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1.23 Supplemental Patch 2

Hello Everyone! SP2 has been released out in the wild. Quite a few bug fixes and minor features added in this one. I will start working on SP3 here shortly. I also added 1 more Supplemental Patch to v1.23 while I am at it. Might as well knock out non-save game changing tickets while I can and give it to everyone instead of just Testing users! If you recently heard of the Intel "Metaldown" bug, sadly the fix may have some performance effect on GearCity. I will do some testing once I receive the OS patches that address the issue. You can read about my concerns here: http://steamcommunity.com/app/285110/discussions/0/1353742967812528994/#c1620600279664512655 Here is what is included in SP2! -Gameplay: Rename Components from RnD Component Modification window. -Bugfix: Fixed bug in reports system that caused additional double reporting of contracted vehicles in the vehicle sales revenues and sales figures numbers. -Bugfix: Fixed issue with AI company's IPO values being extremely high. -Bugfix: AI selling too many shares at IPO. -GUI: Component selection system has been merged with the View Window. Thus giving you all the component data in one window when selecting components. -GUI: Expanded Component List's data. Implemented a way to order the component selection lists. -Bugfix: Fixed issue causing factory costs to be too high during munitions production. -Gameplay: Increased Munitions Revenues per line. -Bugfix: Design Finish dates now show number of months and the finished date. -GUI: Removed day values from date stamps. -GUI: Several fixes to bad decimal information due to changes made in SP1. -Bugfix: Couple of bug fixes historical to data used in the reports due to optimizations made in SP1. Gameplay: Optimizations to Sales reports and AI factory clean up code. 12% gains over previous code. Approximately 1.5% turn time reduction in a large save game. (Couple more optimizations to come.) -Bugfix: Fixed bug causing all chassis length and with to be high in game years before 1946. -Gameplay: Tweaked AI component design sliders for chassis', engines, and gearboxes. -Gameplay: Optimized factorycleanup, sales report, and half of city sale's report processing time. More optimizations to come over the next few builds. -Gameplay: Ordering more outsourced units from the AI will now cause the units per month to be regenerated. The amount of units per month is equal to the amount of units needed divided by 12. -Bugfix: Fixed some missing variables in recent player action text. -Bugfix: Fixed bug that caused other components to appear in "Used In" list in the View Parts window. -Bugfix: Fixed bug that did not list parts licensed or purchased from other companies in the modification window. This caused the player not to be able to discontinue these components. -Gameplay: Added "All Vehicles" to Model Compare and Marque Catalog. Please note, this system is slow in large save games. List pages are coming soon, to optimize large lists. -Engine: Players can now purge old historical data from the game. This reduced the save file size by 25% which can make loading and turn times faster. Additional savings will be sought soon. -Gameplay: Redesigned the Consolidation name generator in the hopes of fixing the "File Not Found" name bug. -Bugfix: Fixed Outsourcing/Licensing hot keys in RnD -Gameplay: Starting funds are now interpolated between starting years. (Funds used to be attached to fix dates that older versions of the game used to use.) -GUI: Fixed ordering of some ratings in components/vehicles so that assisted, advance, and view panels match.

Hotfix #1


-Bugfix: Fixed the Jams & Gap crash on some machines due to modulate scene blends in the texture.


[ 2018-01-05 16:53:00 CET ] [ Original post ]



GearCity
Visual Entertainment And Technologies
  • Developer

  • KISS ltd
  • Publisher

  • 2014-05-30
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 165  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1265 reviews)


  • Review Score

  • http://www.gearcity.info/
  • Website

  • https://store.steampowered.com/app/285110 
  • Steam Store

  • The Game includes VR Support



    GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]

  • Public Linux depots

  • Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.

    GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.

    GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.

    Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.

    GearCity currently offers:
    120 Years (1440 Months/Turns) of gameplay.
    274 Cities with historical economic and population data.
    300 Marques inspired by real companies.
    29 Vehicle types
    200 Moddable vehicles
    56 Vehicle Accessories
    20 Basic Tutorial Videos
    240 Historical Events
    Dynamic consumer demands based on user input.
    Realistic consumer AI.
    Stock Market system.
    Marque creation, spinoffs, and takeovers.
    Race Funding system.
    Marketing
    Factory management.
    Distribution management.
    Transport management
    Labor and Unions management.
    Lobbying
    Charts
    Data Reports
    And much much more.
    MINIMAL SETUP
    • OS: 32-Bit with glibc 2.17 or higher
    • Processor: 1.2 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 128MB with OpenGL 1.2 Support
    • Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
    RECOMMENDED SETUP
    • OS: 64-Bit with glibc 2.19 or higher
    • Processor: 3 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 512MB with OpenGL 2.0 Support
    • Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
    GAMEBILLET

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