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v1.25 Release Candidate 1 Testing Build

Version 1.25 RC1 has been released to Testing Build. This update is for Testing Build users only. If you would like to try Testing Build, you can find instructions on how to switch builds here: http://wiki.gearcity.info/doku.php?id=gamemanual:switching_steam_builds The main focus of this update was to finish Tutorials and Achievements. Unfortunately, due to unforeseen circumstances, I could not complete all of the tutorials or achievements in a timely fashion. It has been a while since the last update. And because I have been getting complaints, I decided to split this update into two pieces. Sadly, because of this, version 1.25 RC2 will most likely require a save game change as well. At that point, hopefully, we can freeze the save game format, and start finalizing the in-game text. But we'll see. Version 1.25 RC1 Change Log: -GUI: Fixed several window and text cuttoff issues. -GUI: Added build date to factory construction estimated production information. -Bugfix: Fixed Wall Street Raider Achievement triggers. -Bugfix: Fixed Auto Production not producing contracted designs first. -Bugfix: Fixed Auto Production not producing enough vehicles in limited conflict cities. -Bugfix: Fixed Auto Production producing in cities that are producing munitions. -Bugfix: Fixed possible reaching of Advanced Designer without a selection of all three components. Also changed the error message. -GUI: Increased Web Browser Reports window size to avoid texture skewing on some machines. -Gameplay: Auto design for engine contract moved to RnD contract window. -Bugfix: Fixed Auto design for engine contract system. (Should produce working engines now.) -Gameplay: Implemented an advance game setting which limits the amount of acquitiions or merging you can do, based on the size of the companies you acquire. The larger the company, the longer you will have to wait before you can buy another company. -GUI: You can now preview game information in the Load Game window. -Community: Webchat re-enabled for 64-bit builds. IRC channel has been moved back to Esper.net. -GUI: IRC window is now persistent in every part of the game, sound notifications play when someone writes. (You can disable this in the webchat settings.) -Bugfix: AI dividends are now automatically set to a locked rate. To reduce the amount of lawsuits. -Gameplay: You can now exit out of a Stock Takeover Approval action memo to view the companies before making your choice. -Gameplay: Removed chassis weight's effect chassis length sliders. -Bugfix: Fixed several instances where the RnD/Showroom floor does not reposition it self inline with the vehicle. -GUI: Fixed several issues with the assign contracts window lists. Including vehicles with enough reserves but no production causing the window to popup. -GUI: Newly funded racing teams will now turn green immediately in the series list. -Bugfix: Fixed several issues with the racing results charts and reports. -Bugfix: Fixed delayed issue with factory costs in the reports. -Bugfix: Fixed percentage issues with Quarterly and Annual Operations reports. -Bug Fix: Fixed Gearbox pricing in later game years. -Bug Fix: Fixed exploit which allowed loan premiums to be written of taxes. -Bug Fix: Fixed issue with saving loaded vehicle in the stand alone car designer. -Bug Fix: Fixed additional issues with the racing revenues report. -Bug Fix: Fixed some licensing royalties and signing fee payment issues. -Gameplay: Increased factory workers per line in late game years. -Gameplay: Reduced the number of top end buyers. -Gameplay: Narrowed high end demographics economics band. -Gameplay: Increased low end demographics economics band. -Web: Added some more stuff to the wiki manual. -Bug Fix: Fixed racing series yearly profit overview issues. -Bug Fix: Fixed racing series contract submission month being displayed as zero when it should be 1. -Bug Fix: Fixed Vehicle Image buyer rating bug. Buyer Rating Table reported it as *30, game used *150. I have reduced it to *50. -Bug Fix: Fixed Buyer Rating Table using old difficulty adjustment values. -Gameplay: Added some difficulty adjustments to AI vehicle design, which results in about 5-10% better vehicle designs than what the player can produce with the exact same setup. Removed a buyer rating difficulty adjustment. -Bug Fix: Fixed an issue with vehicle image growth which caused to quickly grow. -Gameplay: Tweaked Vehicle Image growth rates to make it a little more difficult to grow it as it goes up. -Tutorial: Implemented interactive tutorial for Mega Menu. -Tutorial: Implemented interactive tutorial for Factories. -Tutorial: Implemented interactive tutorial for Branches. -Tutorial: Implemented interactive tutorial for Marketing. -Tutorial: Implemented interactive tutorial for Districting. -Translations: 30% reduction in translatable words and 30% reduction in translation entries. (Before new tutorials were added. Word count is slowly growing with the new tutorials.) -GUI: Fixed tutorial panel location when GUI is scaled. -Bug Fix: Fixed tutorial text when GUI is scaled. -Bug Fix: Fixed Adjust AI Vehicles Design Amount help button.


[ 2019-08-01 13:34:02 CET ] [ Original post ]



GearCity
Visual Entertainment And Technologies
  • Developer

  • KISS ltd
  • Publisher

  • 2014-05-30
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 165  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (1265 reviews)


  • Review Score

  • http://www.gearcity.info/
  • Website

  • https://store.steampowered.com/app/285110 
  • Steam Store

  • The Game includes VR Support



    GearCity Linux [1.25 G]GearCity 64-Bit Linux [3.26 G]

  • Public Linux depots

  • Have you ever dreamed of running your own car company? Do you often find yourself drawing vehicle designs on the margins of your papers? Ever wondered what it would be like to be the next Henry Ford or Enzo Ferrari? Now you can with GearCity.

    GearCity is an Automobile Manufacturing Business Simulator. Design chassis, engines, transmissions, and vehicles. Manage production lines, supplies, prices, and employees. Build factories and distribution branches. Set marketing and racing budgets, and most importantly stay profitable. All while hundreds of AI marques attempt to do the same thing.

    GearCity offers a wide variety of design choices and near endless amounts of freedom when running your company. Do you want to make a pickup truck marque in Africa? A Russian supercar company? A German luxury brand? Maybe you want to be a generic marque in America? Or a budget car company in China? Let your imagination free and choose your own path.

    Armed with a realistic economic simulator with historical purchasing power parity per capita, population, and economic data for over 250 cities, GearCity aims to be a hardcore realistic business simulator. This is not a typical casual tycoon game. Instead GearCity is a modern descendant of the classic 90s management games Detroit and MotorCity. Despite the fidelity of the simulation, once you get the hang of the game it is fairly simple and easy to play. You can choose a more abstract style, or dive deep and micromanage every detail.

    GearCity currently offers:
    120 Years (1440 Months/Turns) of gameplay.
    274 Cities with historical economic and population data.
    300 Marques inspired by real companies.
    29 Vehicle types
    200 Moddable vehicles
    56 Vehicle Accessories
    20 Basic Tutorial Videos
    240 Historical Events
    Dynamic consumer demands based on user input.
    Realistic consumer AI.
    Stock Market system.
    Marque creation, spinoffs, and takeovers.
    Race Funding system.
    Marketing
    Factory management.
    Distribution management.
    Transport management
    Labor and Unions management.
    Lobbying
    Charts
    Data Reports
    And much much more.
    MINIMAL SETUP
    • OS: 32-Bit with glibc 2.17 or higher
    • Processor: 1.2 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 128MB with OpenGL 1.2 Support
    • Storage: 6 GB available spaceAdditional Notes: 32-Bit Version
    RECOMMENDED SETUP
    • OS: 64-Bit with glibc 2.19 or higher
    • Processor: 3 GHzMemory: 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: 512MB with OpenGL 2.0 Support
    • Storage: 10 GB available spaceAdditional Notes: 64-Bit Version
    GAMEBILLET

    [ 5952 ]

    15.84$ (60%)
    8.59$ (14%)
    12.72$ (15%)
    3.25$ (19%)
    3.00$ (80%)
    7.84$ (61%)
    3.35$ (16%)
    12.27$ (18%)
    16.00$ (60%)
    25.49$ (-2%)
    2.22$ (78%)
    3.79$ (81%)
    4.95$ (67%)
    5.16$ (74%)
    16.89$ (16%)
    36.79$ (8%)
    33.59$ (16%)
    2.57$ (91%)
    12.59$ (16%)
    1.67$ (16%)
    12.99$ (35%)
    7.99$ (73%)
    1.77$ (78%)
    1.49$ (93%)
    1.11$ (78%)
    16.79$ (16%)
    2.93$ (80%)
    7.50$ (70%)
    9.06$ (70%)
    5.91$ (15%)
    GAMERSGATE

    [ 3223 ]

    7.34$ (48%)
    13.59$ (32%)
    4.79$ (40%)
    3.0$ (80%)
    0.23$ (92%)
    4.5$ (77%)
    9.89$ (34%)
    0.9$ (77%)
    2.13$ (79%)
    5.0$ (75%)
    1.31$ (81%)
    2.0$ (75%)
    0.6$ (88%)
    7.2$ (76%)
    5.63$ (81%)
    5.0$ (50%)
    11.99$ (40%)
    8.84$ (66%)
    0.38$ (92%)
    1.5$ (85%)
    3.75$ (85%)
    1.0$ (80%)
    4.05$ (73%)
    0.9$ (70%)
    8.0$ (60%)
    0.38$ (92%)
    3.25$ (75%)
    2.94$ (58%)
    10.0$ (75%)
    19.79$ (34%)

    FANATICAL BUNDLES

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