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Testing Build v1.22.2 SP1

Hello Everyone, Testing Build has been updated with the first and only Supplemental Patch for this build. This patch is several days late, but includes many bug fixes and a little bit of content. I will now switch focus to v1.22.3. Auto production improvements, hopefully some AI improvements, and platform sharing with subsidiaries. So what's in this patch?

1.22.2 SP1


-Maps And Mods: Added Base City Map war history and government/conflict status between 1963 to 1975. -Bug Fix: Fixed several math issues that could cause a problem in the optimized build of the game in Windows. -Bug Fix: Fixed racing series displacement checks for contracts. -GUI: Added race series maximum displacement information to the side panels of the contract window. -Bug Fix: Fixed incorrect data in the Contracts Granted memos. -Bug Fix: Fixed bug in Contracts Revenues report that did not show the last month of a completed contract. -Bug Fix: Fixed filled/unfilled contract coloring for components contracts. -Bug Fix: Fixed bug which did not automatically select contract in assignment lists. -Bug Fix: Fixed bug in the shipping extra vehicles to contracts system. -Bug Fix: Fixed bug in RnD and Office where gearbox contracted components lists were not cleared after use. -Mod Tools: Fixed Music Folder Copying and music.xml generation. -Mod Tools: Added a check to the Music Editor so that the moder does not add more than 1 song per state besides the "All" state. -Bug Fix: War production limitations not being applied to the Factory Production side panel, "Contract Demand" information. -GUI: GUI now unfocused keyboard when textboxes have focus anytime you click on visible GUI. -Bug Fix: Fixed incorrect contract information in newspaper when AI companies wins the contract. -Gameplay: Reduced amount of units a renewal contract will ask for. -Bug Fix: Fixed amount of units needed in renewal contract window. -Bug Fix: Fixed bug that was not counting contract revenues in branch distribution side panel "Projected Profits" information. -Bug Fix: Fixed bug in Wealth Distribution charts for districts that was not counting vehicle price properly. -Bug Fix: Fixed bug where Non-Manufacturer companies were not using the correct winning contract component/vehicle. -Bug Fix: Fixed bug where Non-Manufacturer company was ignoring displacement for no winner contract team selection. -GUI: Added scrap functionality to "Stop Selling" in the Autocommands portion of the Mega Menu. This is in case the player does not have a factory but needs to scrap vehicles. -GUI: Added Unit Costs side panel checks for Chassis and Gearbox components. -Gameplay: Added a small morale bonus when furloughed employees are put back to work. -GUI: Color coded contract lists so you know which contracts you have vehicles/components that meet requirements, and which you don't. No more flipping through dozens of them to find one that works. -Bug Fix: Fixed Factory Expense report being behind a month.

Hotfix #1


-Bug Fix: Estimated Factory Build Price were incorrect.


[ 2017-10-11 05:24:04 CET ] [ Original post ]



GearCity
Visual Entertainment And Technologies
  • Developer

  • KISS ltd
  • Publisher

  • 2014-05-30
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 165  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1265 reviews)


  • Review Score

  • http://www.gearcity.info/
  • Website

  • https://store.steampowered.com/app/285110 
  • Steam Store

  • The Game includes VR Support



    GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]

  • Public Linux depots

  • Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.

    GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.

    GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.

    Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.

    GearCity currently offers:
    120 Years (1440 Months/Turns) of gameplay.
    274 Cities with historical economic and population data.
    300 Marques inspired by real companies.
    29 Vehicle types
    200 Moddable vehicles
    56 Vehicle Accessories
    20 Basic Tutorial Videos
    240 Historical Events
    Dynamic consumer demands based on user input.
    Realistic consumer AI.
    Stock Market system.
    Marque creation, spinoffs, and takeovers.
    Race Funding system.
    Marketing
    Factory management.
    Distribution management.
    Transport management
    Labor and Unions management.
    Lobbying
    Charts
    Data Reports
    And much much more.
    MINIMAL SETUP
    • OS: 32-Bit with glibc 2.17 or higher
    • Processor: 1.2 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 128MB with OpenGL 1.2 Support
    • Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
    RECOMMENDED SETUP
    • OS: 64-Bit with glibc 2.19 or higher
    • Processor: 3 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 512MB with OpenGL 2.0 Support
    • Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
    GAMEBILLET

    [ 5952 ]

    9.19$ (8%)
    16.59$ (17%)
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    3.35$ (16%)
    2.22$ (78%)
    18.47$ (54%)
    15.99$ (20%)
    7.49$ (25%)
    12.89$ (14%)
    1.11$ (78%)
    1.93$ (81%)
    5.94$ (15%)
    16.79$ (16%)
    11.99$ (40%)
    13.19$ (12%)
    5.77$ (17%)
    12.48$ (58%)
    6.67$ (78%)
    1.36$ (86%)
    4.00$ (50%)
    24.89$ (17%)
    8.25$ (17%)
    26.39$ (15%)
    8.17$ (18%)
    5.98$ (80%)
    1.65$ (79%)
    16.57$ (17%)
    9.00$ (70%)
    25.19$ (16%)
    1.77$ (78%)
    GAMERSGATE

    [ 3223 ]

    8.99$ (40%)
    2.81$ (81%)
    5.25$ (74%)
    6.0$ (60%)
    3.0$ (70%)
    34.99$ (30%)
    1.8$ (82%)
    11.69$ (10%)
    9.9$ (67%)
    3.6$ (70%)
    4.88$ (62%)
    0.56$ (89%)
    7.5$ (75%)
    11.24$ (63%)
    3.0$ (80%)
    0.75$ (92%)
    1.88$ (62%)
    1.0$ (80%)
    4.25$ (79%)
    1.46$ (89%)
    9.44$ (48%)
    0.34$ (89%)
    6.52$ (57%)
    0.75$ (92%)
    5.25$ (65%)
    2.0$ (75%)
    1.88$ (62%)
    2.5$ (90%)
    1.95$ (85%)
    1.0$ (80%)

    FANATICAL BUNDLES

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