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v1.22 SP2 Released

Hello everyone, The final Supplemental Patch for v1.22 has been released to both Default and Testing build users. I will now work on updating the demos located on our main webpage, then it's on to v1.22.1! v1.22.1 will focus on a complete redesign of the contracting system based on your feedback and my observations, there are several things we can improve there. Change Log For Default Users ---------------------------------------------------- -Fixed Model Comparison crash in the showroom when changing company if the bottom list is empty and top list is not. -Implemented safety check against negative shipping costs. -Implemented safety check against incorrect amount of public shares for a company. -Fixed bug in shipping system that caused incorrect branch infrastructure and gasoline ratings to be used. Thus reducing shipping costs. -Added an exponential increase to shipping costs of 1.2 based on the distance. (Previous system had linear costs. Now the further away something has to be shipped, the little more it will cost per mile.) -Increased the amount of Administrative, Marketing, and Branch employees. -Reactivate discontinued (End Production) vehicles. This includes canceled designs. -Create new generation or trims of discontinued vehicles. -Fixed Target Demographic and Gearbox Type help buttons. Rewrote Engine Power help button to be more accurate with changes for v1.22. -Canceling "Advanced" design of a vehicle or component will close the "Build It" window if it is open. -Player can now set starting funds when spinning off a Marque. -Can now set AI Behavior when spinning off Marque. -Some labels will now rescroll up when text in them have changed. (Did not do this to the contracting system since it is going to be rewritten. May be other places that I need to do this at.) -Mod Tools, Racing Editor Table sorting -Mod Tools, Racing Editor ID's are now automatically generated when saving file, to prevent errors. -Fixed very rare crash when adjusting the resolution settings in game. -Improved RnD load time by roughly 10-15% -Fixed bug that did not allow enabling/disabling tutorials in some rooms. -Fixed duplicate tutorial text bug. -Added a "maximum" transport costs to the estimated transport cost system. It now shows minimum and maximum transport costs. -Fixed bug in minimum transport costs that could possibly not give you the true minimum transport costs. -Fixed bug in district estimated average transport costs. -Boosted marketing effect on sales -Fixed Estimated Customers Chart numbers -Fixed possible divisions by zero in project profits system. -Fixed bug in racing selection that did not load the marque being used into the drop down boxes. -Fixed bug in racing system that did not automatically load the selected engine or vehicle for a racing series you're funding. No more need to select a engine/vehicle to make minor adjustments to your team. -Fixed bug in racing revenues that gave you income when the racing series was inactive. -Fixed bug in Racing Expense reports that shows yearly expense instead of per month expense. -Synced the dates for Racing Expense and the Main report. -Added Season column to Racing Expense report. -Fixed regression that caused Recondition Action Memos to show when Auto-Recondition is enabled. -Fixed bug in Stock Report Memo being off set by one month. -Fixed Issue with Engine Design Requirement Stars. -Added disclaimer text to Estimated Customers Chart. -Fixed bug in Networth Charts which did not calculate stocks properly. -Fixed couple bugs in Stock Holdings reports. Change Log for Testing and Default users ------------------------------------------------------------ -Fixed Total Gains column in Stock Holdings report. -Mod Tools - Fixed bug in Mod Data Export with wrong miscart zips. -Mod Tools - Fixed several bugs in the DYK Editor -Tweaked several chassis subcomponent effects. -Documentation - Added DYK Editor wiki page. -Maps - War news articles have been added up to 1940. So we now have 1940+WW2 on Base City Map.


[ 2017-06-10 13:50:57 CET ] [ Original post ]



GearCity
Visual Entertainment And Technologies
  • Developer

  • KISS ltd
  • Publisher

  • 2014-05-30
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 165  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1265 reviews)


  • Review Score

  • http://www.gearcity.info/
  • Website

  • https://store.steampowered.com/app/285110 
  • Steam Store

  • The Game includes VR Support



    GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]

  • Public Linux depots

  • Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.

    GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.

    GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.

    Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.

    GearCity currently offers:
    120 Years (1440 Months/Turns) of gameplay.
    274 Cities with historical economic and population data.
    300 Marques inspired by real companies.
    29 Vehicle types
    200 Moddable vehicles
    56 Vehicle Accessories
    20 Basic Tutorial Videos
    240 Historical Events
    Dynamic consumer demands based on user input.
    Realistic consumer AI.
    Stock Market system.
    Marque creation, spinoffs, and takeovers.
    Race Funding system.
    Marketing
    Factory management.
    Distribution management.
    Transport management
    Labor and Unions management.
    Lobbying
    Charts
    Data Reports
    And much much more.
    MINIMAL SETUP
    • OS: 32-Bit with glibc 2.17 or higher
    • Processor: 1.2 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 128MB with OpenGL 1.2 Support
    • Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
    RECOMMENDED SETUP
    • OS: 64-Bit with glibc 2.19 or higher
    • Processor: 3 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 512MB with OpenGL 2.0 Support
    • Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
    GAMEBILLET

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    12.99$ (35%)
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    8.0$ (50%)

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