Good Morning Everyone, Version 1.24 has been updated to Supplemental Patch 4. This update includes many bug fixes and tweaks to the game and does not require any save game changes. Work will now move on to SP5, which will be more of the same. Here is what was done: -Mod Tools: Fixed removal of sub-components that are no longer in the Components.xml file that are AI Components Popularity File. -Translations: Translation system is now available in game, Click the Help Button then Translate. -GUI: Attempted to make Drop Down Box mouse wheel scrolling faster. Still needs some testing. -Gameplay: Increased marketing and racing's effect on consumer population specific to vehicle models. I.E. customers not in a pool for all models, but just for the specific vehicle. -Gameplay: Racing series will now show up one year before they start in the racing series lists. You are not able to start a team in this planning stage, but you are able to view the series restrictions in case you want to produce a design for the series. -GUI: Clone sliders systems now works with in-development vehicles or components. -Bugfix: Fixed Engine Saved Sliders not loading proper Bore and Stroke. -Bugfix: Fixed Bore and Stroke range checks for saved engine sliders. -Bugfix: Fixed issue with Modify engine which could cause power rating to decline. -GUI: Fixed issue with the Auto-Save GUI checkbox which caused it not to be checked when system is enabled. -Bugfix: Fixed destroyed factories events not canceling upgrades or rebuilds. -Artwork: Added some player created designs! Remember, you can still submit your designs. For more information: https://steamcommunity.com/games/285110/announcements/detail/2901896660869879108 -Gameplay: Reduced AI's margin selling outsourced vehicles. Also tweaked branch prices. -GUI: Added GUI final submission date to the contract side panel. -GUI: HR wages now show a range of wages instead of an average for job positions that have multiple employees (manufacturing and engineering). -GUI: HR will now hide if you have auto-production and auto-wage enabled. -GUI: Branch and Factory Mega Menu's will now hide if you have no vehicles designed. -Gameplay: Dealership growth and effects have been overhauled. -Gameplay: Reduced the AI vehicle design time by approximately half. -Gameplay: Temporary balancing change for City Maps, early year of sales in some high buyer rate countries such as Italy have been increased. This code will be removed when I implement interpolation of city buyer ratings for SP5. -GUI: A bunch of minor GUI fixes such as over lapping text, cut off widgets, etc. I didn't keep a list as it was a fix while playing sort of session. -Gameplay: Tweaked low funded racing team's results, which was causing horse power to be slightly more powerful than it should be. More tweaks may be coming.
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
[ 5952 ]
[ 3223 ]