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v1.24 SP9

Hello Everyone! Default and Testing build is now on v1.24 SP9. This builds adds a number of improvements to the 64-bit engine as well as several bug fixes to game play. Of major note, I have implemented a "Dynamic Reports Size" setting, which can be found in the Main Menu of the 64-bit engine. This will allow the web browser (reports windows) to automatically scale closer to your resolution instead of the predefined 1024x512 or 1024x1024 windows. I have also added a "Scale GUI" setting which increases the size of the in game GUI. This should help out HiDPI (Retina Display) users. There may be a few issues with dynamic sizing and reports windows with scaled up GUI. I am currently working on that. I will spend the next week doing any clean up fixes necessary to this build. I'll also finish up some of the external documentation while I wait for any major issues to be reported. I plan on starting v1.24.1 by Friday. Changelog: -Engine Scale GUI Setting. This setting allows you to increase the size of the GUI. This is particularly helpful for HiDPI monitors. -64-Bit Engine: Dynamic Report Size setting. This causes the reports windows size to be closer your vertical resolution. However, this requires a little more performance for 2k+ resolutions. -64-Bit Engine: Removed unsupported resolutions from the in game settings drop down. -64-Bit Engine: Fixed incorrect resolution being displayed in the in game settings with fullscreen enabled. -64-Bit MacOS Engine: Implemented Fullscreen mode. -Engine: Hard frame limiter can now be adjusted via settings.xml file. -64-Bit Windows Engine: Which Monitor the game will open on can now be set in the settings.xml file via an index number. This is only supported in Windows. (Can also set via the External Settings Editor as well, however it will not poll how many monitors you have. You'll have to enter the proper index number yourself.) -GUI: Resize scaling to center implemented for side by side lists. -Tutorials: Fixed some issues with the tutorial which allowed the player to return to RnD or did not popup a message when components designs were not finished. -Tutorials: Disabled normal to nightmare modes for tutorial plays initiated from the Main Menu. -Gameplay: Increased spec effects on racing and contract wins. -Bugfix: Fixed the game not rewarding revenues for the last month of a contract in some cases. -Engine Added weight and size modifiers to Car Type in the components.xml file. Both default to a normal value of 1. Currently size has no effect on anything in game. Variables have been added to the mod tools -Gameplay Added weight values for all vehicle types in the game. -Gameplay: Car Type's weight now effects the weight of the vehicle. -Gameplay: Tweaks to vehicle's weight effect on fuel economy and maximum fuel economy achievable by an engine design in a vehicle. -64-Bit Engine: Fixed javascript error popup when viewing reports. -64-Bit Engine: Automatic reports page zooming based on GUI scaling. -Gameplay: Ordering more outsourced units will replace the previous order. -GUI: Contracted outsourced units are now sorted by name. -Gameplay: Vehicle Image growth rates have been increased by about 20%. -Bugfix: Fixed a couple issues with new trim design times. -Bugfix: Fixed issues with competition charts. -Bugfix: Fixed issues with Factory Expense table. -Gameplay: Minor tweaks to credit rating score calculation -Bugfix: Fixed issue with component amounts not being shown in stock window. -Bugfix: Fixed contract renewals having incorrect amounts in memos. -Gameplay: Adjustments have been made to the bulk production discount values.


[ 2019-02-16 23:48:29 CET ] [ Original post ]



GearCity
Visual Entertainment And Technologies
  • Developer

  • KISS ltd
  • Publisher

  • 2014-05-30
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 165  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1265 reviews)


  • Review Score

  • http://www.gearcity.info/
  • Website

  • https://store.steampowered.com/app/285110 
  • Steam Store

  • The Game includes VR Support



    GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]

  • Public Linux depots

  • Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.

    GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.

    GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.

    Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.

    GearCity currently offers:
    120 Years (1440 Months/Turns) of gameplay.
    274 Cities with historical economic and population data.
    300 Marques inspired by real companies.
    29 Vehicle types
    200 Moddable vehicles
    56 Vehicle Accessories
    20 Basic Tutorial Videos
    240 Historical Events
    Dynamic consumer demands based on user input.
    Realistic consumer AI.
    Stock Market system.
    Marque creation, spinoffs, and takeovers.
    Race Funding system.
    Marketing
    Factory management.
    Distribution management.
    Transport management
    Labor and Unions management.
    Lobbying
    Charts
    Data Reports
    And much much more.
    MINIMAL SETUP
    • OS: 32-Bit with glibc 2.17 or higher
    • Processor: 1.2 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 128MB with OpenGL 1.2 Support
    • Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
    RECOMMENDED SETUP
    • OS: 64-Bit with glibc 2.19 or higher
    • Processor: 3 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 512MB with OpenGL 2.0 Support
    • Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
    GAMEBILLET

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    33.17$ (17%)
    12.28$ (69%)
    3.33$ (78%)
    8.49$ (15%)
    6.65$ (65%)
    17.19$ (14%)
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    23.95$ (20%)
    1.11$ (78%)
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    11.99$ (25%)
    0.56$ (81%)
    1.0$ (90%)
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    2.25$ (89%)
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    2.25$ (85%)
    3.19$ (79%)
    0.56$ (89%)
    13.49$ (25%)
    1.5$ (85%)
    9.89$ (34%)

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