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v1.24 SP8 + 64-Bit Engine Upgrades

Hello everyone! Over the last month and a half, I have made upgrades to our engine. The updates include 64-bit support, a more modern web browser (for reports), Cocoa API on OSX, and DirectX9Ex for Windows 7 and newer. In addition to this, there is around 8 years of bug and performance fixes to third party code. Feedback from testing seems positive, and it seems fairly stable compared to the old build. The SP7 release was supposed to be the last release for the v1.24 line. However, there were several major issues with the build. As such, I have decided to fix these issues and release the engine upgrades in one supplemental patch. There will probably be an additional supplemental patch in the coming weeks to finish up the missing features of the new engine. If you are on a 64-bit OS. The new engine is used default. However, if you have problems with it, or wish to use the old engine, you can still use it by selecting "32-Bit Build" in your Steam Beta's tabs. For directions, see here: http://www.ventdev.com/forums/showthread.php?tid=2594

Windows


Windows XP64 and Vista 64-Bit users should use the 32-Bit Build, as the minimum requirements for the 64-Bit engine is unfortunately Windows 7 and newer. We recommend Windows users to use the updated DirectX9 renderer unless you know what you're doing. We will have a warning popup message for the next couple of months for people who don't read the announcements.

Mac OS X


With the depreciation of OpenGL in Mojave and beyond, I can't fully guarantee stability on newer versions of OSX. The 64-bit engine fixes many issues folks have had with the old engine, but there may still be issues with the game on Mojave with AMD gpus. (It all works fine on my Mac Mini...) Feedback from OSX users on the new engine is greatly appreciated. Please let me know if it works or doesn't for you!

Linux


It just works. If not, you can probably figure out how to fix it. And if you can't, feel free to post a thread, email me, whatever. :)

What's in SP8?


-Bugfix: Fixed top speeds of finished vehicles not matching top speed in ratings windows. -Bugfix: Fixed possible negative weight modifiers if weight to hp ratio was rounded to 15 or 38 kg per hp. -Bugfix: Fixed global demand randomization values not being tied to administration skills. Now missed demand for global shipping should be the same as shipping range demand estimations. -Bugfix: Changed ambiguous wording in "contracts can't be bid on" memos. -Bugfix: FIxed several issues with awards and race championships in the Showroom vehicle report. -Bugfix: Fixed marketing funds not being cleared when spinning off or selling a marque and including branches. -Gameplay: Now generating first turn contracts. -Bugfix: Fixed issues with Auto-production restriction lists which was causing the lists not to refresh. -Bugfix: Fixed issue causing discontinued parts which were being licensed to AI companies not to clear out their licensing revenues during the end turn phase. This fixed an issue with the licensing revenues report having more income than listed in other reports. -Gameplay: Increased image growth rates dynamically if the target skill is much higher than the current skill. -Gameplay: Linked marque's researching skills with parent companies'. -Bugfix: Fixed possible negative loan situations. -Bugfix: Fixed issue with branch wear reports not having the correct wear amounts for every branch. -Bugfix: Fixed issue with Chassis RnD View name sort. -Bugfix: Fixed issue with holdings list not showing after taking your own company private. -Bugfix: Fixed late game possibility to go bankrupt if playing on infinite cash mode. -Bugfix: Fixed issue with year interpolation system that caused nation and flag changes not to register if starting in a later game year. -Engine: Merged GearCity Beardgine 1 and Beardgine 2 code bases together. -Bugfix: Fixed contract crashes in respect to not having a component selected in the contracting lists whilst bidding or canceling a submission. -Bugfix Fixed sliders loading crash in 64-bit build due to VS2013 code optimization system. -Bugfix: Fixed crash related to hitting + or - while RnD is loading or doesn't have keyboard focus. -Bugfix: Fixed crash in tutorials on Linux 32-bit build, 64-bit build, and possibly other systems. -X64 Engine Implemented a popup warning for OpenGL players on 64-Bit windows build, letting them know that the DirectX9 system is probably better now. -X64 Engine Implemented non-character keys for web browser Linux and Mac 64-bit builds. -Bugfix: Fixed HR help button not having proper text. -Bugfix: Fixed WW1 and WW2 achievements triggering a year too late.


[ 2019-01-26 21:36:38 CET ] [ Original post ]



GearCity
Visual Entertainment And Technologies
  • Developer

  • KISS ltd
  • Publisher

  • 2014-05-30
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 165  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1265 reviews)


  • Review Score

  • http://www.gearcity.info/
  • Website

  • https://store.steampowered.com/app/285110 
  • Steam Store

  • The Game includes VR Support



    GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]

  • Public Linux depots

  • Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.

    GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.

    GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.

    Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.

    GearCity currently offers:
    120 Years (1440 Months/Turns) of gameplay.
    274 Cities with historical economic and population data.
    300 Marques inspired by real companies.
    29 Vehicle types
    200 Moddable vehicles
    56 Vehicle Accessories
    20 Basic Tutorial Videos
    240 Historical Events
    Dynamic consumer demands based on user input.
    Realistic consumer AI.
    Stock Market system.
    Marque creation, spinoffs, and takeovers.
    Race Funding system.
    Marketing
    Factory management.
    Distribution management.
    Transport management
    Labor and Unions management.
    Lobbying
    Charts
    Data Reports
    And much much more.
    MINIMAL SETUP
    • OS: 32-Bit with glibc 2.17 or higher
    • Processor: 1.2 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 128MB with OpenGL 1.2 Support
    • Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
    RECOMMENDED SETUP
    • OS: 64-Bit with glibc 2.19 or higher
    • Processor: 3 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 512MB with OpenGL 2.0 Support
    • Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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