Hello everyone, Testing Build is now on Version 1.24.2. If you would like to switch to Testing Build or back to Default Build, you can find directions here. So what's new in this build? The biggest change was the internal workings of the Review system. Reviews are now only generated the first time you open the magazine after designing a vehicle. Review weightings have also been adjusted and AI built racing vehicles no longer affect the results. Beyond that, I mostly focused on clearing out remaining tickets in the tracker system. This has resulted in several small new features in the game, a couple of GUI tweaks, and some bug fixes. We've got one minor build left before work on v1.25 begins. V1.24.3 will focus on remaining tickets. Most of these tickets are small feature requests or recently discovered bugs and issues. When I complete this build, I will shift gears and focus finishing up text content (reviews, DYKs, Tutorials, Editing, Translations) for v1.25. And of course, continued bug and issue squashing. Looking further ahead, v1.25 should be a fairly long-lived build. I have no plans on breaking save games between v1.25 and full release. I'll give more details on that build when the time comes. v1.24.2 Change Log: ----------------------------------- -Engine: Added Japanese language support. -Engine: fixed issues with dynamically generated html pages and Japanese fonts. -GUI: Fixed incorrect header text for District Competition graphs. -GUI: Added introduction and information on which vehicles are eligible for GCM awards. -GUI: Fixed display issues with Chassis and Gearbox design/manufacturing requirements ratings when designing components. -GUI: Added missing city status' to the City Government help button. -Engine: Enabled ray casting (clicking cities/territories) while reports are opened on the World Map. -Gameplay: Engine length and width sliders no longer have an effect on a stroke calculation which is used to generate RPMs. Therefore, these sliders no longer affect performance specs outside of weight. -Gameplay: Factory construction is now slowed if the city is at war. -Gameplay: Players can now issues grant funds for new dealerships. This system can be found by clicking the + button next to dealerships in the Branch View Details window on the World Map. -Engine: Added support for multi-banked radial and rotary engines. -GUI: Changed "Shipping Distance" terminology to "Sourcing Distance" to better reflect what is happening. (Shipping Distance was used originally because shipping was assigned at the factory level.) -Gameplay: Reduces luxury requirements for the Hyper Luxury achievement. -GUI: Reorginized Racing Setup GUI. -GUI: Embedded Racing Team/Series Focus with the Racing Setup window. -Engine: Due to popular demand, Main Menu theme song has been replaced with Four Seasons (Trailer music). KB's GearCity remains in the main music rotation. -GUI: Mega Menu Window will now open to the last selected Factory. -GUI: Fixed issue with view competition lists which showed vehicles with $0 sale prices. -Bugfix Fixed issue with random history and city growth when player continues the game after it officially ends. -GUI: Added "World" district to the District Sales Report -GUI: Added player vehicle sales, production, and inventory by type into the Vehicle Type Market Share Report. -GUI: Right aligned numbers in report tables. -Bugfix Fixed issue with miss matched data in the Quarterly and Annual reports. -Bugfix Fixed issues that caused the borderless windows setting not to show up on the Windows 64 build. -Engine Fixed and enabled shader generation for the 64-bit builds. -GUI: Company Directory Report now lists subsidiaries directly under the parent company's listing. -Bugfix: Fixed issue causing the AI not to race in series with non-popular vehicle type restrictions. -Gameplay: AI race vehicles no longer affect review scores. -Gameplay: Review scores are now weighted down so the player gets a better review. -Gameplay: Vehicle reviews are only generated once when the magazine is first opened after a vehicle design is finished. This review will be used as long as the vehicle is active. -Gameplay: Newest 50 player vehicles reviews are readable in the magazine. -Engine: Review text can now be assigned to a specific vehicle type. -Mod Tools: Magazine Review editor now supports creating reviews for specific vehicle types. -Gameplay: Fixed issues preventing contract renewals in many conditions. -GUI: Replaced some red text with our existing pink text. -GUI: Rewrote unibody's description, as it had some false information in it. -Gameplay: Research delays to parent designs now effect vehicle trims. -GUI: Vehicle or Component name is now displayed in the contract completed memo. -Gameplay: 29 new predesigned vehicles thanks to TheBear and Xylon -Gameplay: Several new review clips added. -Bugfix: Fixed issue with parts shortage breaking auto productionf or a turn. -Bugfix: Fixed insanely high bond coupon rates. -GUI: Fixed clipping issue in the New Game Window. -Gameplay: Removed 6 and 10 cylinder's from H-layouts and added 16 cylinder.
GearCity
Visual Entertainment And Technologies
KISS ltd
2014-05-30
Strategy Simulation Singleplayer EA
Game News Posts 165
🎹🖱️Keyboard + Mouse
Very Positive
(1265 reviews)
http://www.gearcity.info/
https://store.steampowered.com/app/285110 
The Game includes VR Support
GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]
GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.
GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.
Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.
GearCity currently offers:
120 Years (1440 Months/Turns) of gameplay.
274 Cities with historical economic and population data.
300 Marques inspired by real companies.
29 Vehicle types
200 Moddable vehicles
56 Vehicle Accessories
20 Basic Tutorial Videos
240 Historical Events
Dynamic consumer demands based on user input.
Realistic consumer AI.
Stock Market system.
Marque creation, spinoffs, and takeovers.
Race Funding system.
Marketing
Factory management.
Distribution management.
Transport management
Labor and Unions management.
Lobbying
Charts
Data Reports
And much much more.
- OS: 32-Bit with glibc 2.17 or higher
- Processor: 1.2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 128MB with OpenGL 1.2 Support
- Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
- OS: 64-Bit with glibc 2.19 or higher
- Processor: 3 GHzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB with OpenGL 2.0 Support
- Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
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