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Version 1.24 SP6 has been released. This is the 6th supplemental patch for v1.24. Supplemental patches do not require save game changes, thus both Default and Testing build users get to enjoy them. This SP has a good amount of bug fixes and optimizations to the reports system. For SP7 I will focus primarily on little GUI issues, fixing one or two achievements that are not triggering, and a couple other little issues here and there. We're nearing the end of the SP's. I switch to engine updates for modern Operating Systems after SP7 is completed. Once that is finished, I'll jump back to gameplay, knock out any remaining "features", and then finish up the polish and bug fixing that popup. So what's in SP6? -Bugfix: Fixed development pace slider disappearing when designing a new generation vehicle. -Gameplay: Adjustments to new trim and new generation development time when not changing components. -GUI: Disabled zoom hot keys when text box has keyboard focus. -Gameplay: New Marques now inherit 75% of parent company's image and skill ratings. -Gameplay: Expanded marque's image and skill growth to include component designs. -Bugfix: Fixed "Low Morale" display when contracts are assigned to a factory. -Gameplay: AI now purges high end vehicles from sale in small cities if they don't sell any units over a period of time. This should speed up turn times slightly. -Gameplay: Chassis weights have been increased slightly. -Gameplay: Increased frame's and drivetrain's effect on chassis weights. Minor reduction for other sub components. -Bugfix: Fixed issue with Buyer Ratings Table that showed all vehicles of a type instead of just the vehicles for sale in the selected city or district. -Gameplay: Designer paint color will no longer reset after you paint something. -GUI: Click the GUI will no longer cause an error sound when paint or accessory tools are enabled. -Gameplay: Marketing Budgets have been added to Stock Reports. -Gameplay: Reports header has been reorganized. Hopefully it is easier for players to find things instead of just throwing the miscellaneous reports into Reports 1 and Reports 2... -Gameplay: Branch Reports now has wear information. -Gameplay: Added Monthly Report to the reports header. -Gameplay: Additional revenues information added to Quarterly and Annual Reports. -GUI: RnD rating numbers are now displayed all the time instead of requiring the player to hover over the stars. This has required us to spread out the bottom panel more. -GUI: Added Project Profits to RnD->View Vehicle. -GUI: Assisted designer initial sliders positions have been corrected. -Gameplay: AI production frequency has been replaced with AI Vehicle Design Frequency. This adjusts how many vehicle designs the AI will create. -GUI: Last year race winnings for series is now displayed in the race series detail's panel on the Racing Budget window. -Gameplay: Fixed issues with the AI that caused them not to discontinue designs that are listed in Licensing and Outsourcing systems. -Gameplay: AI high performance cars should be more high performance now. -Bugfix: Fixed crash when tabbing to name a vehicle trim's after already designing a trim. -Gameplay: Adjustments to minimum vehicle fuel economy based on the engine design. -Gameplay: 12 Additional Achievements -Bugfix: Fixed some lawsuits turning negative due to high vehicle sales revenues. -Gameplay: Merged CarReports and CityReports into 40 or so files, thus reducing the amount of reports the game generates in large save games. -Gameplay: Removed historical Car Reports and City Reports. You only have the latest month now. -Gameplay: Optimized car reports generation, thus reducing turn times significantly on large save games. -Engine: Moved some historical vehicle data to the vehicle data table, thus allowing the engine to purge historical records and reduce save game size significantly for large save games. -Bugfix: Fixed issue causing matured bonds not to clear out of company's meta information. -Bugfix: Fixed mega menu crash when clicking arrows with no factories/branches.
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