Hello everyone, I have released the third supplemental patch for v1.23. As with all supplemental patches, it does NOT require save game changes. The biggest change to your gameplay is the addition of “pages” to lists. Above select lists are two buttons and some text. Lists now have a finite limit. To see more items in the list, click the two buttons to change the “page”. New items will appear in the list. This should reduce the size of lists, especially in large save games. Currently this feature is implemented in Factory Production, Branch Distribution, and Showroom lists. I will implement other lists in the next couple of updates. I will now work on SP4, which is relatively small. After which v1.23 will be considered complete, and I will move on to v1.23.1. Changelog: -Bugfix: Fixed decal sliders changing position when selected. -Bugfix: Fixed View Part Window not resizing child widgets when resized. -Bugfix: Fixed bug preventing the vehicle year to be changed to the finished design year. -Gameplay: Disabled district locking on branches when auto production is enabled to prevent breaking the Auto Production system. -Bugfix: Fixed crash with the "View Vehicle" button in the World Map Branch Distribution Window. -Bugfix: Fixed bug with estimated vehicle development time when the player zeros out all sliders on a new vehicle design. -Bugfix: Fixed bug in the save game system that was causing the file not to be saved and several SQL errors. -GUI: Added "1/" in front of the year on the "All Time Sales" report to clarify that it is only updated once a year. -GUI: Added delete confirmation when deleting custom body designs. -GUI: Component Selectors when designing a new vehicle will now either select the currently selected component in the list. Or choose the first one. -GUI: Factory Rating is now shown in World Map Factory View Details. And an average of Ratings is shown in District Factory View Details. -GUI: Shipping Costs has been added to the Cities Sales reports. Report columns have been reorganized for better readability. -Gameplay: Dynamic City Growth Rates have been doubled for cities under world map average population or per capita. -Gameplay: Optimizations to the Dynamic City Growth Rate system. -Bugfix: Fixed bug allowing AI to make vehicles with the same base name as player, thus clogging up the "Used In" list. -Bugfix: Fixed random name generator to stop recommending names that are already used by other components or vehicles. -Gameplay: Added a generate new random name button (Dice right above the Text Box you enter names into). -GUI: Added Morale back to HR lists. -GUI: Added a "paging" system to Factory Production, Branch Distribution, and all Showroom lists. This should improve window loading times in large save games. More will be added in SP4 -Gameplay: Adjusted the quality of AI branches based on the size and wealth of the city compared to the global average. -Bugfix: Fixed development pace slider effecting estimated finish time incorrectly. -Gameplay: Increased AI's use of player components via platform sharing. -Gameplay: Increased AI's minimum ratings requirements to license/purchase components from other AI or players. -Bugfix: Fixed AI licensing signing fee exploit. -Bugfix: Fixed licensing fees being tax free. -GUI: Restart production system is now using the new component selection system. -GUI: Build Components/Vehicle marque selector now defaults to your parent company. -Bugfix: Fixed 7 appearing as 17 on non-English keyboards. -Gameplay: Excluding Outsourced and Licensed vehicles from yearly awards. -Gameplay: Excluding Outsourced and Licensed components/vehicles from company equity calculations, thus reducing stock price and bond evaluations due to outsourcing. -GUI: Added Year and Active status to Marque Catalog and Model Compare. -Bugfix: Fixed Model Compare's Bore/Stroke display -Bugfix: Fixed issue with Furloughed employees not being added to the system. -GUI: Added Monthly Idle costs to factory build screens. -Gameplay: Adjusted auto-marketing system for large companies. -Gameplay: Turn time optimizations. 20% gains for Windows, 5% gains for Linux and OSX (more gains coming to Unixes in a couple of weeks.) Hotfix #1: - Gameplay: 62 Newspaper images for various in game events. - Bugfix: Fixed possible crash when closing database in Linux or OSX. - Bugfix: Fixed Office Mega Menu district branch distribution list not refreshing.
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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