Good Morning Everyone, It's time for the third Supplemental Patch of many for v1.24. This update includes many bug fixes and tweaks to the game and does not require any save game changes. Work will now move on to SP4. Here is what was done: -Bugfix: Fixed possible crash when outsourced AI vehicles are discontinued through mass means. -Bugfix: AI Gearbox manufacturing requirements ratings were too high. -Bugfix: Fixed incorrect fuel economy values in ratings window. -Gameplay: MPG can now be a decimal value. -GUI: "Save" and "Save As" now displays a message when saving is in progress. -GUI: Clicking "New Game" on the Main Menu resets the new game options. -GUI: Fixed skill adjustment achievement covering scroll bars. -GUI: Auto Production Model Restriction lists now shows "All Vehicles" if no models are being restricted. -GUI: Fixed double digit completion dates in advance designer panels a second time. -GUI: Some fixes to the new defined font size system. (Specifically the New Game Options Windows.) -Gameplay: 12 new achievements. -Gameplay: Additional tweaks on the AI component selection system to reduce Single Cylinder and Two-Stroke from being paired together. -Gameplay: Minimum Bond Amount removed. -Bugfix: Fixed Bond rounding issues. -Gameplay: Lowered Bond and Loan interest rates -Gameplay: Improvements to the Credit Ratings system. -Bugfix: Fixed possible random events that could cause departments to strike even if there were no employees in the department. -GUI: Assisted designer now has warnings if the vehicle is too slow, and if an engine has less than 5 smoothness/comfort rating. -Gameplay: Heavy balancing done to the Base Territory Map to reduce sales in late game. -Gameplay: Additional tweaks done to the AI for Base Territory Maps and other small "territory" maps. -Mod Tools: Fixed several selection issues with the Components AI Pop Table. -Engine Removed Shader cache. Shaders will now be generated at run time, which will slow down initial loading, but hopefully reduce crashes caused by bad updates. -GUI: Fixed wrapping issue with large fonts in Advance Car Designer Vehicle Popularity panel. -Engine: Implemented system to prevent RnD License GUI (and others) from getting corrupted due to save gui and game updates. -Mod Tools: Fixed stuck engine layout end year spinner box.
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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