Test Build has been updated to v1.23 Release Candidate 1. If you would like to try out this build you can find instructions on how to do so here: http://www.ventdev.com/forums/showthread.php?tid=2594&pid=6237#pid6237 So what is new since v1.22.3? The minor upgrade from v1.22.3 mostly includes bug fixes, a rebalancing of the racing and contract revenues due to bugs, and a rewrite of the tutorial framework. The main tutorial has been rewritten to simplify the reading level, thus making it easier to understand. I've also changed the looks of the tutorial windows, implemented a highlighting system, and added an audio reading of the tutorials (currently incomplete, will hire someone to do better recordings). The new framework for tutorials will allow me to expand upon the tutorial system. It will allow me to create mini-tutorials for various features in the game as we near completion. Even if you know the game like the back of your hand, give the new tutorial a try. Let me know if there are any issues. I will be deeply grateful. Thanks
Change Log
[strike]--------------------------------------------------------------------------------------------[/strike] -Bugfix: Fixed crash regression when starting a game in 2020. (To whom ever reported this to me on IRC. You have to report bugs if you expect them to be fixed.) -Bugfix: Fixed issue with consumers not purchasing vehicles after 2022. -Bugfix: Fixed bug in racing revenues causing it to increase linearly every year. -Bugfix: Fixed bug in contract revenues causing it to increase linearly every year. -Gameplay: Racing and Contract revenues have been decreased based on difficulty level selected. -Gameplay: Increased AI outsourcing prices. -GUI: Civilian contract filter no longer shows racing contracts. -Artwork: Cleaned up Jams and Gaps blending -Bugfix: Fixed whiteout bug when flipping and mirror grills. -Gameplay: Rewrote tutorial framework. -GUI: Implemented Highlighting System for tutorials. -Content Rewrite of main tutorial. Reduced reading difficulty from 6th grade to 4th grade level without losing content. -Bugfix: Fixed issue with contract requests' fuel, cylinder, and engine layout restrictions -Bugfix: Fixed issue with pre-game AI starting up racing teams in early game years. -Bugfix: Fixed auto-marketing being available and marketing while marketing is turned off. -Bugfix: Fixed new components memo incorrect year.
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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