I have released the first Supplemental Patch for version 1.24. This update contains several bug fixes, additional achievements, and GUI cleanups. Next week we'll be starting a submit your pre-designs contest. So stay tuned for that. I will continue to work on supplemental patches for v1.24 for the foreseeable future. The next one should be in 10 to 14 days. V1.24 SP1 Change Log: -Steam Stuff: Implemented 12 new achievements. -Steam Stuff: Fixed additional issues causing some achievements not to be triggered. -Bugfix Fixed issue with unfunded research teams effecting average engineer salaries in HR. -GUI: Changed AI starting amount selection ordering from Alphanumeric to map/mod maker order. -GUI: Mouse wheel should scroll game GUI at one half a button click. Webbrowser scroll has been reduce by half. -Bugfix Fix newspaper display bug that could show insanely high values for winning contracts. -Gameplay: Adjustments done to vehicle top speed to return more effect to Gearboxes. -Bugfix: Fixed Main Tutorial window continuously popping up even if you disabled tutorials. -Bugfix: Fixed chassis prototyping bug that could cause the estimated finish date to be 32 months when it is actually much less. -GUI: Added remaining help buttons to Main Menu. -Artwork: Grey paints are more black. -GUI: Fixed Linux Text Above sub-component buttons in assisted designer wraps. -GUI: Assisted Designer, moved categories in Quick Details panels to the right.. -GUI: Components modification window will close if you end production of your only component. -GUI: Increased spaces between end turn arrows. -GUI: Fixed Advanced vehicle designer, selecting a chassis does not fill the info for the chassis unless the player clicks the chassis. -GUI: Fixed Stock broker, Bottom of the company details cuts off the marque amount when playing with large text. -GUI: Fixed competition date wrapping with large font. -GUI: Fixed bore and stroke wrapping with large font. -GUI: Fixed racing limitations wrapping with large font. -GUI: Fixed racing setup wrapping with large font. -GUI: Fixed Racing series filters having entries such as 0 and en -GUI: Fixed fixed gearbox contracts requirements wrapping -GUI: Fixed fixed R&D contract filter drop down widths. -GUI: Fixed licensing engine text wrapping with large font. -GUI: Dynamic font resizing for Factory/Branch/District drop downs in Mega Menu. -GUI: Fixed fixed factory view details wrapping with large font. -GUI: Fixed incorrect units being used for acceleration and braking. -GUI: Benefits disabled message in HR when benefits are disabled. -GUI: Fixed capitalization of dynamic text in some memos. -Gameplay: Fixed incorrect dates on some memos. -GUI: Fixed Auto Production restriction text cutoffs with large font. -GUI Fixed induction systems overlapping in several places with longer induction types.
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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