Hello everyone. It's time for another Supplemental Patch for Default and Testing build users. As with all SP's, SP2 focused on minor issues and features that did not require save game changes. There are still at least 4 more SP's planned for v1.24. So I will continue to work on these little issues for the next few weeks. Here is what's in the SP2 update: -Bugfix: Fixed issue with Auto Production system when player disables AP, sets district limitations on branches, and then reenables Auto Production. (Enabling AP will now automatically clear out all Districting limitation settings). -GUI: Fixed display of player outstanding shares in broker view when AI companies hold shares and are not willing to sell. -Gameplay: Reduced the effects of modifications and increased costs more. -Bugfix: Fixed modification exploit allowing the player to do more than 1 modification if they wait longer than 2 years. -GUI: Fixed Saved/Custom GUI overwriting the reports window size. -Bugfix: Fixed issue in racing where two series shared the same ID causing naming confusing. -Gameplay: Reduced random lawsuit settlement and lost cases costs. -Gameplay: Put in time limitations for random lawsuits based on player demand. -Modtools: Fixed a couple of issues with the Gearbox/Gears components editor. -Settings Editor: Fixed issues music/sound fx volumes -Settings Editor: Fixed issues with a few unit types. -GUI: Fixed word wrap with Author's name in Map Selection. -GUI: Dynamically change font size of End Turn company info based on length of the data. -GUI: Fixed some list over wrap due to engine layout name length. -GUI: Fixed alignment of Used Cars in World Map view competition lists. -GUI: Added commas to the City Information popup. -GUI: Fixed some word wrapping with the scrap checkbox for New Generation vehicles on Linux. -GUI: Fixed several word wrapping issues with large font in the Components Refit window. -GUI: Fixed GUI widgets becoming misplaced when resizing Mega Menu window. -Engine: Made the Purge Data system more aggressive. In a 1.1GB test save game, I was able to reduce it to 350MB. This also double reports generation speed. However at the cost of only having 5 years of historical production data. (Some additional optimizations are possibly coming to this system.) -GUI: Fixed chassis selection using incorrect player units. -GUI: Fixed several wrapping issues in Vehicle Prototyping with large font. -GUI: Added lobbying effectiveness percentage to lobbying screen. -GUI: Added MIssed Sales to various reports. -GUI: Fixed several large font wrapping issues with renew contracts window. -GUI: Adjusted the banking overview panel so that scroll bar would take up less space. -GUI: Fixed several large font wrapping issues in Banking Overview. -GUI: Fixed Banking window resizing restrictions -GUI: Moved line of credit application button to the static side panel. Button also now disappears after you sign up for a line of credit. -GUI: Fixed issues with raycasting in the world map. -GUI: Adjusted World Map Marketing summary font size to prevent possible wrapping. -GUI: Fixed World Map Marketing resizing issues. -GUI: Fixed Marketing manual entry wrapping issues. -GUI: Fixed spelling mistake in Lobbying Header Image -Gameplay Fixed possible overflow issue with credit fees. -GUI Increased rounding amount for Banking Interest rates. -GUI Changed default font in GUI sheet files. This may cause wrapping issues throughout the game, but also fixes some wrapping issues.
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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