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Hello everyone! Version 1.23 has been updated with the first Supplemental Patch. Orginally I only planed two Supplemental Patches for this build, however we have gotten a lot of feedback the last week or so, which has filled my ticket tracker. As such, I am now planning on 3 Supplemental Patches for v1.23. These updates do not require save game changes. So what's in this one? -Bugfix: Fixed possible negative fuel popularity values. -Bugfix: Fixed platform sharing showing any company that you own stock of or owns stock of you. -Bugfix: Reduced City Destroyed memo priority if you do not have a factory or branch at that location. -Gameplay: Added a high priority memo specifically if the city your factory or branch in was destroyed. -Gameplay: Phase 1 of 4 optimization of turn times with new AI system. -Bugfix: Fixed a German character appearing in save game year when loading save games in Windows. -Bugfix: Fixed bug where loans were being paid off early. -Bugfix: Fixed bug in GUI that showed incorrect coupon rate for bonds. -Gameplay: Adjusted Bond and Loan interest rates. -Gameplay: Game will now warn players if they are designing an engine with an unpopular fuel type. -Gameplay: Game will now warn player if they are designing a car with an engine that uses an unpopular fuel type. -Gameplay: You can disable the fuel type warning on a per game basis. -Bugfix: Fixed a bug in District Factory Upgrade which didn't charge enough time or money for an upgrade. -Gameplay: Increased factory upgrade time requirements per each upgrade. -Bugfix: Fixed Benefits Rounding Errors in the display. -Gameplay: Information is now updated after agreeing to benefit changes. -Gameplay: Changed some charts to only show a maximum amount of data. To reduce chart clutter. -Gameplay: Moved Line Chart Legends to the side instead of below, thus increasing the amount of area we have to use. -Bugfix: Fixed missing data in Networth chart. Networth now matches stock report's book value. -Bugfix: Fixed memos glowing after memo popup. -Bugfix: Fixed File Cabinet not working after applying changes to in game settings. -Bugfix: Fixed Auto Wage Margin rounding issues. -Bugfix: Changed all rounding of floating point numbers to a new system using fmtlib. As such there might be a few errors here and there where there are additional decimals points than needed. -GUI: Fixed gearbox smoothness text overlap in View panel. -Bugfix: Fixed production unoptimized memo firing after recondition all, when the player has no factories. -Bugfix: Fixed missing/unselectable AI text logos for Dynamically generated AI in several lists in the stock system. -Bugfix: Fixed scientific notation appearing in Annual and Quarterly reports. -Bugfix: Fixed bug not allowing a loan to be taken out in one save game if a player took out a loan in a different game, and returned to the main menu without ending a turn. -Bugfix: Fixed bug displaying incorrect IPO information -Gameplay: Adjusted amount of shares sold during IPO. -Bugfix: Fixed bug with racing lock on race series that requires vehicles. -Bugfix: Fixed bug causing lobbying tax savings not to work. -Bugfix: Fixed bug that could cause incorrect development time to be displayed when designing a trim of a vehicle under development. -Maps: Base City Map War Newspaper articles up to 1995. There is probably a few more fixes that I did not document. Was a pretty hectic amount of reports I got since v1.23 launch. All is well though! I've got roughly 21 tickets planned for SP2. And anything reported to me in the next few days will go into SP3. :)
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