinning off Marque. -Some labels will now rescroll up when text in them have changed. (Did not do this to the contracting system since it is going to be rewritten. May be other places that I need to do this at.) -Mod Tools, Racing Editor Table sorting -Mod Tools, Racing Editor ID's are now automatically generated when saving file, to prevent errors. -Fixed very rare crash when adjusting the resolution settings in game. -Improved RnD load time by roughly 10-15% -Fixed bug that did not allow enabling/disabling tutorials in some rooms. -Fixed duplicate tutorial text bug. -Added a "maximum" transport costs to the estimated transport cost system. It now shows minimum and maximum transport costs. -Fixed bug in minimum transport costs that could possibly not give you the true minimum transport costs. -Fixed bug in district estimated average transport costs. -Boosted marketing effect on sales -Fixed Estimated Customers Chart numbers -Fixed possible divisions by zero in project profits system. -Fixed bug in racing selection that did not load the marque being used into the drop down boxes. -Fixed bug in racing system that did not automatically load the selected engine or vehicle for a racing series you're funding. No more need to select a engine/vehicle to make minor adjustments to your team. -Fixed bug in racing revenues that gave you income when the racing series was inactive. -Fixed bug in Racing Expense reports that shows yearly expense instead of per month expense. -Synced the dates for Racing Expense and the Main report. -Added Season column to Racing Expense report. -Fixed regression that caused Recondition Action Memos to show when Auto-Recondition is enabled. -Fixed bug in Stock Report Memo being off set by one month. -Fixed Issue with Engine Design Requirement Stars. -Added disclaimer text to Estimated Customers Chart. -Fixed bug in Networth Charts which did not calculate stocks properly. -Fixed couple bugs in Stock Holdings reports.
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