Hello Everyone! Version 1.23 is now available on Default and Testing Builds. If you want to continue v1.22 save games, you will have to switch to Stable Build. Directions for changing builds are here: http://www.ventdev.com/forums/showthread.php?tid=2594 . So what is new in v1.23? There has been 87 documented bug fixes and 52 gameplay changes. Altogether there are 153 entries in the changelog. V1.23 focused on a redesign of the contracting system. The system got a slight GUI makeover and the changes included some additional features such as racing contracts. This update also introduces two additional ways to share platforms with AI companies, the first is “Outsourcing” where you buy units manufactured units in bulk. And “Platform Sharing”, where you have access to any component a company you own a majority share in makes and they have access to your components. The update also includes some improvements to the Auto Production system, a new munitions production system during a war, some AI improvements, rebalanced contracts and racing revenues, a new tutorial framework (which will have more content soon), and many bug fixes. For a complete changelog for v1.23, see this thread: http://steamcommunity.com/app/285110/discussions/0/1353742967812528994/ So what’s next? I will continue to work on v1.23 in the form of 2 to 3 Supplemental Patches. These patches will include minor bugs reported recently and new features and improvements from v1.24 that do noneedre save game changes. Upon finishing the Supplemental Patches, I will update the Open Beta/Demos then move on to v1.24. The game is nearing completion. I consider v1.24 the beginning of the end of GearCity’s development. There are not many large features left. The only one that sticks out is pre-designed cars. Otherwise, there are some minor quality of life features (most micro improvements to the GUI), small optional gameplay mechanics, bug fixes, polish, and filling in the missing content. You can view what I am working on and the remaining tickets on our public ticket tracker: https://bitbucket.org/EricBJones/gearcity/issues?status=new&status=open
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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