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Version 1.24 SP5 has been released. This is our 5th supplemental patch to the v1.24 build. It's mostly minor stuff as I continue to work on non-save game changing tickets, and a few minor save game changing tickets that can be mitigated with our save game converter system. There are still about 2-3 more supplemental patches to go. After that I will be upgrading various components of the engine for better long term support and stability. (Specifically for OS X, but everyone will benefit.) Following the completion of that, there will be roughly 2 more builds with possible save game changes and continued GUI clean up (it's an indefinite process). In that time period the remaining text content of the game will be finished and edited. And the last couple missing art pieces will also be done. And we could be starting paid translations. Sometime in this time period I will improve our marketing materials, finish the mod tool tutorial videos (they're almost done just have to combine the audio with the video), finish editing what we have in the wiki, add to the missing parts of the wiki, and finally make some additional game tutorials (possibly some in game video tutorials). In that order. Anyway, what's in SP5? Here's the change log: -Gameplay: City specific buy ratings now interpolate between the city.xml files. -Maps: Increased small city and low percapita city specific buy rate in early game years on all city-based maps. Also made some adjustments to European city specific buy rates in early game years to increase sales. -Maps: Added missing infrastructure and fuel data to all maps. -Gameplay: Dividends now split when the stock splits. -Bugfix: Fixed development pace slider exploit when designing a new trim. -Bugfix: Fixed month delay in the End, Scrap, and Replace old model system. -Gameplay: Total Unit Costs and Manufacturing Costs located on the branch distribution side panels now uses previous turn data instead of estimating future data. This should make it more static, but will not reflect changes in costs until the next turn. -Gameplay: I finally caved and made factory production lines slider only effect the number of factory lines and the tech slider effect everything else when designing a factory. -Gameplay: Price and size adjustments when building a factory. -Bugfix: Fixed issue with build factory production line slider adjusting the price and number of vehicles that can be built, even though the production lines do not increase. -Bugfix: Fixed issue with low level conflict not effecting demand enough. -GUI: Price Change Auto Commands now work on a district level if you have a district selected. -GUI: Adjusting shipping distance on the world map will now show you the maximum transportation costs per vehicle. -GUI: Added Units Shipped to Contract Revenues report. -GUI: Color coded war status on New Game Map. -GUI: Added a breakdown of a vehicle's buyer rating to the Wealth Distribution Chart. Click the Line Graph button next to where you enter the price of a vehicle to see it. -GUI: Enabled previous/next arrow buttons for Mega Menu Districts. -Artwork: Added more player designed pre-made vehicles! If you have any to submit, feel free to do so! https://steamcommunity.com/games/285110/announcements/detail/2901896660869879108 -Bugfix: Fixed issue with AI engine designs that could cause bad data in save games. -Bugfix: Small bug fix for vehicle fuel economy specs which could cause the design to run at optimal economy all the time.
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